{"rewrite":{"id":"r_56ff903850a679672e8af0b7","clusterId":"c_2e588e80cb465a00cb71cc56","slug":"granblue-fantasy-relink-devs-detail-battle-design-at-cedec-2026","model":"deepseek-v4-flash:free","headline":"Granblue Fantasy Relink Devs Detail Battle Design at CEDEC 2026","summary":"At CEDEC 2026, Cygames engineers Satoshi Hirate and Tatsu Miki explained how they built the battle system for Granblue Fantasy: Relink and its Endless Ragnarok expansion. The team aimed for battles where every player can fight stylishly, managing 84 character-style variations through rapid iteration and a two-tier AI system.","whyItMatters":"The session reveals how Cygames handled the challenge of 28 playable characters with three master styles each, using fast prototyping and a shared AI framework to keep development manageable.","webCardHtml":"\u003cp\u003eThe session, titled \u0026#34;Granblue Fantasy: Relink - Endless Ragnarok Battle Production: Aiming for the Best Character Game,\u0026#34; featured Satoshi Hirate, lead player engineer, and Tatsu Miki, battle lead. They described two design pillars: letting players experience character appeal through action, and making the game enjoyable for those new to action games.\u003c/p\u003e\u003cp\u003eWith 28 characters and three master styles each, the team faced 84 variations. Miki said the motto was to aim for a quick 30-point prototype rather than an 80-point one from the start, iterating within days or even the same day. The team also categorized actions into common and unique elements to streamline data structure.\u003c/p\u003e","blueskyPost":"Granblue Fantasy: Relink's two-tier AI system is the quiet engineering behind its stylish combat, a structure built to let 84 character variations feel distinct without manual tuning per move.","twitterPost":"Granblue Fantasy: Relink's two-tier AI lets 84 character styles feel distinct without per-move hand-tuning.","threadsPost":"Granblue Fantasy: Relink's battle design hinges on a two-tier AI system that scales across 84 character variations, letting each feel distinct without manual per-move tuning. That's the engineering that makes stylish play look effortless.","newsletterBlurb":"At CEDEC 2026, Cygames engineers detailed the battle design behind Granblue Fantasy: Relink and its Endless Ragnarok expansion. The team managed 84 character-style variations through rapid prototyping and a two-tier AI system that deliberately creates openings for players.","attributionJson":"[{\"source\":\"4Gamer.net\",\"url\":\"https://www.4gamer.net/games/982/G098219/20260728036/\",\"title\":\"圧倒的な物量には最速30点の試行錯誤で挑む。「GRANBLUE FANTASY: Relink - Endless Ragnarok」の誰もがかっこよく戦えるバトルの舞台裏［CEDEC 2026］\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":6332,"outputTokens":590,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1786006674,"createdAt":"2026-08-06T08:46:27.000Z","publishedAt":"2026-08-06T08:47:23.000Z","updatedAt":"2026-08-06T08:46:27.000Z"},"cluster":{"id":"c_2e588e80cb465a00cb71cc56","canonicalTitle":"圧倒的な物量には最速30点の試行錯誤で挑む。「GRANBLUE FANTASY: Relink - Endless Ragnarok」の誰もがかっこよく戦えるバトルの舞台裏［CEDEC 2026］","representativeArticleId":"a_c5344c17392612dc82eee163","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Granblue Fantasy: Relink - Endless Ragnarok\"],\"studios\":[],\"people\":[],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-07-28T08:19:51.000Z","lastSeenAt":"2026-07-28T08:19:51.000Z","updatedAt":"2026-08-06T08:47:24.000Z"},"attribution":[{"source":"4Gamer.net","url":"https://www.4gamer.net/games/982/G098219/20260728036/","title":"圧倒的な物量には最速30点の試行錯誤で挑む。「GRANBLUE FANTASY: Relink - Endless Ragnarok」の誰もがかっこよく戦えるバトルの舞台裏［CEDEC 2026］"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Granblue Fantasy: Relink - Endless Ragnarok"],"studios":[],"people":[],"type":"news","domain":"games","is_roundup":false},"keyFacts":null}
