{"rewrite":{"id":"r_7a268991ac031b40381748a8","clusterId":"c_ad8ddf597bb2209785ac9a64","slug":"indie-rpg-hi-no-kotozute-sets-november-25-steam-launch","model":"deepseek-v4-1-flash","headline":"Indie RPG Hi no Kotozute Sets November 25 Steam Launch","summary":"Developer Konno Tobari announced on October 28 that Hi no Kotozute, also titled Echoes of the Flame, launches November 25 on PC via Steam at 2,200 yen including tax. The 2.5D turn-based RPG follows two Fire Priest parties traveling to the sacred peak Coral. Battles run on Shield Power rather than levels, with no mid-battle HP recovery and character growth through allocated Combat Power.","whyItMatters":"The Shield Power system and the absence of a level track mean Konno Tobari is selling a combat puzzle rather than a grind, and the November 25 date locks in a PC release the developer says only needs battle tuning and bug fixes.","webCardHtml":"\u003cp\u003eThe release date was already penciled in for November; the October 28 post made it official and shipped alongside a video explaining the battle system. Haku, a Fire Priest from a town at the western edge, sets out after a revelation of fire with the demi-human Kaji and the former mafia member Mikoto. A second Priest, Ren, travels to Coral with his childhood friend Marca and the old man Lakan.\u003c/p\u003e\u003cp\u003eDamage runs through Shield Power, which drops HP protection and refills only on the defend command, while HP itself stays fixed during a fight. Growth comes from Combat Power awarded by story progress, spent on special skills, passive skills, or stat increases, and spirit stones set into equipment tilt builds toward status ailments or Shield breaking.\u003c/p\u003e","blueskyPost":"Hi no Kotozute drops levels entirely for Shield Power, so the no-heal rule turns every fight into a mitigation budget. Growth is allocated Combat Power, which means a bad early stat spread is a harder wall than any boss.","twitterPost":"Hi no Kotozute has no levels and no mid-battle healing. Shield Power management is the whole fight, and a bad Combat Power split is the wall.","threadsPost":"Hi no Kotozute swaps levels for Shield Power and bans mid-battle healing, so every fight becomes a mitigation budget. Growth runs on allocated Combat Power, which means the difficulty curve hides in your stat split, not in enemy levels.","newsletterBlurb":"Konno Tobari confirmed November 25 for Hi no Kotozute on Steam at 2,200 yen, with a battle system video out the same day. The RPG skips levels in favor of Combat Power allocation and runs damage through Shield Power, which only the defend command restores. Play time is estimated at 10 to 20 hours, with a Story difficulty for exploration.","attributionJson":"[{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/newsjp/20261028-476176/\",\"title\":\"Level-less Ability-Building 2.5D RPG 'Hi no Kotozute' to Launch November 25; Strategic Command Battles With No Mid-Battle Healing and Key 'Shield Power' Management\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":5240,"outputTokens":750,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1793192664,"createdAt":"2026-10-28T12:59:21.000Z","publishedAt":"2026-10-28T13:03:24.000Z","updatedAt":"2026-10-28T13:03:24.000Z"},"cluster":{"id":"c_ad8ddf597bb2209785ac9a64","canonicalTitle":"レベルなし・アビリティを鍛える2.5DRPG『火の言伝』11月25日配信へ。戦闘中は回復なし、ダメージ減らす「盾力」管理が重要な戦略的コマンドバトル","representativeArticleId":"a_1b0630fe2c778d8fb6ab88c8","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"火の言伝\"],\"studios\":[],\"people\":[\"紺ノトバリ\"],\"type\":\"release\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-10-28T12:19:03.000Z","lastSeenAt":"2026-10-28T12:19:03.000Z","updatedAt":"2026-10-28T13:03:25.000Z"},"attribution":[{"source":"Automaton","url":"https://automaton-media.com/articles/newsjp/20261028-476176/","title":"レベルなし・アビリティを鍛える2.5DRPG『火の言伝』11月25日配信へ。戦闘中は回復なし、ダメージ減らす「盾力」管理が重要な戦略的コマンドバトル"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["火の言伝"],"studios":[],"people":["紺ノトバリ"],"type":"release","domain":"games","is_roundup":false},"keyFacts":["Developer Konno Tobari announced on October 28 that Hi no Kotozute launches November 25 on PC via Steam.","The standard price is 2,200 yen including tax.","Battles use Shield Power alongside HP, and HP generally cannot be recovered during battle.","Characters grow by allocating Combat Power earned through story progression instead of leveling.","Play time is approximately 10 to 20 hours, with a Story difficulty option for exploration."],"pageLinks":{"healthSlugs":[],"storySlugs":[],"entities":[],"stories":[],"entitiesOk":true,"storiesOk":true}}
