{"rewrite":{"id":"r_c4f0ff23272c917ee38ccdd2","clusterId":"c_fc91939f4fcffd33e775e5ca","slug":"kami-to-miko-team-details-engineer-free-content-updates-at-cedec-2026","model":"deepseek-v4-flash:free","headline":"Kami to Miko Team Details Engineer-Free Content Updates at CEDEC 2026","summary":"At CEDEC 2026, TAM Co., Ltd.'s Masafumi Chinen detailed how the browser puzzle adventure game Kami to Miko achieved 3,840 content deployments in two years without engineer involvement. The system uses microCMS as a content foundation and Figma for character placement, letting scenario writers and designers edit game data directly. The game is produced by Aka Akasaka, SCRAP, and Shueisha Games.","whyItMatters":"The session presents a working model where non-engineer staff handle the high-volume content updates inherent to browser games, reducing the man-hours typically spent on code-level edits.","webCardHtml":"\u003cp\u003eKami to Miko, a browser puzzle adventure game from Aka Akasaka, SCRAP, and Shueisha Games, logged 3,840 content deployments over two years using a system that keeps engineers out of routine updates. Masafumi Chinen of TAM Co., Ltd. walked CEDEC 2026 attendees through the setup.\u003c/p\u003e\u003cp\u003eThe stack pairs microCMS as the content management foundation with Figma for managing character placement and movement routes. Scenario writers and designers edit game data directly, bypassing code. The production environment runs static files on AWS S3, minimizing server communication except at purchase time.\u003c/p\u003e\u003cp\u003eChinen noted the approach fits game development\u0026#39;s trial-and-error cycle, where plans often change after playtesting, unlike the waterfall model common in web production.\u003c/p\u003e","blueskyPost":"CEDEC 2026: Kami to Miko hit 3,840 content deployments in two years by letting writers and designers edit game data directly via microCMS and Figma, no engineers required. Built with React and Vite, served from AWS S3.","twitterPost":"Kami to Miko's dev team detailed a CMS and Figma pipeline at CEDEC 2026 that enabled 3,840 content deployments in two years without engineer involvement for routine updates.","threadsPost":null,"newsletterBlurb":"A CEDEC 2026 session revealed how Kami to Miko's team handled 3,840 content deployments in two years. By using microCMS and Figma, scenario writers and designers can update game data directly, keeping engineers out of routine content work.","attributionJson":"[{\"source\":\"GameBusiness.jp\",\"url\":\"https://www.gamebusiness.jp/article/2026/08/12/27680.html\",\"title\":\"Achieving 3,840 Deployments in Two Years: The Inside Story of Developing 'Kami to Miko' Using Figma and a CMS to Update Game Content Without Engineers [CEDEC 2026 Session Report]\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4620,"outputTokens":614,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1786759064,"createdAt":"2026-08-15T01:47:39.000Z","publishedAt":"2026-08-15T01:51:44.000Z","updatedAt":"2026-08-15T01:47:39.000Z"},"cluster":{"id":"c_fc91939f4fcffd33e775e5ca","canonicalTitle":"2年間で3,840回のデプロイを実現。「エンジニアなしでゲーム内容を更新できる」Figma×CMSを活用した『カミとミコ』開発の裏側【CEDEC 2026 セッションレポート】","representativeArticleId":"a_63b26e903ea92f3a70b04b17","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"カミとミコ\"],\"studios\":[],\"people\":[],\"type\":\"event\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-08-12T08:00:03.000Z","lastSeenAt":"2026-08-12T08:00:03.000Z","updatedAt":"2026-08-15T01:51:45.000Z"},"attribution":[{"source":"GameBusiness.jp","url":"https://www.gamebusiness.jp/article/2026/08/12/27680.html","title":"2年間で3,840回のデプロイを実現。「エンジニアなしでゲーム内容を更新できる」Figma×CMSを活用した『カミとミコ』開発の裏側【CEDEC 2026 セッションレポート】"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["カミとミコ"],"studios":[],"people":[],"type":"event","domain":"games","is_roundup":false},"keyFacts":null}
