{"rewrite":{"id":"r_344a95b1935d38e01a42e418","clusterId":"c_e79869d13e0ae9dbef3bd0e0","slug":"microsoft-s-advanced-shader-delivery-reaches-nvidia-gpus-on-windows-11","model":"deepseek-v4-1-flash","headline":"Microsoft's Advanced Shader Delivery Reaches NVIDIA GPUs on Windows 11","summary":"Microsoft said on October 21 that Advanced Shader Delivery now works on Windows 11 machines with compatible GPUs from AMD, Intel, NVIDIA, and Qualcomm, and that NVIDIA added support in its GeForce Game Ready Driver 621.01 released the same day. The technology pre-builds compiled shader databases so games spend less time compiling shaders at first launch. Microsoft cites cuts of up to 85% for Avowed and a load time reduced from nearly a minute and a half to 4 seconds for Forza Horizon 6.","whyItMatters":"NVIDIA GPUs hold a large share among PC players, so extending the precompiled shader database to GeForce RTX cards puts the launch-time savings in front of the broadest slice of the Windows gaming audience, with Steam and the Epic Games Store named as the next storefronts.","webCardHtml":"\u003cp\u003eSupport arrived in NVIDIA\u0026#39;s GeForce Game Ready Driver 621.01, distributed the same day as the announcement, while Intel and Qualcomm shipped compatible drivers ahead of the others. Microsoft also said the technology will extend soon to compatible titles on Steam and the Epic Games Store; it currently covers titles on the Microsoft Store and the XBOX PC app.\u003c/p\u003e\u003cp\u003eThe mechanism is a State Object Database that developers populate, paired with a precompiled shader database built by hardware makers\u0026#39; compilers and delivered alongside the game download. When a driver update is detected, the shader cache updates automatically. Recent supported titles include NBA 2K27 and Call of Duty: Modern Warfare 4.\u003c/p\u003e","blueskyPost":"Microsoft's 85% shader compile cut depends on prebuilt databases shipped per title, so the wait shrinks only for games developers enroll. Driver 621.01 opens the NVIDIA path; coverage is the limiter.","twitterPost":"Microsoft's shader fix depends on prebuilt databases per title, so the wait drops only for games that enroll.","threadsPost":"Microsoft's 85% cut in shader compile time rests on prebuilt databases distributed per title. Driver 621.01 opens the NVIDIA path on Windows 11, but the gain lands only for games whose developers ship those databases. Avowed and Forza Horizon 6 are the examples because they enrolled.","newsletterBlurb":"Microsoft expanded Advanced Shader Delivery to Windows 11 machines with compatible GPUs from AMD, Intel, NVIDIA, and Qualcomm, with NVIDIA adding it in Game Ready Driver 621.01 on October 21. The technology ships a precompiled shader database with the game download to cut first-launch compilation time. Microsoft says support for compatible titles on Steam and the Epic Games Store is coming soon.","attributionJson":"[{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/newsjp/20261023-475245/\",\"title\":\"Microsoft's New \\\"No Shader Compilation Required\\\" Technology Finally Opens Up to NVIDIA GPUs - Saying Goodbye to That \\\"Waiting Time\\\" at Game Launch\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4625,"outputTokens":656,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1792759099,"createdAt":"2026-10-23T12:32:16.000Z","publishedAt":"2026-10-23T12:36:08.000Z","updatedAt":"2026-10-23T12:36:08.000Z"},"cluster":{"id":"c_e79869d13e0ae9dbef3bd0e0","canonicalTitle":"マイクロソフトによる「シェーダーコンパイル要らず」の新技術、ついにNVIDIAグラボ向けに解禁。ゲーム起動時の“あの待ち時間”とおさらば","representativeArticleId":"a_e3243daeca7d51297bad2117","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[],\"studios\":[\"Microsoft\"],\"people\":[],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-10-23T11:24:29.000Z","lastSeenAt":"2026-10-23T11:24:29.000Z","updatedAt":"2026-10-23T12:36:07.000Z"},"attribution":[{"source":"Automaton","url":"https://automaton-media.com/articles/newsjp/20261023-475245/","title":"マイクロソフトによる「シェーダーコンパイル要らず」の新技術、ついにNVIDIAグラボ向けに解禁。ゲーム起動時の“あの待ち時間”とおさらば"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":[],"studios":["Microsoft"],"people":[],"type":"news","domain":"games","is_roundup":false},"keyFacts":null}
