{"rewrite":{"id":"r_23970422859ef616232c1426","clusterId":"c_92d54b7a9208de3bcafb9d47","slug":"idolmaster-xr-live-team-details-chihaya-budokan-concert-at-tgs","model":"deepseek-v4-1-flash","headline":"Idolmaster XR Live Team Details Chihaya Budokan Concert at TGS","summary":"A Tokyo Game Show session on September 18 brought together four people behind Chihaya Kisaragi's solo Nippon Budokan concert OathONE, held January 24 and 25. Yukiyoshi Yoshimoto of Bandai Namco Entertainment, Nobuaki Kazoe of REZ\u0026, Akira Nakano of Sony Group and Takahiro Kozuki of Sony PCL explained the roles their companies played. The set used a 360-degree center stage, motion capture and Unreal Engine rendering.","whyItMatters":"Bandai Namco counts 23 titles and 76 XR performances in two and a half years, so OathONE is the company explaining, on the record, how a digital character is rebuilt live from a performer's motion in real time.","webCardHtml":"\u003cp\u003eThe talk was filed under the title \u0026#34;What Are the Conditions for Making Virtual \u0026#39;Real\u0026#39;? Reading Next-Generation Game Development Through Live Case Studies.\u0026#34; Chihaya\u0026#39;s concert ran on January 24 and 25, and the stage was built in the round so the audience could watch from any angle.\u003c/p\u003e\u003cp\u003eMotion capture carried the performer\u0026#39;s movement into the character, with Unreal Engine handling rendering. The four speakers came from Bandai Namco Entertainment, REZ\u0026amp;, Sony Group and Sony PCL. Yoshimoto put the wider XR live tally at 23 titles and 76 performances over two and a half years.\u003c/p\u003e","blueskyPost":"Four companies split the work behind Chihaya Kisaragi's Budokan concert. The XR format meant no single team owned the stage: Bandai Namco brought the act, REZ\u0026 the direction, Sony the capture.","twitterPost":"Chihaya Kisaragi's Budokan stage was a four-company build: Bandai Namco, REZ\u0026, Sony Group, Sony PCL each owned a different layer.","threadsPost":"Chihaya Kisaragi's Budokan concert was assembled by four separate companies, and the TGS panel was about who did what. Bandai Namco, REZ\u0026, and two Sony units each owned a layer of the XR stage, so the concert's look was a negotiated output, not one studio's vision.","newsletterBlurb":"A Tokyo Game Show session on September 18 covered the production behind Chihaya Kisaragi's solo Nippon Budokan concert OathONE, staged January 24 and 25. Four speakers from Bandai Namco Entertainment, REZ\u0026, Sony Group and Sony PCL described their parts in the build. The stage was set in the round, with motion capture feeding the performer's movement and Unreal Engine handling rendering.","attributionJson":"[{\"source\":\"GameBusiness.jp\",\"url\":\"https://www.gamebusiness.jp/article/2026/09/20/28110.html\",\"title\":\"How Did The Idolmaster's Chihaya Kisaragi Take the Stage? The Technology and Direction Behind the XR Live [TGS2026]\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4708,"outputTokens":683,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1789873165,"createdAt":"2026-09-20T02:54:26.000Z","publishedAt":"2026-09-20T02:58:22.000Z","updatedAt":"2026-09-20T02:58:22.000Z"},"cluster":{"id":"c_92d54b7a9208de3bcafb9d47","canonicalTitle":"『アイマス』如月千早はどのようにステージに立ったのか―XRライブを実現する技術と演出の裏側【TGS2026】","representativeArticleId":"a_7625eaa1396530d9cbf360dc","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"The Idolmaster\"],\"studios\":[\"Bandai Namco Entertainment\",\"REZ\\u0026\",\"Sony Group\",\"Sony PCL\"],\"people\":[\"Chihaya Kisaragi\"],\"type\":\"event\",\"domain\":\"music\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-09-20T02:10:40.000Z","lastSeenAt":"2026-09-20T02:10:40.000Z","updatedAt":"2026-09-20T02:58:20.000Z"},"attribution":[{"source":"GameBusiness.jp","url":"https://www.gamebusiness.jp/article/2026/09/20/28110.html","title":"『アイマス』如月千早はどのようにステージに立ったのか―XRライブを実現する技術と演出の裏側【TGS2026】"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["The Idolmaster"],"studios":["Bandai Namco Entertainment","REZ\u0026","Sony Group","Sony PCL"],"people":["Chihaya Kisaragi"],"type":"event","domain":"music","is_roundup":false},"keyFacts":null}
