{"rewrite":{"id":"r_38a9ceb50b3d5590d286ea89","clusterId":"c_c7e31998ed49972022c0796b","slug":"nhn-playart-s-over-rush-wraps-fights-in-minutes-but-keeps-players-sharp","model":"deepseek-v4-1-flash","headline":"NHN PlayArt's OVER RUSH Wraps Fights In Minutes But Keeps Players Sharp","summary":"NHN PlayArt plans to release the high-speed card battle RPG OVER RUSH for iOS, Android, and PC via Steam. An open beta test runs from September 17 at 10:00 to September 24 at 14:59. Both cluster articles come from Automaton, one a hands-on preview of the beta build and one an interview with development producer Kota Terada. The game is set in Sync City, a near-future city where AI robots and humans live together, and where robots called Workroids have gone out of control and caused incidents that harm people. Players are the captain of R.U.S.H, a unit assigned to handle rogue Workroids, and they fight next to a partner Workroid called a Buddy. Battles use red, blue, and green cards, four to a hand, and linking four of one color raises the Link Level. A same-color Link Card in the fourth slot fires a Link Attack that boosts the card's effect by 500 percent. A store page and a special site are already public.","whyItMatters":"Terada says the team was told its early roguelike card prototype lacked NHN PlayArt-ness, which pushed the design toward a card game you can play without reading the cards, and that the horizontal screen exists because the studio wanted the game to work on PC.","webCardHtml":"\u003cp\u003eThe deck is partly fixed by the Buddy a player picks: six Buddy-specific cards plus six freely set cards, two each for red, blue, and green. That is less freedom than a typical deck-builder, which Terada frames as deliberate for a game where the hand turns over fast. Some enemies nullify attacks of a specific color, so a deck skewed toward one color can stall against the wrong opponent.\u003c/p\u003e\u003cp\u003eTerada said he joined NHN PlayArt two years ago and was asked to build a team that could develop new games quickly, a different brief from the studio\u0026#39;s long-running titles such as LINE: Disney Tsum Tsum and Yo-kai Watch Puni Puni. He said the studio also wanted to handle publishing itself. On speed, he said the planning stage was not focused on it, and the direction became a card game where players do not need to look at the cards. The preview describes Wild Cards, which bridge combos between different colors, and Counters, tapped on an alert that appears around an enemy just before it attacks; a landed Counter prevents the hit, deals heavy damage, and keeps the Link Level intact.\u003c/p\u003e","blueskyPost":"Four cards, one color, and 500 percent on the fourth if it is a Link Card. OVER RUSH bets that players never need to read the cards to enjoy them.","twitterPost":"OVER RUSH decks are half fixed by the Buddy you pick: six Buddy cards plus two each of red, blue, green. Less freedom on purpose, for a game where the hand moves fast.","threadsPost":null,"newsletterBlurb":"NHN PlayArt's OVER RUSH opens a beta on September 17, running to September 24, ahead of a release on iOS, Android, and Steam. A hands-on preview describes short fights built on linking four same-color cards, with Wild Cards bridging colors and Counters keeping a combo alive. Producer Kota Terada says the team's early prototype was told it lacked NHN PlayArt-ness, which turned the design toward a card game you can play without reading the cards.","attributionJson":"[{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/reportjp/over-rush-20260915-467664/\",\"title\":\"Hands-on with NHN PlayArt's New Fast-Paced Card Battle RPG 'OVER RUSH': Matches Wrap Up in Minutes, But Your Brain Stays in High Gear - A 'Short Burst, Full Focus' Game\"},{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/interviewsjp/over-rush-20260915-467678/\",\"title\":\"NHN PlayArt, the Company Behind '#Compass,' Announces New Title: High-Speed Card Battle RPG 'OVER RUSH' for Steam/Mobile - Developer Interview on the Philosophy of 'Fun the Moment You Play'\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":8453,"outputTokens":1092,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1789479922,"createdAt":"2026-09-15T13:39:17.000Z","publishedAt":"2026-09-15T13:43:20.000Z","updatedAt":"2026-09-15T13:43:20.000Z"},"cluster":{"id":"c_c7e31998ed49972022c0796b","canonicalTitle":"NHN PlayArt新作爆速カードバトルRPG『OVER RUSH』先行プレイ感想。数分間でサクッと決着がつく、だけど頭はフル回転な「短期集中」型ゲーム","representativeArticleId":"a_fa16fa8d00becacfd667a974","sourceCount":1,"writtenSourceCount":1,"writeAttempts":3,"isSolo":false,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"OVER RUSH\"],\"studios\":[\"NHN PlayArt\"],\"people\":[\"Kota Terada\"],\"type\":\"review\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-09-15T08:05:24.000Z","lastSeenAt":"2026-09-15T08:17:48.000Z","updatedAt":"2026-09-15T13:43:20.000Z"},"attribution":[{"source":"Automaton","url":"https://automaton-media.com/articles/interviewsjp/over-rush-20260915-467678/","title":"『#コンパス』のNHN PlayArtの新作は、Steam/モバイル向け爆速カードバトルRPG『OVER RUSH』。「プレイしてすぐ楽しい」理念を貫く、開発者に聞いた"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["OVER RUSH"],"studios":["NHN PlayArt"],"people":["Kota Terada"],"type":"review","domain":"games","is_roundup":false},"keyFacts":["NHN PlayArt plans to release OVER RUSH for iOS, Android, and PC via Steam.","The OVER RUSH open beta test runs from September 17 at 10:00 to September 24 at 14:59.","OVER RUSH cards come in red, blue, and green, and four cards of the same color in a row raise the Link Level.","Linking a same-color Link Card as the fourth card activates a Link Attack that increases the card's effect by 500 percent.","Kota Terada is the development producer of OVER RUSH and said he joined NHN PlayArt two years ago."]}
