{"rewrite":{"id":"r_8f88aac69b35f83feae00909","clusterId":"c_3efe899357b166467f3da775","slug":"oigs2026-draws-7-246-attendees-as-organizers-set-2027-edition","model":"deepseek-v4-1-flash","headline":"OIGS2026 Draws 7,246 Attendees as Organizers Set 2027 Edition","summary":"OSAKA INDIE GAMES SUMMIT 2026 ran on October 3 and 4 and drew 7,246 attendees across the two days, 1.6 times the previous year's figure, according to the organizing committee. More than 150 game titles were exhibited and playable, with developers from Europe, the United States, South Korea and China among those showing work. Business matching, government and school programs, and stage events filled out the schedule. OIGS2027 is confirmed, with dates and venue to follow.","whyItMatters":"A 1.6x jump in foot traffic plus a government session on IP creation in Kansai puts a regional indie summit on the same calendar as the industry's business events, and the committee is already committing to a 2027 edition before the numbers cool.","webCardHtml":"\u003cp\u003eThe two-day run at OSAKA INDIE GAMES SUMMIT 2026 ended with 7,246 attendees, up 1.6 times from the prior year\u0026#39;s total. Overseas developers from Europe, the United States, South Korea and China joined domestic indie creators on the floor, and visitors could play the titles on display rather than only watch them.\u003c/p\u003e\u003cp\u003eThe program reached past the exhibition hall. The Kinki Bureau of Economy, Trade and Industry ran a public session on building an environment for new game IP in the Kinki region, and Kansai educational institutions brought students into contact with working indie developers. Stage programming included Yoshi-P Radio, Game Nantoka, Hideout 404 with Chotokkyu\u0026#39;s Ryoga and Yuki and DISH//\u0026#39;s Tachibana Hiiro, and a public recording of FM802\u0026#39;s EVENING TAP.\u003c/p\u003e","blueskyPost":"OIGS2026 drew 7,246 attendees over October 3 and 4, 1.6 times last year. More than 150 playable titles, developers from Europe, the US, South Korea and China, business matching, and a Kinki Bureau session on new game IP. OIGS2027 is confirmed.","twitterPost":"OSAKA INDIE GAMES SUMMIT 2026 drew 7,246 attendees on October 3 and 4, 1.6x last year. Over 150 playable titles, overseas developers, business matching, and a trade ministry session on Kansai game IP. OIGS2027 confirmed; dates to be announced.","threadsPost":null,"newsletterBlurb":"OSAKA INDIE GAMES SUMMIT 2026 pulled 7,246 people across October 3 and 4, 1.6 times the previous year's attendance, with more than 150 playable titles and developers from Europe, the US, South Korea and China. The Kinki Bureau of Economy, Trade and Industry held a public session on building an environment for new game IP in the Kansai region, and Kansai schools connected students with indie developers. Organizers have confirmed OIGS2027, with dates and venue to be announced on the official site and X account.","attributionJson":"[{\"source\":\"GameBusiness.jp\",\"url\":\"https://www.gamebusiness.jp/article/2026/10/05/28217.html\",\"title\":\"OIGS2026 Attendance Grows 1.6x Year-on-Year - Over 150 Games Exhibited, Business Matching for Developers and Publishers, Public-Private Collaboration Also Held\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4635,"outputTokens":788,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1791264139,"createdAt":"2026-10-06T05:20:49.000Z","publishedAt":"2026-10-06T05:21:11.000Z","updatedAt":"2026-10-06T05:21:11.000Z"},"cluster":{"id":"c_3efe899357b166467f3da775","canonicalTitle":"「OIGS2026」来場者は前年比1.6倍に拡大―150超のゲーム展示、開発者・パブリッシャーの商談や官民連携も","representativeArticleId":"a_3144795a723af2e23e93abad","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[],\"studios\":[],\"people\":[],\"type\":\"event\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-10-05T04:52:20.000Z","lastSeenAt":"2026-10-05T04:52:20.000Z","updatedAt":"2026-10-06T05:21:06.000Z"},"attribution":[{"source":"GameBusiness.jp","url":"https://www.gamebusiness.jp/article/2026/10/05/28217.html","title":"「OIGS2026」来場者は前年比1.6倍に拡大―150超のゲーム展示、開発者・パブリッシャーの商談や官民連携も"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":[],"studios":[],"people":[],"type":"event","domain":"games","is_roundup":false},"keyFacts":null}
