{"rewrite":{"id":"r_d897e5ae54e84563ed1d5d50","clusterId":"c_d28e1c34bce3b4802006b3e4","slug":"perfect-world-games-details-nte-city-streaming-at-unreal-fest-tokyo-2026","model":"deepseek-v4-1-flash","headline":"Perfect World Games Details NTE City Streaming at Unreal Fest Tokyo 2026","summary":"At Unreal Fest Tokyo 2026 on November 3, Perfect World Games engineers Shi Jinwei and Zheng Shengwen explained how the urban open-world RPG NTE: Neverness to Everness streams its city without loading screens on PC, Mac, PS5, iOS and Android. Shi described teleport as a state machine that preloads the destination while the player stands still, then checks resources, world and gameplay before returning control.","whyItMatters":"The talk frames seamless open-world traversal as a scheduling and memory-budget problem rather than a faster loader, which is the constraint that decides whether a city this size holds up on phones as well as PC.","webCardHtml":"\u003cp\u003eShi Jinwei put the CPU side first: the work is allocating and managing the time each process gets. On the GPU side, the graphics pipeline has to be assembled well. Zheng Shengwen handled the second half of the session, covering rendering features and per-platform optimization.\u003c/p\u003e\u003cp\u003eThe loading range is where the memory budget bites. Because the destination loads while the origin is still held, both areas occupy memory at once, and the farther the destination the less data can be shared. Unreal Engine\u0026#39;s Fast Geometry lowers the cost of the area itself, but Shi said it only levels out load peaks and is not the teleport control.\u003c/p\u003e","blueskyPost":"NTE: Neverness to Everness has no loading screens because Perfect World Games treats teleport as a state machine that preloads the destination while the player stands still, then checks resources before returning control.","twitterPost":"NTE hides its loading behind teleport: Perfect World Games preloads the destination while the player stands still, then checks resources before returning control.","threadsPost":"NTE: Neverness to Everness sells itself on a city with no loading screens. The mechanism is a teleport state machine: Perfect World Games preloads the destination while the player stands still, then checks resources, world and gameplay before handing control back.","newsletterBlurb":"Perfect World Games took Unreal Fest Tokyo 2026 through the optimization work behind NTE: Neverness to Everness, the urban open-world RPG headed for PC, Mac, PS5, iOS and Android. Graphics engineers Shi Jinwei and Zheng Shengwen described a teleport flow that preloads the destination while the player is idle and holds input until the world and gameplay are stable. Shi said the approach is neither magic nor zero loading, just careful budgeting of every millisecond.","attributionJson":"[{\"source\":\"4Gamer.net\",\"url\":\"https://www.4gamer.net/games/817/G081722/20261111021/\",\"title\":\"Behind the scenes of making the urban open-world \\\"NTE\\\" run smoothly on both PC and mobile. Load, NPC, and shadow optimization controlled down to 1ms of loading [Unreal Fest Tokyo 2026]\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":5500,"outputTokens":751,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1794530664,"createdAt":"2026-11-13T00:39:10.000Z","publishedAt":"2026-11-13T00:43:21.000Z","updatedAt":"2026-11-13T00:43:21.000Z"},"cluster":{"id":"c_d28e1c34bce3b4802006b3e4","canonicalTitle":"都市型オープンワールド「NTE」を，PCでもモバイルでもスムーズに動かす舞台裏。読み込みの1msまで制御する，ロード，NPC，影の最適化［Unreal Fest Tokyo 2026］","representativeArticleId":"a_7c0d29f9cc93699a6e8ec2f4","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"NTE\"],\"studios\":[],\"people\":[],\"type\":\"event\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-11-13T00:00:00.000Z","lastSeenAt":"2026-11-13T00:00:00.000Z","updatedAt":"2026-11-13T00:43:21.000Z"},"attribution":[{"source":"4Gamer.net","url":"https://www.4gamer.net/games/817/G081722/20261111021/","title":"都市型オープンワールド「NTE」を，PCでもモバイルでもスムーズに動かす舞台裏。読み込みの1msまで制御する，ロード，NPC，影の最適化［Unreal Fest Tokyo 2026］"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["NTE"],"studios":[],"people":[],"type":"event","domain":"games","is_roundup":false},"keyFacts":["Perfect World Games gave the talk \"NTE: City-Scale Multiplatform Optimization\" at Unreal Fest Tokyo 2026 on November 3, 2026.","The speakers were graphics engineers Shi Jinwei and Zheng Shengwen.","NTE: Neverness to Everness is listed for PC, Mac, PS5, iOS and Android.","NTE places a temporary World Partition Streaming Source at the destination coordinates to begin loading before the player moves.","The readiness check is divided into three stages: resources, world and gameplay."],"pageLinks":{"healthSlugs":["nte"],"storySlugs":[],"entities":[{"slug":"nte","supported":3,"disputed":0,"contradicted":0,"unverified":27,"overall":"green","story_count":16,"has_dossier":true}],"stories":[],"entitiesOk":true,"storiesOk":true}}
