{"rewrite":{"id":"r_0d902e9cf452907517599a51","clusterId":"c_67bed7bbff7da8ac86f28105","slug":"hololive-dreams-draws-over-70-percent-of-first-month-downloads-and-revenue-from-japan","model":"deepseek-v4-flash","headline":"Hololive Dreams Draws Over 70 Percent of First Month Downloads And Revenue From Japan","summary":"Sensor Tower released first-month data on September 15 for hololive Dreams, the music and rhythm game QualiArts launched on July 23, 2026, for iOS and Android. Japan took more than 70 percent of both downloads and revenue from July 23 to August 22, with South Korea, Taiwan, and Hong Kong ranking high. The iPhone version hit first place in Japan on July 25, 26, and August 1, and first in Hong Kong on July 28, August 7, 8, and 17.","whyItMatters":"A first-month split this lopsided tells the story of a hololive game built for the domestic fanbase first, with the APAC markets named by Sensor Tower as the only other places it registers.","webCardHtml":"\u003cp\u003eSensor Tower\u0026#39;s breakdown of the first month shows where the players came from: paid display supplied 30 percent of downloads and paid search 14 percent, so paid channels carried close to 45 percent of traffic. Video ads accounted for 54 percent of digital ad formats and images 46 percent, with feeds taking 54 percent of placements. The creatives that drew the most impressions leaned on hololive members in swimsuit costumes and on pitches about redrawing the gacha until a favorite five-star member appears and playing a rhythm game with over 150 songs.\u003c/p\u003e\u003cp\u003eIn Japanese music and rhythm game downloads from January to August 2026 the game took first place, nearly three times ahead of second. In revenue it placed second behind Ensemble Stars!! Music and is the only 2026 release in the top three.\u003c/p\u003e","blueskyPost":"Hololive Dreams' Japan-heavy split is a fanbase map, not a localization win. QualiArts built a rhythm game whose first month ran on one market plus South Korea, Taiwan, and Hong Kong.","twitterPost":"Hololive Dreams took over 70 percent of first-month downloads and revenue from Japan. QualiArts built a one-market game.","threadsPost":"Hololive Dreams drew more than 70 percent of its first-month downloads and revenue from Japan, with South Korea, Taiwan, and Hong Kong behind it. For QualiArts, that is a rhythm game whose launch ran on one home market rather than a global audience.","newsletterBlurb":"Sensor Tower's first-month read on hololive Dreams puts Japan above 70 percent of both downloads and revenue, with South Korea, Taiwan, and Hong Kong the next markets in line. Paid channels drove close to 45 percent of first-month traffic. In Japanese music and rhythm game downloads from January to August 2026 the game took first, nearly three times ahead of second, and it placed second in revenue behind Ensemble Stars!! Music.","attributionJson":"[{\"source\":\"4Gamer.net\",\"url\":\"https://www.4gamer.net/games/974/G097413/20260915017/\",\"title\":\"hololive Dreams Tops Japan with Over 70% of Downloads and Revenue in First Month; Also No. 1 in Domestic Music/Rhythm Game Downloads for January-August 2026\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4435,"outputTokens":720,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1789453762,"createdAt":"2026-09-15T06:23:38.000Z","publishedAt":"2026-09-15T06:28:20.000Z","updatedAt":"2026-09-15T06:28:20.000Z"},"cluster":{"id":"c_67bed7bbff7da8ac86f28105","canonicalTitle":"「hololive Dreams」，リリース初月のDL数・収益ともに日本が70％以上。2026年1〜8月の国内音楽/リズムゲームDL数でも首位","representativeArticleId":"a_c6a0b32002c0cf130340826c","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"hololive Dreams\"],\"studios\":[\"Cover\"],\"people\":[],\"type\":\"news\",\"domain\":\"vtuber\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-09-15T05:52:05.000Z","lastSeenAt":"2026-09-15T05:52:05.000Z","updatedAt":"2026-09-15T06:28:20.000Z"},"attribution":[{"source":"4Gamer.net","url":"https://www.4gamer.net/games/974/G097413/20260915017/","title":"「hololive Dreams」，リリース初月のDL数・収益ともに日本が70％以上。2026年1〜8月の国内音楽/リズムゲームDL数でも首位"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["hololive Dreams"],"studios":["Cover"],"people":[],"type":"news","domain":"vtuber","is_roundup":false},"keyFacts":null}
