{"rewrite":{"id":"r_b49a15a9da38db5285819b92","clusterId":"c_8d5564652e04c86314c8d2fe","slug":"nte-character-abilities-would-be-core-mechanics-in-other-games-ue-expert-says","model":"deepseek-v4-flash","headline":"NTE Character Abilities Would Be Core Mechanics in Other Games, UE Expert Says","summary":"Perfect World Games' open-world RPG NTE: Neverness to Everness features character abilities like gravity control, time stop, and copy. Unreal Engine expert Masahiko Nakamura told Automaton these systems are so complex they would be the core of an entire game in other titles, and praised the studio's willingness to ship them despite high debugging costs.","whyItMatters":"Nakamura's analysis frames NTE's character abilities as unusually ambitious technical risks that most developers would avoid, suggesting the game's design philosophy prioritizes spectacle over stability.","webCardHtml":"\u003cp\u003eMasahiko Nakamura, a technical artist and representative of Indie-us Games, analyzed the character abilities in Perfect World Games\u0026#39; open-world RPG NTE: Neverness to Everness in an interview with Automaton. Nakamura pointed to Nanari\u0026#39;s gravity control, Xun\u0026#39;s time stop, and Requiem\u0026#39;s copy ability as systems that would be the core pillars of a whole game in other titles, calling them extremely difficult to implement and debug.\u003c/p\u003e\u003cp\u003eNakamura noted that Nanari\u0026#39;s gravity control uses Unreal Engine\u0026#39;s Custom Gravity feature but can cause unpredictable issues in a world with many objects and free player movement. He said a recent update fixed a bug where gravity direction went haywire. For Xun\u0026#39;s time stop, he explained that GPU-driven effects are not straightforward to freeze, so the game likely replaces rain and snow effects with frozen-looking versions while wind and waves continue moving. Requiem\u0026#39;s copy ability, he said, requires implementing a new ability for every new enemy type, similar to Kirby\u0026#39;s copy ability.\u003c/p\u003e","blueskyPost":"UE expert Masahiko Nakamura says NTE's character abilities-gravity control, time stop, copy-would be core mechanics in other games. He praises the studio for shipping them despite enormous debugging costs.","twitterPost":"UE expert Masahiko Nakamura says NTE's character abilities-gravity control, time stop, copy-would be core mechanics in other games. He praises the studio for shipping them despite enormous debugging costs.","threadsPost":null,"newsletterBlurb":"Unreal Engine expert Masahiko Nakamura analyzed NTE: Neverness to Everness's character abilities in an Automaton interview, calling them systems that would be the core of a whole game in other titles. He highlighted the technical difficulty of implementing gravity control, time stop, and copy abilities, and praised Perfect World Games for shipping them despite high debugging costs.","attributionJson":"[{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/newsjp/nte-202607-452636/\",\"title\":\"Free-to-play urban open-world 'NTE' characters have specs that 'could be the core of a whole game,' says UE expert on the game's technical obsessions\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4236,"outputTokens":629,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1782814613,"createdAt":"2026-06-30T10:05:35.000Z","publishedAt":"2026-06-30T10:09:50.000Z","updatedAt":"2026-06-30T10:09:50.000Z"},"cluster":{"id":"c_8d5564652e04c86314c8d2fe","canonicalTitle":"基本プレイ無料都市オープンワールドの『NTE』のキャラは「1キャラで1ゲームの軸にできる」ぐらい性能と仕様が突き抜けている。UE専門家に訊く、『NTE』の技術的な異常なこだわり","representativeArticleId":"a_f36ae22217f6459b2e8f9f3e","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"NTE\"],\"studios\":[],\"people\":[\"中村匡彦\"],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-06-30T09:27:15.000Z","lastSeenAt":"2026-06-30T09:27:15.000Z","updatedAt":"2026-06-30T10:09:50.000Z"},"attribution":[{"source":"Automaton","url":"https://automaton-media.com/articles/newsjp/nte-202607-452636/","title":"基本プレイ無料都市オープンワールドの『NTE』のキャラは「1キャラで1ゲームの軸にできる」ぐらい性能と仕様が突き抜けている。UE専門家に訊く、『NTE』の技術的な異常なこだわり"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["NTE"],"studios":[],"people":["中村匡彦"],"type":"news","domain":"games","is_roundup":false},"keyFacts":["Perfect World Games' open-world RPG NTE: Neverness to Everness features character abilities including gravity control, time stop, and copy.","Unreal Engine expert Masahiko Nakamura told Automaton that these systems are so complex they would be the core of an entire game in other titles.","Nakamura said Nanari's gravity control uses Unreal Engine's Custom Gravity feature but can cause unpredictable issues in a world with many objects and free player movement.","For Xun's time stop, Nakamura explained that the game likely replaces rain and snow effects with frozen-looking versions while wind and waves continue moving.","Requiem's copy ability requires implementing a new ability for every new enemy type, similar to Kirby's copy ability, Nakamura said."]}
