{"rewrite":{"id":"r_a468c038998cea45ad4f8b80","clusterId":"c_b631bbd400a0b4e540f6c357","slug":"raso-on-library-chess-and-the-philosophy-of-modern-games-at-bitsummit","model":"deepseek-v4-flash","headline":"Raso on 'Library Chess' and the Philosophy of 'Modern Games' at BitSummit","summary":"At BitSummit PUNCH, game creator and artist Raso exhibited 'Library Chess,' a game with no rules where players decide the rules through discussion, aiming for beauty as the win condition. He also discussed his new concept 'Modern Games' and his upcoming work 'Bokosuka Gravity.'","whyItMatters":"Raso's 'Library Chess' and 'Modern Games' philosophy represent a deliberate move away from competitive game design toward shared aesthetic experiences, challenging the boundary between game and art.","webCardHtml":"\u003cp\u003eRaso, the creator behind 'Bokosuka Wars' and 'The Wonderfulness of Bento 2 or 3 Times,' brought a museum-like booth to BitSummit PUNCH this year. Instead of demo stations, the space featured art pieces, red felt chairs, and parasols. The centerpiece was 'Library Chess (LIBRARIAN CHESS) Librarian Assistant Rinri and Ryokuko,' a game with no fixed rules. 'The rules are decided by the two players discussing,' Raso told 4Gamer. 'In other words, it's chess where beauty is the win condition.' The game board shows bookshelves and counters, and if left out it becomes 'a changing beautiful picture'-interior decoration that is both art and game.\u003c/p\u003e\u003cp\u003eRaso explained that 'Library Chess' is an evolution from his earlier 'Bokosuka Chess,' which aimed for fun over winning. 'I realized that the goal was not for one side to win, but to have a certain amount of fun,' he said. He also introduced a new philosophy called 'Modern Games,' distinct from contemporary art, and showed a reference display of his upcoming work 'Bokosuka Gravity.'\u003c/p\u003e","blueskyPost":"Raso's 'Library Chess' removes rules entirely, making negotiation the core mechanic. 'Modern Games' extends that logic: games as open-ended systems, not predefined goals.","twitterPost":"Raso's 'Library Chess' has no rules; players decide them through discussion. 'Modern Games' is the same philosophy scaled up.","threadsPost":"Raso's 'Library Chess' is a game with no written rules. Players negotiate the rules as they play, and the win condition is aesthetic consensus. His 'Modern Games' concept treats all game systems as negotiable. 'Bokosuka Gravity' will test whether that approach can scale to a full commercial release.","newsletterBlurb":"Raso exhibited 'Library Chess' at BitSummit PUNCH, a game with no rules where players discuss and move pieces to create a beautiful picture. He also introduced his 'Modern Games' concept and a reference display for 'Bokosuka Gravity.'","attributionJson":"[{\"source\":\"4Gamer.net\",\"url\":\"https://www.4gamer.net/games/991/G999110/20260605049/\",\"title\":\"Games Are Evolving into More Free \\\"Modern Games.\\\" Raso Talks About \\\"Chess Where Beauty Is the Win Condition\\\" and the New \\\"Bokosuka Gravity\\\" [BitSummit]\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4313,"outputTokens":677,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1780659501,"createdAt":"2026-06-05T11:26:54.000Z","publishedAt":"2026-06-05T11:31:21.000Z","updatedAt":"2026-06-05T11:31:21.000Z"},"cluster":{"id":"c_b631bbd400a0b4e540f6c357","canonicalTitle":"ゲームはより自由な“現代ゲーム”へ。「美を勝利条件とするチェス」や新作「ボコスカ グラヴィティ」の話題も飛び出した，ラショウ氏インタビュー＆ブースレポート［BitSummit］","representativeArticleId":"a_aec00edadc625eee8051f6ab","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"ボコスカ グラヴィティ\",\"ボコスカウォーズ\",\"野犬のロデム\"],\"studios\":[],\"people\":[\"ラショウ\"],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-06-05T10:46:04.000Z","lastSeenAt":"2026-06-05T10:46:04.000Z","updatedAt":"2026-06-05T11:31:21.000Z"},"attribution":[{"source":"4Gamer.net","url":"https://www.4gamer.net/games/991/G999110/20260605049/","title":"ゲームはより自由な“現代ゲーム”へ。「美を勝利条件とするチェス」や新作「ボコスカ グラヴィティ」の話題も飛び出した，ラショウ氏インタビュー＆ブースレポート［BitSummit］"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["ボコスカ グラヴィティ","ボコスカウォーズ","野犬のロデム"],"studios":[],"people":["ラショウ"],"type":"news","domain":"games","is_roundup":false},"keyFacts":["Raso exhibited 'Library Chess' at BitSummit PUNCH, a game with no fixed rules where players decide rules through discussion and aim for beauty as the win condition.","Raso described 'Library Chess' as an evolution from his earlier 'Bokosuka Chess,' shifting the goal from winning to having a certain amount of fun.","Raso introduced a new philosophy called 'Modern Games' at BitSummit, distinct from contemporary art, and showed a reference display of his upcoming work 'Bokosuka Gravity.'","Raso's booth at BitSummit featured art pieces, red felt chairs, and parasols instead of demo stations, resembling a museum space."]}
