{"rewrite":{"id":"r_292b557d1b672ddae6f3ec25","clusterId":"c_37852595495965cacf0fcac0","slug":"kakure-oni-demo-hits-steam-with-sound-based-stealth","model":"deepseek-v4-1-flash","headline":"Kakure Oni Demo Hits Steam With Sound-Based Stealth","summary":"A demo for Kakure Oni: Hide-and-Seek Horror is available on Steam. FORCES built an asymmetric multiplayer game where one oni hunts four children through a darkened abandoned school in the Kakuriyo. The children win by evading for three minutes; the oni wins by catching them all. Masks grant invisibility at a Reiryoku cost, and sound gives players away.","whyItMatters":"The demo puts FORCES' sound-as-mechanic design in front of players: crouching hides a child but produces a fart that can reveal them, and transceiver chat can be overheard by the oni, making communication itself a risk.","webCardHtml":"\u003cp\u003eThe children can turn invisible by borrowing the power of a mysterious mask, a skill called Kage Kakushi that burns Reiryoku while active. In light their outlines stay faintly visible, and in darkness they vanish completely. Dropping the skill to recover Reiryoku is the risk: the oni tends to be close when the gauge runs low.\u003c/p\u003e\u003cp\u003eDagashi buffs come from Grandma\u0026#39;s Shop or tsuzura baskets around the school, with gum, ramune, and kinako mochi among the items. The oni side gets its own tools, including arms that reach distant children and the ability to destroy obstacles while moving.\u003c/p\u003e","blueskyPost":"Kakure Oni's three-minute survival timer gives the oni a hard deadline. Sound only matters because the clock is already running: every noise shortens the hunt for the children and stretches it for the oni.","twitterPost":"Kakure Oni's three-minute timer turns sound into a clock. Every noise the children make shortens the hunt and extends the oni's window.","threadsPost":"Kakure Oni: Hide-and-Seek Horror sets the children's win at three minutes of evasion, which makes the sound system a clock rather than a gimmick. Every noise a child makes shortens the round for them. The oni's advantage is patience, not speed.","newsletterBlurb":"FORCES' asymmetric tag game Kakure Oni: Hide-and-Seek Horror now has a demo on Steam. One oni chases four children through a darkened abandoned school, and the children survive by hiding for three minutes. Sound drives the tension: crouch-walking produces a fart that can give away your position, and transceiver chat can be overheard.","attributionJson":"[{\"source\":\"4Gamer.net\",\"url\":\"https://www.4gamer.net/games/949/G094947/20260905002/\",\"title\":\"Hold in your farts and outrun the oni! The \\\"Kakure Oni: Hide-and-Seek Horror\\\" demo is now available - an asymmetric multiplayer game with a unique sound system【PR】\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4756,"outputTokens":627,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1792469232,"createdAt":"2026-10-20T04:02:18.000Z","publishedAt":"2026-10-20T04:06:07.000Z","updatedAt":"2026-10-20T04:06:07.000Z"},"cluster":{"id":"c_37852595495965cacf0fcac0","canonicalTitle":"“おなら”を我慢して鬼から逃げ切れ！ 体験版配信中の「かくれ鬼: Hide-and-Seek Horror」は，音のシステムがユニークな非対称対戦ゲームだ【PR】","representativeArticleId":"a_359172cfc5c154db95259a15","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Kakure Oni: Hide-and-Seek Horror\"],\"studios\":[],\"people\":[],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-10-20T03:00:00.000Z","lastSeenAt":"2026-10-20T03:00:00.000Z","updatedAt":"2026-10-20T04:06:06.000Z"},"attribution":[{"source":"4Gamer.net","url":"https://www.4gamer.net/games/949/G094947/20260905002/","title":"“おなら”を我慢して鬼から逃げ切れ！ 体験版配信中の「かくれ鬼: Hide-and-Seek Horror」は，音のシステムがユニークな非対称対戦ゲームだ【PR】"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Kakure Oni: Hide-and-Seek Horror"],"studios":[],"people":[],"type":"news","domain":"games","is_roundup":false},"keyFacts":null}
