{"rewrite":{"id":"r_7428c6898f4f7b06c7fe2b50","clusterId":"c_d955f3f6144f095ada882086","slug":"wwise-2026-1-beta-2-adds-replay-renames-music-segment","model":"deepseek-v4-flash:free","headline":"Wwise 2026.1 Beta 2 Adds Replay, Renames Music Segment","summary":"Audiokinetic presented Wwise 2026.1 at CEDEC2026, detailing new features like Replay, which simulates audio events and replays captured profiling audio, and the renaming of Music Segment to Segment with timeline-based clip editing. The session also covered Wwise Acoustics usage, including dynamic early reflections and phasing solutions. Beta 2 is available now, with a fall release expected.","whyItMatters":"Wwise 2026.1's new Replay feature and unified Segment workflow aim to reduce iteration time, letting audio creators focus on creative work rather than technical setup.","webCardHtml":"\u003cp\u003eAudiokinetic used its CEDEC2026 sponsor session to walk through what Wwise 2026.1 brings to audio pipelines. The headline addition is Replay, a tool that replays audio captured during profiling sessions and simulates every audio event based on current settings, with project changes reproduced in real time. That lets developers hear the results of implementation and tweaks immediately.\u003c/p\u003e\u003cp\u003eThe update also renames Music Segment to Segment, extending it to cover both music and sound effects, and adds timeline-based clip editing. Beta 2 is available now, with Beta 3 and a fall release planned. The session\u0026#39;s second half covered Wwise Acoustics, including dynamic early reflections, phasing mitigation, and use cases for Room, Geometry, and Reflect.\u003c/p\u003e","blueskyPost":"Wwise 2026.1 Beta 2 is out. New Replay feature simulates audio events and replays profiling captures. Music Segment is now Segment, with timeline clip editing. Fall release planned after Beta 3. Details from CEDEC2026.","twitterPost":"Wwise 2026.1 Beta 2 adds Replay for simulating audio events and replays profiling captures. Music Segment becomes Segment, gains timeline editing. Beta 3 then fall release. More from CEDEC2026.","threadsPost":null,"newsletterBlurb":"Audiokinetic detailed Wwise 2026.1 at CEDEC2026, introducing Replay for simulating audio events and renaming Music Segment to Segment with timeline editing. Beta 2 is live, with a fall release expected. The session also covered Wwise Acoustics, including dynamic early reflections and phasing fixes.","attributionJson":"[{\"source\":\"GameBusiness.jp\",\"url\":\"https://www.gamebusiness.jp/article/2026/08/07/27644.html\",\"title\":\"「作業時間を減らし、クリエイティブに集中する」Wwise 2026.1がもたらす開発環境の進化-Audiokineticレポート＆インタビュー【CEDEC2026】\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":6098,"outputTokens":623,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1786397144,"createdAt":"2026-08-10T21:17:56.000Z","publishedAt":"2026-08-10T21:21:44.000Z","updatedAt":"2026-08-10T21:17:56.000Z"},"cluster":{"id":"c_d955f3f6144f095ada882086","canonicalTitle":"「作業時間を減らし、クリエイティブに集中する」Wwise 2026.1がもたらす開発環境の進化―Audiokineticレポート＆インタビュー【CEDEC2026】","representativeArticleId":"a_910e99b5cc1dc6ad1f174d5c","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[],\"studios\":[],\"people\":[],\"type\":\"news\",\"domain\":\"other\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-08-07T03:00:04.000Z","lastSeenAt":"2026-08-07T03:00:04.000Z","updatedAt":"2026-08-10T21:21:44.000Z"},"attribution":[{"source":"GameBusiness.jp","url":"https://www.gamebusiness.jp/article/2026/08/07/27644.html","title":"「作業時間を減らし、クリエイティブに集中する」Wwise 2026.1がもたらす開発環境の進化―Audiokineticレポート＆インタビュー【CEDEC2026】"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":[],"studios":[],"people":[],"type":"news","domain":"other","is_roundup":false},"keyFacts":null}
