{"rewrite":{"id":"r_b3f2b93b11fd43f14c22174f","clusterId":"c_7a327e8e327b10544e8a91c4","slug":"no-average-joe-s-own-time-own-target-brings-split-screen-shooting-to-bitsummit","model":"deepseek-v4-flash","headline":"No Average Joe's 'Own Time Own Target' Brings Split-Screen Shooting to BitSummit","summary":"Game Spark reports on the BitSummit PUNCH exhibition of 'Own Time Own Target,' a 2D versus shooting game from Singapore-based studio No Average Joe. The game features a split-screen battlefield where walls collapse each round, power-up items, and eight unique fighters. Developer Joe Peter discussed the studio's shift from documentary production to game development.","whyItMatters":"The game's dynamic stage-changing system and party-like presentation aim to distinguish it in the crowded versus-shooter space, with the developer prioritizing player satisfaction over pure competition.","webCardHtml":"\u003cp\u003eNo Average Joe, a Singapore-based studio that started in documentary production, brought its debut fighting game 'Own Time Own Target' to BitSummit PUNCH in Kyoto. The 2D versus shooter splits the screen in two, with eight fighters and stages where walls collapse and obstacles fall each round. Developer Joe Peter told Game Spark the team made the game for themselves, not for a client, and that player satisfaction-the feeling of wanting to play again-guided the design. The game supports local and online play.\u003c/p\u003e","blueskyPost":"No Average Joe's shift from documentary production to game development gives 'Own Time Own Target' a visual style closer to indie animation than to most pixel-art shooters.","twitterPost":"No Average Joe moved from documentaries to game dev. 'Own Time Own Target' shows that background in its visual language.","threadsPost":"No Average Joe started as a documentary production house. 'Own Time Own Target' at BitSummit PUNCH carries that background in its frame composition and color work, which sets it apart from pixel-art shooters made by lifelong game developers.","newsletterBlurb":"Singapore-based No Average Joe showed its debut game 'Own Time Own Target' at BitSummit PUNCH. The 2D versus shooter features a split battlefield, eight fighters, and stages that change shape each round. Developer Joe Peter said the team, which normally makes documentaries, created the game for their own enjoyment.","attributionJson":"[{\"source\":\"Game Spark\",\"url\":\"http://www.gamespark.jp/article/2026/06/02/167277.html\",\"title\":\"Friendship-Breaking Timer Battle!? Play Report \\u0026 Interview of the Heated Shooting Game 'Own Time Own Target' Where the Battlefield Changes [BitSummit PUNCH]\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4124,"outputTokens":541,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1780394372,"createdAt":"2026-06-02T09:49:36.000Z","publishedAt":"2026-06-02T09:53:27.000Z","updatedAt":"2026-06-02T09:53:27.000Z"},"cluster":{"id":"c_7a327e8e327b10544e8a91c4","canonicalTitle":"友情崩壊のタイマンバトル！？変化する戦場で繰り広げる白熱のシューティング『Own Time Own Target』プレイレポ\u0026インタビュー【BitSummit PUNCH】","representativeArticleId":"a_634a7dbc82ca6ebf32476932","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Own Time Own Target\"],\"studios\":[],\"people\":[],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-06-02T09:15:07.000Z","lastSeenAt":"2026-06-02T09:15:07.000Z","updatedAt":"2026-06-02T09:53:27.000Z"},"attribution":[{"source":"Game Spark","url":"http://www.gamespark.jp/article/2026/06/02/167277.html","title":"友情崩壊のタイマンバトル！？変化する戦場で繰り広げる白熱のシューティング『Own Time Own Target』プレイレポ\u0026インタビュー【BitSummit PUNCH】"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Own Time Own Target"],"studios":[],"people":[],"type":"news","domain":"games","is_roundup":false},"keyFacts":["No Average Joe, a Singapore-based studio that started in documentary production, debuted its fighting game 'Own Time Own Target' at BitSummit PUNCH in Kyoto.","The 2D versus shooter splits the screen in two, with eight fighters and stages where walls collapse and obstacles fall each round.","Developer Joe Peter told Game Spark the team made the game for themselves, not for a client, and that player satisfaction guided the design.","The game supports local and online play."]}
