{"rewrite":{"id":"r_36983af94402bc409dc4a3a9","clusterId":"c_832482cc062d76685b026f92","slug":"rez-team-recalls-the-techno-that-almost-made-the-cut","model":"deepseek-v4-1-flash","headline":"Rez Team Recalls the Techno That Almost Made the Cut","summary":"A 25th anniversary talk session for Rez was held on the first day of The Tenth Mosaic, a game culture event at the Institut Francais in Tokyo's Shinjuku ward on September 22 and 23. Tetsuya Mizuguchi described the project's origin in a 1997 Zurich Street Parade visit, and Jun Kobayashi, music producer Masakazu Hiroishi, and Ken Ishii joined the discussion of the game's development.","whyItMatters":"The session put the licensing work behind Rez on the record, naming the techno acts Hiroishi approached and confirming that an Underworld stage built around the track sharing the game's name existed at some point in production.","webCardHtml":"\u003cp\u003eThe panel did not stay on the finished game. Masakazu Hiroishi, who handled music production, joined after leaving Sony Music, where he had worked on releasing overseas techno and label material in Japan, and Rez became his first job after going independent. Through his contacts the team negotiated with acts including Underworld, Fatboy Slim, Aphex Twin, and The Future Sound of London. For Underworld specifically, a stage using the track \u0026#34;Rez\u0026#34; was actually built. The aim was never to license well-known songs for a soundtrack: because the music is the game experience, who made it and how it was made shaped the design.\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003cstrong\u003eUnderworld\u003c/strong\u003e: a stage using the track \u0026#34;Rez\u0026#34; was actually produced\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eFatboy Slim\u003c/strong\u003e\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eAphex Twin\u003c/strong\u003e\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eThe Future Sound of London\u003c/strong\u003e\u003c/li\u003e\u003c/ul\u003e","blueskyPost":"A Rez 25th anniversary talk at The Tenth Mosaic covered the licensing: Masakazu Hiroishi approached Underworld, Fatboy Slim, Aphex Twin, and The Future Sound of London. An Underworld stage using the track \"Rez\" was actually built.","twitterPost":"Rez 25th anniversary talk at The Tenth Mosaic: Masakazu Hiroishi approached Underworld, Fatboy Slim, Aphex Twin, and The Future Sound of London. An Underworld stage using the track \"Rez\" was actually made.","threadsPost":null,"newsletterBlurb":"The Tenth Mosaic hosted a 25th anniversary talk for Rez on its first day, with director Jun Kobayashi, music producer Masakazu Hiroishi, and Ken Ishii joining Tetsuya Mizuguchi. Hiroishi, whose first job after leaving Sony Music was Rez, approached Underworld, Fatboy Slim, Aphex Twin, and The Future Sound of London, and a stage built on the Underworld track \"Rez\" was produced.","attributionJson":"[{\"source\":\"4Gamer.net\",\"url\":\"https://www.4gamer.net/games/390/G039027/20261016032/\",\"title\":\"\\\"Rez\\\"制作現場で起きていた，90年代のゲームとテクノの邂逅。水口哲也氏が語った\\\"プレイヤーが音楽を生み出すゲーム\\\"への挑戦［The Tenth Mosaic］\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":6222,"outputTokens":743,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1792199227,"createdAt":"2026-10-17T01:03:02.000Z","publishedAt":"2026-10-17T01:06:05.000Z","updatedAt":"2026-10-17T01:06:05.000Z"},"cluster":{"id":"c_832482cc062d76685b026f92","canonicalTitle":"「Rez」制作現場で起きていた，90年代のゲームとテクノの邂逅。水口哲也氏が語った“プレイヤーが音楽を生み出すゲーム”への挑戦［The Tenth Mosaic］","representativeArticleId":"a_774111cac4808f296dfcd74e","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Rez\"],\"studios\":[],\"people\":[\"Tetsuya Mizuguchi\"],\"type\":\"event\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-10-17T00:00:00.000Z","lastSeenAt":"2026-10-17T00:00:00.000Z","updatedAt":"2026-10-17T01:06:06.000Z"},"attribution":[{"source":"4Gamer.net","url":"https://www.4gamer.net/games/390/G039027/20261016032/","title":"「Rez」制作現場で起きていた，90年代のゲームとテクノの邂逅。水口哲也氏が語った“プレイヤーが音楽を生み出すゲーム”への挑戦［The Tenth Mosaic］"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Rez"],"studios":[],"people":["Tetsuya Mizuguchi"],"type":"event","domain":"games","is_roundup":false},"keyFacts":null}
