{"rewrite":{"id":"r_cb4c3c486049da5786d9730f","clusterId":"c_7dc555d18dec948b5fb02162","slug":"mega-man-star-force-perfect-collection-devs-detail-re-engine-port-process","model":"deepseek-v4-flash","headline":"Mega Man Star Force: Perfect Collection Devs Detail RE Engine Port Process","summary":"Capcom released Mega Man Star Force: Perfect Collection on March 27, 2026, bundling seven versions of the three Nintendo DS titles for modern platforms. In an interview with Automaton, the development team discussed the challenges of reproducing dual-screen and touch controls, the benefits of using Capcom's RE ENGINE, and the game's online battle features. The collection holds a 96% positive Steam rating.","whyItMatters":"The interview provides a rare technical look at how Capcom adapted a DS-era dual-screen game for modern hardware using its proprietary RE ENGINE, a process the team expected to be harder than for other re-released Mega Man series.","webCardHtml":"\u003cp\u003eProducer Shingo Izumi, director Koji Oda, lead programmer Naoki Kusumoto, and art director Yusuke Yamamoto answered questions about the port. The team said reproducing the Nintendo DS\u0026#39;s dual screens and touch screen was more challenging than for other Mega Man re-releases like Mega Man ZX, which also used the DS but to a lesser extent. The collection uses Capcom\u0026#39;s RE ENGINE, and the interview covers what benefits that engine brought to the porting process. The game includes online battle functionality for all three titles, a new feature not present in the originals. The interview also touched on a question the magazine described as taboo for Mega Man Star Force fans, though the article did not specify the question or answer.\u003c/p\u003e","blueskyPost":"Capcom's RE Engine, built for 3D action games, now handles a pixel-art DS port. The engine choice signals the studio values internal tooling over retro-specific middleware.","twitterPost":"Capcom used RE Engine, built for 3D action, to port a pixel-art DS game. The choice prioritizes internal tooling over retro-specific middleware.","threadsPost":"Capcom ported a DS game using RE Engine, their engine for 3D action titles. The choice avoids retro-specific middleware and keeps all development under one internal pipeline. The 96% Steam rating suggests the approach worked.","newsletterBlurb":"Capcom's development team discussed the technical process behind Mega Man Star Force: Perfect Collection in an interview with Automaton. The team highlighted the difficulty of reproducing the Nintendo DS's dual-screen and touch controls, the advantages of using the RE ENGINE, and the addition of online battle features. The collection has a 96% positive rating on Steam.","attributionJson":"[{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/interviewsjp/ryuusei-20260626-452166/\",\"title\":\"How 'Mega Man Star Force' Was Able to Transform into a Playable Form in the Modern Environment: Behind the Scenes of the Port, the Reasons and Benefits of Adopting 'RE ENGINE', and Even That Forbidden Question-We Asked the Capcom Development Team\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4260,"outputTokens":608,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1782575068,"createdAt":"2026-06-27T15:37:13.000Z","publishedAt":"2026-06-27T15:40:24.000Z","updatedAt":"2026-06-27T15:40:24.000Z"},"cluster":{"id":"c_7dc555d18dec948b5fb02162","canonicalTitle":"『流星のロックマン』はいかにして現代の環境で遊べる姿に変身できたのか―移植実現の裏側と「RE ENGINE」採用の経緯とメリット、そして禁断の“あの”質問までカプコン開発チームに訊いた","representativeArticleId":"a_26f5966bf71e6d63aaabe589","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Mega Man Star Force\"],\"studios\":[\"Capcom\"],\"people\":[],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-06-26T10:01:11.000Z","lastSeenAt":"2026-06-26T10:01:11.000Z","updatedAt":"2026-06-27T15:40:24.000Z"},"attribution":[{"source":"Automaton","url":"https://automaton-media.com/articles/interviewsjp/ryuusei-20260626-452166/","title":"『流星のロックマン』はいかにして現代の環境で遊べる姿に変身できたのか―移植実現の裏側と「RE ENGINE」採用の経緯とメリット、そして禁断の“あの”質問までカプコン開発チームに訊いた"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Mega Man Star Force"],"studios":["Capcom"],"people":[],"type":"news","domain":"games","is_roundup":false},"keyFacts":["Capcom released Mega Man Star Force: Perfect Collection on March 27, 2026, bundling seven versions of three Nintendo DS titles for modern platforms.","The development team said reproducing the Nintendo DS's dual screens and touch screen was more challenging than for other Mega Man re-releases like Mega Man ZX.","The collection uses Capcom's RE ENGINE, and the interview covers the benefits that engine brought to the porting process.","The game includes online battle functionality for all three titles, a new feature not present in the originals.","The collection holds a 96% positive Steam rating."]}
