{"rewrite":{"id":"r_8af3961f826f917de96f8a20","clusterId":"c_d0526b38c96499fcf82585ad","slug":"monora-reports-13-projects-and-3-2-million-yen-from-three-months-of-play","model":"deepseek-v4-1-flash","headline":"Monora Reports 13 Projects And 3.2 Million Yen From Three Months Of Play","summary":"Monora Inc. presented the results of its three-month Asobi-Katsu project at QWS Stage #28 at SHIBUYA QWS on October 22, 2026. Six members kept playing for the duration, producing 13 projects and 83 content pieces including record articles, with sales of about 3.2 million yen. The project asks why people cannot live by playing and tests a cycle of play, recording, broadcast, and business.","whyItMatters":"Monora is testing whether recorded play can pay for itself, and the 3.2 million yen figure is the first concrete measure of whether that cycle closes.","webCardHtml":"\u003cp\u003eThe pitch ran three minutes inside a program that put 16 projects on stage under the theme \u0026#34;Questions that Cross Boundaries.\u0026#34; Asobi-Katsu was one of the projects selected for SHIBUYA QWS\u0026#39;s QWS Challenge public program and worked out of the facility on the 15th floor of Shibuya Scramble Square East Tower for the three months.\u003c/p\u003e\u003cp\u003eRepresentative Kota Onaga frames the project around a personal turn. He describes a high school basketball career built on endurance, a collapse during a game, and a decision to stop relying on effort as the engine for results. Asobi-Katsu is the attempt to build that switch into something repeatable.\u003c/p\u003e","blueskyPost":"Monora's 3.2 million yen came from six people playing for three months, roughly 178,000 yen each. The project's own premise asks whether play can pay, and the per-person figure is the number that answers it.","twitterPost":"Monora's six players generated about 3.2 million yen in three months. Divide it out and the play-to-income question gets a number.","threadsPost":"Monora reports 13 projects and about 3.2 million yen from six people playing for three months. That works out to roughly 178,000 yen per person across the run, which is the figure the Asobi-Katsu premise has to answer to.","newsletterBlurb":"Monora Inc. used its QWS Stage #28 slot to report on Asobi-Katsu, a three-month project built on the idea that play can be recorded, broadcast and turned into business. Six members produced 13 projects and 83 content pieces, with sales of about 3.2 million yen. The project ran out of SHIBUYA QWS under its QWS Challenge program.","attributionJson":"[{\"source\":\"ASCII.jp\",\"url\":\"https://ascii.jp/elem/000/004/447/4447574/?rss\",\"title\":\"Six people played for three months and made a living, earning about 3.2 million yen in sales. monora Inc. presented its results at the QWS Stage held on 10/22.\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":5344,"outputTokens":749,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1793506484,"createdAt":"2026-11-01T04:11:22.000Z","publishedAt":"2026-11-01T04:13:40.000Z","updatedAt":"2026-11-01T04:13:40.000Z"},"cluster":{"id":"c_d0526b38c96499fcf82585ad","canonicalTitle":"6人で3か月間遊んで生きて、売上約320万円に。株式会社monora、10/22開催のQWSステージで成果報告をピッチ。","representativeArticleId":"a_d6811e3af888604e8872d898","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[],\"studios\":[\"monora\"],\"people\":[],\"type\":\"event\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-10-31T14:54:41.000Z","lastSeenAt":"2026-10-31T14:54:41.000Z","updatedAt":"2026-11-01T04:13:40.000Z"},"attribution":[{"source":"ASCII.jp","url":"https://ascii.jp/elem/000/004/447/4447574/?rss","title":"6人で3か月間遊んで生きて、売上約320万円に。株式会社monora、10/22開催のQWSステージで成果報告をピッチ。"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":[],"studios":["monora"],"people":[],"type":"event","domain":"games","is_roundup":false},"keyFacts":["Monora Inc. presented Asobi-Katsu results at QWS Stage #28 at SHIBUYA QWS on October 22, 2026.","Six Asobi-Katsu members played for three months, producing 13 projects and 83 content pieces.","Asobi-Katsu sales reached approximately 3.2 million yen.","QWS Stage #28 featured 16 projects under the theme \"Questions that Cross Boundaries.\"","Monora is headquartered in Naha City, Okinawa Prefecture, with Kota Onaga as representative."],"pageLinks":{"healthSlugs":["monora"],"storySlugs":[],"entities":[{"slug":"monora","supported":0,"disputed":0,"contradicted":0,"unverified":1,"overall":"unverified","story_count":1,"has_dossier":false}],"stories":[],"entitiesOk":true,"storiesOk":true}}
