{"rewrite":{"id":"r_0b9b5d839e2cf62fe9a21213","clusterId":"c_96966f353cc6b8ca5f00fc07","slug":"un-me-team-explains-why-the-game-is-not-horror","model":"deepseek-v4-flash","headline":"UN:Me Team Explains Why The Game Is Not Horror","summary":"Takuya Yamanaka, director on the Caligula series, is working on UN:Me with developer Historia for FuRyu and Shueisha Games. In an interview, Yamanaka and Shueisha Games producer Yasuichi Kawai said the game is built without a fixed genre and aimed at unease rather than fear. UN:Me is planned for release in 2026 on Nintendo Switch 2, PS5, and PC via Steam, with a playable demo at Tokyo Game Show 2026.","whyItMatters":"The Caligula team is selling a game whose hook is that it cannot be reduced to a genre label, which puts the burden on the game itself to make unease work without jump scares or dark corridors.","webCardHtml":"\u003cp\u003eUN:Me has no reference point the team could name. Yamanaka said the game removes allies and abilities as it goes, the opposite of how most games build up, and that this is the reason he expected no company to take on the project. Producer Kawai said the goal is a game that feels unsettling rather than frightening, and added that jump scares and dark locations would be the easy way to reach fear, which is not what the team is after. Yamanaka said nothing was decided up front about genre, and that if the result is called horror, he accepts it.\u003c/p\u003e","blueskyPost":"UN:Me is co-published by FuRyu and Shueisha Games, so its deliberate refusal of genre has to hold across two companies' marketing. Yamanaka aims at unease instead of fear, which is harder to sell than horror.","twitterPost":"UN:Me targets unease, not fear, and has no fixed genre. That is a harder marketing brief than horror.","threadsPost":"UN:Me director Takuya Yamanaka says the game has no fixed genre and aims at unease instead of fear. FuRyu and Shueisha Games are co-publishing, so two marketing teams have to sell a game that refuses the label horror would have made easy.","newsletterBlurb":"The Caligula team's next game has a genre problem on purpose. Director Takuya Yamanaka and Shueisha Games producer Yasuichi Kawai say UN:Me was built without locking in a genre, and that the goal is unease, not fear. The game removes allies and abilities as the player advances, and it is planned for 2026 on Nintendo Switch 2, PS5, and PC via Steam.","attributionJson":"[{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/interviewsjp/unme-20260912-466858/\",\"title\":\"『カリギュラ』開発者新作『UN:Me』はめっちゃ怖い。でも決してホラーではない。山中拓也氏が語る、ホラーだと言い張らない明確な理由\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":6206,"outputTokens":662,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1789188263,"createdAt":"2026-09-12T04:39:02.000Z","publishedAt":"2026-09-12T04:43:20.000Z","updatedAt":"2026-09-12T04:43:20.000Z"},"cluster":{"id":"c_96966f353cc6b8ca5f00fc07","canonicalTitle":"『カリギュラ』開発者新作『UN:Me』はめっちゃ怖い。でも決してホラーではない。山中拓也氏が語る、ホラーだと言い張らない明確な理由","representativeArticleId":"a_d33eba29541e4a05ff96771d","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"UN:Me\",\"Caligula\"],\"studios\":[\"FuRyu\",\"Shueisha Games\"],\"people\":[\"Takuya Yamanaka\",\"Takumichi Watanabe\",\"Yasuichi Kawai\"],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-09-12T03:58:24.000Z","lastSeenAt":"2026-09-12T03:58:24.000Z","updatedAt":"2026-09-12T04:43:20.000Z"},"attribution":[{"source":"Automaton","url":"https://automaton-media.com/articles/interviewsjp/unme-20260912-466858/","title":"『カリギュラ』開発者新作『UN:Me』はめっちゃ怖い。でも決してホラーではない。山中拓也氏が語る、ホラーだと言い張らない明確な理由"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["UN:Me","Caligula"],"studios":["FuRyu","Shueisha Games"],"people":["Takuya Yamanaka","Takumichi Watanabe","Yasuichi Kawai"],"type":"news","domain":"games","is_roundup":false},"keyFacts":null}
