{"rewrite":{"id":"r_f53057f873daecc3331bcaf3","clusterId":"c_53b00de939c59a26e246dd38","slug":"square-enix-dev-shows-game-designers-how-to-prototype-with-ai","model":"deepseek-v4-flash","headline":"Square Enix Dev Shows Game Designers How to Prototype With AI","summary":"At CEDEC2026, Square Enix's Tsukasa Toya demonstrated a workflow for non-engineer game designers to build prototypes using generative AI. The session used Unity 6 and a production method that generates assets and code at each phase rather than relying on complete AI-generated code. Toya, using the engine for the first time, created an action game where a knight fights enemies with a sword.","whyItMatters":"The session suggests a flexible, phase-by-phase AI production method as a practical alternative to vibe coding for game designers without engineering backgrounds, aimed at improving planning presentations and team communication.","webCardHtml":"\u003cp\u003eSquare Enix\u0026#39;s Tsukasa Toya presented a CEDEC2026 session aimed at producers and game designers without engineering backgrounds who want to create their own prototypes. The stated benefits include stronger planning presentations, easier team image-sharing, and livelier communication.\u003c/p\u003e\u003cp\u003eFor the demonstration, Toya chose Unity 6 because it runs on a notebook PC and because he was using it for the first time, which he argued suited a demonstration aimed at beginners. Instead of directing an AI to produce a finished game, the approach generated assets and code at each stage and integrated them into the engine. The result was a playable action game with a knight advancing and defeating enemies with a sword.\u003c/p\u003e","blueskyPost":"At CEDEC2026, Square Enix's Tsukasa Toya showed non-engineers a workflow for prototyping with AI. The method avoids vibe coding by generating assets and code per phase, and was built in Unity 6, an engine he used for the first time. The demo was a knight action game.","twitterPost":"CEDEC2026 session: Square Enix's Tsukasa Toya demonstrated AI-driven prototyping for game designers who are not engineers. He chose Unity 6, generated assets and code per phase instead of vibe coding, and built a knight action game.","threadsPost":null,"newsletterBlurb":"At CEDEC2026, Square Enix's Tsukasa Toya demonstrated a game prototyping workflow for designers who do not write code. The session, built around Unity 6, favored generating assets and code in stages over directing an AI to complete a full game.","attributionJson":"[{\"source\":\"Game Spark\",\"url\":\"http://www.gamespark.jp/article/2026/09/07/171889.html\",\"title\":\"Creating Game Prototypes from Scratch with Generative AI: \\\"Proposals and Practice\\\" that Support Game Designers' Plans [CEDEC2026]\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4645,"outputTokens":589,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1788790460,"createdAt":"2026-09-07T14:08:53.000Z","publishedAt":"2026-09-07T14:13:20.000Z","updatedAt":"2026-09-07T14:13:20.000Z"},"cluster":{"id":"c_53b00de939c59a26e246dd38","canonicalTitle":"生成AIで、ゼロからゲームのプロトタイピングを制作する…ゲームデザイナーの企画を後押しする“提案と実践”【CEDEC2026】","representativeArticleId":"a_fcd8adc7fc34a3631ad71d5b","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[],\"studios\":[],\"people\":[],\"type\":\"event\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-09-07T13:30:03.000Z","lastSeenAt":"2026-09-07T13:30:03.000Z","updatedAt":"2026-09-07T14:13:20.000Z"},"attribution":[{"source":"Game Spark","url":"http://www.gamespark.jp/article/2026/09/07/171889.html","title":"生成AIで、ゼロからゲームのプロトタイピングを制作する…ゲームデザイナーの企画を後押しする“提案と実践”【CEDEC2026】"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":[],"studios":[],"people":[],"type":"event","domain":"games","is_roundup":false},"keyFacts":null}
