{"rewrite":{"id":"r_e5521f01a19956fa48784961","clusterId":"c_05b3d9fc601d7b5084490368","slug":"furyu-s-first-shooter-anomalith-draws-on-resident-evil-and-tarkov","model":"deepseek-v4-1-flash","headline":"Furyu's First Shooter ANOMALITH Draws on Resident Evil and Tarkov","summary":"Furyu producer Gaito Kidokoro told Automaton that ANOMALITH, the company's first shooter, was planned by staff who like shooting games rather than handed down by the company. The survival TPS is set in a fictional Japan where the Showa era continued. Basic systems reference the Resident Evil series, and the resource-gathering loop references Escape from Tarkov.","whyItMatters":"Furyu is building its first shooter around the anime-style characters and worldview its existing audience buys, and Kidokoro names Resident Evil and Escape from Tarkov as the systems being scaled back so the game does not turn into a hardcore shooter.","webCardHtml":"\u003cp\u003eKidokoro said the team referenced the Resident Evil series as the closest match for ANOMALITH\u0026#39;s basic systems, and Escape from Tarkov for the cycle of collecting resources and carrying them back to base. Balancing was the hardest part of development: if those references were carried over as-is, he said, the game would become hardcore and the characters, story, and music Furyu leans on would stop reaching the users the company wanted. The demo drew anxious feedback about how the game would feel as a Furyu title, and the official X account has said that feedback is being addressed as preparations for the full release continue.\u003c/p\u003e","blueskyPost":"ANOMALITH came from staff who like shooters, not a company order. Furyu is entering the genre the way fans would, not the way a publisher normally does.","twitterPost":"ANOMALITH started as a staff pitch from shooter fans at Furyu, not a corporate order. That changes who owns the project.","threadsPost":"ANOMALITH was planned by Furyu staff who like shooting games, not handed down by the company. The survival TPS pulls its basic systems from Resident Evil and its resource loop from Escape from Tarkov, but the pitch itself belonged to the developers.","newsletterBlurb":"Furyu producer Gaito Kidokoro explained why the studio took on a survival TPS for the first time, citing staff who like shooting games as the reason the project was planned rather than assigned. The team referenced the Resident Evil series for basic systems and Escape from Tarkov for the loot-and-return loop, then pulled back on difficulty to keep the characters and worldview intact. Kidokoro also said an anime art style was chosen partly because realistic graphics would be a tough sell in the Japanese market.","attributionJson":"[{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/interviewsjp/20261014-473451/\",\"title\":\"Furyu's New TPS 'ANOMALITH' Developer Interview: Studying 'Resident Evil' and 'Tarkov' While Doing It the Furyu Way, Incorporating Demo Feedback and Strengthening PC Controls\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4728,"outputTokens":644,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1791975138,"createdAt":"2026-10-14T10:48:01.000Z","publishedAt":"2026-10-14T10:51:10.000Z","updatedAt":"2026-10-14T10:51:10.000Z"},"cluster":{"id":"c_05b3d9fc601d7b5084490368","canonicalTitle":"フリュー新作TPS『アノマリス』開発者インタビュー。『バイオハザード』や『タルコフ』を勉強しつつフリュー式に、体験版意見も取り入れてPCでの操作も強化","representativeArticleId":"a_8486781c7fefe6b70068896d","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Anomalith\"],\"studios\":[\"Furyu\"],\"people\":[\"Gai Kidokoro\"],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-10-14T09:33:11.000Z","lastSeenAt":"2026-10-14T09:33:11.000Z","updatedAt":"2026-10-14T10:51:06.000Z"},"attribution":[{"source":"Automaton","url":"https://automaton-media.com/articles/interviewsjp/20261014-473451/","title":"フリュー新作TPS『アノマリス』開発者インタビュー。『バイオハザード』や『タルコフ』を勉強しつつフリュー式に、体験版意見も取り入れてPCでの操作も強化"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Anomalith"],"studios":["Furyu"],"people":["Gai Kidokoro"],"type":"news","domain":"games","is_roundup":false},"keyFacts":null}
