{"rewrite":{"id":"r_84b20d250283f312668478c2","clusterId":"c_005f8150a4b3162c0849cd4b","slug":"yoshida-asks-korean-indie-devs-for-english-and-controller-support-at-bic-2026","model":"deepseek-v4-flash","headline":"Yoshida Asks Korean Indie Devs for English and Controller Support at BIC 2026","summary":"At BIC Festival 2026 in Busan, former SIE head Shuhei Yoshida walked the floor with a list of about 30 titles, having played 15 demos before arriving. He named Reverie and World War V as favorites, and made two requests to Korean developers: add controller support and English versions, since publishers cannot evaluate games without them.","whyItMatters":"Yoshida, who introduces developers to publishers, said Korean indie games built for keyboard and Korean only are impossible for publishers to evaluate, making localization and controller support the gate to the global market.","webCardHtml":"\u003cp\u003eBIC 2026 opened on August 14 with more than 180 works from 41 countries and regions, a record for the event. Yoshida said the floor felt different this year: booths were color-coded by development stage, from DEMO to RELEASED, and many very early teams exhibited, which he said brought back a good indie feel that was missing last year.\u003c/p\u003e\u003cp\u003eHis two requests to Korean developers were pointed. Many action games lack controller support because of the PC-centric culture, and a number of titles are Korean only with no English at all. He cited Crimson Pandemic, a demo he recommended for the stage, which he had to read line by line with a phone translator. Even if a game looks interesting, he said, a publisher cannot evaluate it. He plans to send the pitch deck and playable build of 7Trials to a publisher he knows.\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003cstrong\u003eReverie\u003c/strong\u003e: a puzzle that surprises you when solved\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eWorld War V\u003c/strong\u003e: 2D pixel art that shifts to 3D voxel\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eWhere is my red ball\u003c/strong\u003e: new demo of last year\u0026#39;s favorite\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eMaster of Piece\u003c/strong\u003e: progress toward version 1.0\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eCrabmeat\u003c/strong\u003e: catching crabs in Antarctica to pay debts\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eHermit Computer\u003c/strong\u003e: sneaking into North Korea to photograph old computer files\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eCrimson Pandemic\u003c/strong\u003e: Korean and keyboard only, recommended for the stage\u003c/li\u003e\u003cli\u003e\u003cstrong\u003e7Trials\u003c/strong\u003e: roguelike action he plans to connect with a publisher\u003c/li\u003e\u003c/ul\u003e","blueskyPost":"At BIC 2026, Shuhei Yoshida carried a 30-title list and two requests for Korean indie devs: add controller support and English versions. He said publishers cannot evaluate games without them. His favorites: Reverie and World War V.","twitterPost":"Shuhei Yoshida at BIC 2026: Korean indie devs need controller support and English versions, or publishers cannot evaluate their games. Favorites from his 30-title list: Reverie and World War V.","threadsPost":null,"newsletterBlurb":"Shuhei Yoshida returned to BIC 2026 in Busan with a 30-title shortlist and a blunt message for Korean indie developers: support controllers and ship English versions, or publishers cannot evaluate your game. He named Reverie and World War V as his favorites and said the floor's early-stage energy brought back a good indie feel.","attributionJson":"[{\"source\":\"4Gamer.net\",\"url\":\"https://www.4gamer.net/games/991/G999110/20260819026/\",\"title\":\"Interview: Shuhei Yoshida on the Korean and global indie scene at BIC 2026\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":6225,"outputTokens":2910,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1787453673,"createdAt":"2026-08-23T02:47:34.000Z","publishedAt":"2026-08-23T02:51:44.000Z","updatedAt":"2026-08-23T02:47:34.000Z"},"cluster":{"id":"c_005f8150a4b3162c0849cd4b","canonicalTitle":"［インタビュー］良い意味での“インディー感”が戻ってきた釜山（BIC 2026）で，コントローラー文化のない韓国に「英語とコントローラー対応を早く！」　30本のリストを片手に吉田修平氏が，韓国と世界のインディーシーンを語る","representativeArticleId":"a_72f8ba9ec560bc20b7ab0e34","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[],\"studios\":[],\"people\":[\"Shuhei Yoshida\"],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-08-23T01:00:00.000Z","lastSeenAt":"2026-08-23T01:00:00.000Z","updatedAt":"2026-08-23T02:51:45.000Z"},"attribution":[{"source":"4Gamer.net","url":"https://www.4gamer.net/games/991/G999110/20260819026/","title":"［インタビュー］良い意味での“インディー感”が戻ってきた釜山（BIC 2026）で，コントローラー文化のない韓国に「英語とコントローラー対応を早く！」　30本のリストを片手に吉田修平氏が，韓国と世界のインディーシーンを語る"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":[],"studios":[],"people":["Shuhei Yoshida"],"type":"news","domain":"games","is_roundup":false},"keyFacts":null}
