{"rewrite":{"id":"r_bdc86f6806ce34a3b646e317","clusterId":"c_05fcfec8e93af57db1ae0be0","slug":"no-code-game-tool-developers-discuss-ai-and-the-users-who-outgrow-the-tools","model":"deepseek-v4-1-flash","headline":"No-Code Game Tool Developers Discuss AI and the Users Who Outgrow the Tools","summary":"In a roundtable with AUTOMATON, the developers behind RPG Maker, WOLF RPG Editor, RPG Developer Bakin, and SRPG Studio talk about what users build. SmokingWOLF points to RIMWING, a mecha game entered in the 18th Wodicon. Bakin's Naoki Nagai recalls a French artist's unconventional project and children's workshop games. SapphireSoft says bug reports sometimes arrive as multi-gigabyte project files.","whyItMatters":"The people who make these tools describe users pushing far past the stated purpose, which is the real argument for no-code software against AI generation: the projects belong to the people who built them.","webCardHtml":"\u003cp\u003eThe roundtable puts four Japanese tool makers in one conversation, and the anecdotes do the arguing. SmokingWOLF, who made WOLF RPG Editor, names RIMWING, a mecha game where the mouse works a control panel, as a recent standout from his annual Wodicon contest.\u003c/p\u003e\u003cp\u003eNaoki Nagai of RPG Developer Bakin says users keep building outside the RPG label, including a project from a French artist that he describes as a string of artistic films rather than a game. SapphireSoft of SRPG Studio gets bug reports sent as whole project files, some around 8GB once zipped.\u003c/p\u003e","blueskyPost":"Bakin's Naoki Nagai has seen children's workshop games and a French artist's project in the same tool. RPG Maker's audience outgrows the box; the developers' answer is to watch what users build, not lock down the format.","twitterPost":"SapphireSoft's bug reports arrive as multi-gigabyte project files. SRPG Studio's users have already outgrown the tool; AI has to meet them there.","threadsPost":"SmokingWOLF points to RIMWING, a mecha game entered in the 18th Wodicon, as the kind of thing WOLF RPG Editor users build. The no-code tools' real problem is not AI competition. Their users outgrow the tools, and the developers know it.","newsletterBlurb":"AUTOMATON gathered the developers of four Japanese no-code game tools for a roundtable on user-made work. They trade stories of projects that ignore the stated genre, from a mecha game built in WOLF RPG Editor to a French artist's unconventional Bakin project. SapphireSoft notes bug reports that arrive as project files around 8GB zipped.","attributionJson":"[{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/interviewsjp/twbs-20261022-474670/\",\"title\":\"How will no-coding game creation tools survive in the AI era? Developers of \\\"RPG Maker,\\\" \\\"WOLF RPG Editor,\\\" \\\"Bakin,\\\" and \\\"SRPG Studio\\\" discuss the ambition of \\\"turning all humanity into game creators\\\"\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4766,"outputTokens":628,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1792650145,"createdAt":"2026-10-22T06:18:23.000Z","publishedAt":"2026-10-22T06:21:11.000Z","updatedAt":"2026-10-22T06:21:11.000Z"},"cluster":{"id":"c_05fcfec8e93af57db1ae0be0","canonicalTitle":"コーディング不要ゲーム制作ツールはAI時代をどう生き残る？『RPGツクール』『ウディタ』『Bakin』『SRPG Studio』開発者が語る、「全人類ゲームクリエイター化」の野望","representativeArticleId":"a_aadca6211af659d31fbb5b6f","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"RPG Maker\",\"WOLF RPG Editor\",\"Bakin\",\"SRPG Studio\"],\"studios\":[],\"people\":[],\"type\":\"op_ed\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-10-22T03:10:56.000Z","lastSeenAt":"2026-10-22T03:10:56.000Z","updatedAt":"2026-10-22T06:21:07.000Z"},"attribution":[{"source":"Automaton","url":"https://automaton-media.com/articles/interviewsjp/twbs-20261022-474670/","title":"コーディング不要ゲーム制作ツールはAI時代をどう生き残る？『RPGツクール』『ウディタ』『Bakin』『SRPG Studio』開発者が語る、「全人類ゲームクリエイター化」の野望"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["RPG Maker","WOLF RPG Editor","Bakin","SRPG Studio"],"studios":[],"people":[],"type":"op_ed","domain":"games","is_roundup":false},"keyFacts":null}
