{"rewrite":{"id":"r_ab8e5664822b8aea362b5521","clusterId":"c_19e4bd97d0aa3b0dc1b58148","slug":"roblox-surges-14-fold-in-elementary-school-gaming-poll-as-fortnite-falls-to-5th","model":"deepseek-v4-flash","headline":"Roblox Surges 14-Fold in Elementary School Gaming Poll as Fortnite Falls to 5th","summary":"Kayak Co., Ltd. published six-year trends from its annual elementary school gaming survey on June 29, 2026. Minecraft leads at 31.8%, Roblox jumps to 2nd at 12.7%, and Fortnite drops from 1st to 5th at 4.9%. The data shows a shift from competitive battle games to creation and social play.","whyItMatters":"The six-year trend confirms a structural shift away from competitive battle games toward creation and social platforms among Japanese elementary school students.","webCardHtml":"\u003cp\u003eKayak Co., Ltd. released the results of its annual survey of what games elementary school students are playing most, covering data from 2021 to 2026. The analysis shows a clear departure from competitive battle games toward titles that emphasize creation, sharing, and social connection. Minecraft holds the top spot at 31.8%, while Roblox surged over 14-fold in three years to claim second place at 12.7%. Fortnite, which led the 2021 survey at 22.3%, fell to fifth place at 4.9%.\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003cstrong\u003eMinecraft\u003c/strong\u003e: Rank 1, share 31.8%\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eRoblox\u003c/strong\u003e: Rank 2, share 12.7%\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eMario Kart\u003c/strong\u003e: Rank 3, share 6.9%\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eSplatoon\u003c/strong\u003e: Rank 4, share 6.1%\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eFortnite\u003c/strong\u003e: Rank 5, share 4.9%\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eSuper Smash Bros.\u003c/strong\u003e: Rank 6, share 4.3%\u003c/li\u003e\u003cli\u003e\u003cstrong\u003ePoko a Pokemon\u003c/strong\u003e: Rank 7, share 3.8%\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eTomodachi Collection\u003c/strong\u003e: Rank 8, share 2.9%\u003c/li\u003e\u003c/ul\u003e","blueskyPost":"Kayak's six-year elementary school gaming survey: Minecraft leads at 31.8%, Roblox surges 14-fold to 2nd, Fortnite drops from 1st to 5th. Shift from competitive battles to creation and social play.","twitterPost":"Kayak's six-year elementary school gaming survey: Minecraft leads at 31.8%, Roblox surges 14-fold to 2nd, Fortnite drops from 1st to 5th. Shift from competitive battles to creation and social play.","threadsPost":null,"newsletterBlurb":"Kayak's six-year survey of elementary school gaming trends shows Minecraft holding the top spot at 31.8%, Roblox surging over 14-fold to second place, and Fortnite falling from first to fifth. The data reveals a structural shift away from competitive battle games toward creation and social platforms.","attributionJson":"[{\"source\":\"GameBusiness.jp\",\"url\":\"https://www.gamebusiness.jp/article/2026/06/29/27345.html\",\"title\":\"Elementary School Students' Gaming Trends: Roblox Surges Over 14-Fold, Fortnite Drops from 1st to 5th - Kayak Releases Data\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4731,"outputTokens":745,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1782721015,"createdAt":"2026-06-29T08:05:51.000Z","publishedAt":"2026-06-29T08:09:50.000Z","updatedAt":"2026-06-29T08:09:50.000Z"},"cluster":{"id":"c_19e4bd97d0aa3b0dc1b58148","canonicalTitle":"小学生のゲーム事情　『Roblox』が14倍超の急成長、フォートナイトは1位から5位に後退―カヤックがデータ公開","representativeArticleId":"a_892996c36000504168fa5b74","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Roblox\",\"Fortnite\",\"Minecraft\"],\"studios\":[],\"people\":[\"HikakinGames\"],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":true}","contentType":"news","status":"published","firstSeenAt":"2026-06-29T07:30:04.000Z","lastSeenAt":"2026-06-29T07:30:04.000Z","updatedAt":"2026-06-29T08:09:50.000Z"},"attribution":[{"source":"GameBusiness.jp","url":"https://www.gamebusiness.jp/article/2026/06/29/27345.html","title":"小学生のゲーム事情　『Roblox』が14倍超の急成長、フォートナイトは1位から5位に後退―カヤックがデータ公開"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Roblox","Fortnite","Minecraft"],"studios":[],"people":["HikakinGames"],"type":"news","domain":"games","is_roundup":true},"keyFacts":["Minecraft holds the top spot at 31.8% in Kayak Co., Ltd.'s 2026 survey of Japanese elementary school students' most-played games.","Roblox surged over 14-fold in three years to claim second place at 12.7%.","Fortnite, which led the 2021 survey at 22.3%, fell to fifth place at 4.9% in 2026.","The top five in 2026 are Minecraft (31.8%), Roblox (12.7%), Mario Kart (6.9%), Splatoon (6.1%), and Fortnite (4.9%).","Kayak Co., Ltd. published six-year trends from its annual elementary school gaming survey on June 29, 2026."]}
