{"rewrite":{"id":"r_6def0518198d4450626905af","clusterId":"c_6a73efde9900e6dc4fb36859","slug":"gtmf-2026-sets-osaka-and-tokyo-dates-with-epic-unity-and-cri-sessions","model":"deepseek-v4-1-flash","headline":"GTMF 2026 Sets Osaka and Tokyo Dates with Epic, Unity and CRI Sessions","summary":"The Game Tools \u0026 Middleware Forum 2026 will hold its Osaka venue on December 2 and its Tokyo venue on December 8, organizer-side publisher Aid and CRI Middleware confirmed alongside the session list and booth maps. The 21st edition covers AI and 3D generation, game engines, graphics, sound, networking, development environments and global expansion support. Epic Games Japan, Unity Japan, Sony, Audiokinetic, SoftBank and others headline the seminar program.","whyItMatters":"The published session list is a working map of what Japanese game production teams are actually buying into this cycle: engine upgrades, generative AI in asset pipelines, spatial audio and compliance tooling, with first-party and middleware vendors sharing one floor.","webCardHtml":"\u003cp\u003eSessions run at both venues, and the program leans on engine transitions: Epic Games Japan presents a summary of published UE5 and UE6 information, and Unity Japan covers Unity 6.7 URP. The middleware side is just as literal, with Audiokinetic on the latest Wwise features and CRI Middleware on CRIWARE and OPTPiX updates, Godot support included.\u003c/p\u003e\u003cp\u003eAI shows up as production practice rather than a keynote theme. Meshy speaks on integrating 3D generative AI into a game\u0026#39;s \u0026#34;0 to 1,\u0026#34; and Speech Graphics covers localized facial animation. Both venues also host an After Party for attendees, exhibitors and speakers.\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003cstrong\u003eEpic Games Japan\u003c/strong\u003e: \u0026#34;UE5 + UE6: A Complete Summary of Published Latest Information\u0026#34;\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eRussell Sng\u003c/strong\u003e: title to be updated later\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eSilicon Studio\u003c/strong\u003e: latest Silicon Studio Bone Dynamics features\u003c/li\u003e\u003cli\u003e\u003cstrong\u003ek-ID\u003c/strong\u003e: compliance measures for global expansion\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eHitachi Solutions Technology\u003c/strong\u003e: multilingual voice command software Ruby Spotter\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eAudiokinetic\u003c/strong\u003e: new features in the latest Wwise version\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eMeshy\u003c/strong\u003e: integrating 3D generative AI, with production examples\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eGame Server Services\u003c/strong\u003e: network features with GS2-Studio and Claude Code (Codex)\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eSony\u003c/strong\u003e: gaming virtualizer by 360 Reality Audio, with live demonstration\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eIncredibuild Japan\u003c/strong\u003e: latest Incredibuild updates for game developers\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eHi3D\u003c/strong\u003e: title to be updated later\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eYamaha\u003c/strong\u003e: experience design of \u0026#34;Days with My Lo-Fi Sister\u0026#34;\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eSpeech Graphics\u003c/strong\u003e: SGX large-scale localized facial animation\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eThe Khronos Group\u003c/strong\u003e: introduction to the Slang shading language\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eUnity Japan\u003c/strong\u003e: \u0026#34;Unity 6.7 URP Frontline\u0026#34;\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eCRI Middleware\u003c/strong\u003e: CRIWARE and OPTPiX updates, Godot support\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eGodot Foundation\u003c/strong\u003e: title to be updated later\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eSoftBank\u003c/strong\u003e: SRv6 MUP and MEC for online game experience\u003c/li\u003e\u003c/ul\u003e","blueskyPost":"GTMF 2026 lists Epic Games Japan, Unity Japan and Sony as session speakers, which puts the tools vendors on the same program as the studios that ship on their engines.","twitterPost":"GTMF 2026 puts Epic Games Japan and Unity Japan on one seminar program, so engine vendors and licensees share the same room.","threadsPost":"GTMF 2026 runs Osaka on December 2 and Tokyo on December 8, and the session list pairs Epic Games Japan and Unity Japan with the developers who build on their engines. The forum's value is that those two sides meet in one room rather than across a licensing email.","newsletterBlurb":"GTMF 2026 published its session schedule and booth maps for the Osaka venue on December 2 and the Tokyo venue on December 8, the event's 21st edition. Epic Games Japan and Unity Japan lead the engine sessions, with middleware talks from Audiokinetic and CRI Middleware and production-facing AI sessions from Meshy and Speech Graphics.","attributionJson":"[{\"source\":\"GameBusiness.jp\",\"url\":\"https://www.gamebusiness.jp/article/2026/10/30/28502.html\",\"title\":\"GTMF 2026 Reveals the Frontlines of Game Development - Osaka and Tokyo Session and Booth Information Published\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":5272,"outputTokens":1168,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1793335770,"createdAt":"2026-10-30T04:45:27.000Z","publishedAt":"2026-10-30T04:48:26.000Z","updatedAt":"2026-10-30T04:48:26.000Z"},"cluster":{"id":"c_6a73efde9900e6dc4fb36859","canonicalTitle":"ゲーム開発の最前線を知る「GTMF 2026」―大阪・東京のセッション・ブース情報を公開","representativeArticleId":"a_be583bcb0d870570ea56e9ac","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"GTMF 2026\"],\"studios\":[\"CRI Middleware\",\"Eid\"],\"people\":[],\"type\":\"event\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-10-30T04:00:03.000Z","lastSeenAt":"2026-10-30T04:00:03.000Z","updatedAt":"2026-10-30T04:48:25.000Z"},"attribution":[{"source":"GameBusiness.jp","url":"https://www.gamebusiness.jp/article/2026/10/30/28502.html","title":"ゲーム開発の最前線を知る「GTMF 2026」―大阪・東京のセッション・ブース情報を公開"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["GTMF 2026"],"studios":["CRI Middleware","Eid"],"people":[],"type":"event","domain":"games","is_roundup":false},"keyFacts":["GTMF 2026 holds its Osaka venue on December 2 and its Tokyo venue on December 8.","The 2026 event is the 21st edition of the Game Tools \u0026 Middleware Forum.","Epic Games Japan presents a session summarizing published UE5 and UE6 information.","Unity Japan presents a session titled \"Unity 6.7 URP Frontline.\"","Both venues host an After Party for attendees, exhibitors and speakers."],"pageLinks":{"healthSlugs":["gtmf-2026","cri-middleware","eid"],"storySlugs":[],"entities":[{"slug":"gtmf-2026","supported":0,"disputed":0,"contradicted":0,"unverified":12,"overall":"unverified","story_count":3,"has_dossier":true},{"slug":"cri-middleware","supported":1,"disputed":0,"contradicted":0,"unverified":0,"overall":"green","story_count":2,"has_dossier":false},{"slug":"eid","supported":0,"disputed":0,"contradicted":0,"unverified":0,"overall":"unverified","story_count":1,"has_dossier":false}],"stories":[],"entitiesOk":true,"storiesOk":true}}
