{"rewrite":{"id":"r_fc959edfb81f314006de844c","clusterId":"c_f012d78754d9fb25fc20a1e6","slug":"fumito-ueda-and-goichi-suda-discuss-craft-over-rainy-day-drinks","model":"deepseek-v4-flash","headline":"Fumito Ueda and Goichi Suda Discuss Craft Over Rainy Day Drinks","summary":"Automaton published a two-hour conversation between Grasshopper Manufacture CEO Goichi Suda and game designer Fumito Ueda, held at a Japanese pub on a rainy spring evening. Suda discussed his hands-on QA work on the new IP ROMEO IS A DEAD MAN, including last-minute bug fixes and tuning that frustrated his team. Ueda noted Suda's skill at adjusting sensory details like frame timing and enemy placement.","whyItMatters":"The informal chat reveals how two veteran creators who appear stylistically different share a similar hands-on, detail-obsessed approach to game development.","webCardHtml":"\u003cp\u003eGrasshopper Manufacture CEO Goichi Suda invited his friend Fumito Ueda to a pub for a recorded conversation about ROMEO IS A DEAD MAN, the studio\u0026#39;s new IP released February 10 on PC, PS5, and Xbox Series X|S. Over two hours on a rainy spring evening, Suda described doing extensive QA work on the title, including tuning visuals, adjusting enemy placements, and fixing bugs up to a week before master-up. Ueda observed that Suda\u0026#39;s adjustments to frame timing and scene transitions reflect a creator\u0026#39;s personal style. Suda said he tried to keep his perspective fresh by thinking like a first-time player, and that the development team got angry at his last-minute changes. The game has received a \u0026#39;Very Positive\u0026#39; rating on Steam.\u003c/p\u003e","blueskyPost":"Suda's hands-on QA work on ROMEO IS A DEAD MAN, including last-minute bug fixes that frustrated his team, contrasts with Ueda's signature approach of stripping games down to essential interactions.","twitterPost":"Suda's hands-on QA on ROMEO IS A DEAD MAN shows a development style opposite Ueda's stripped-down design philosophy.","threadsPost":"Suda's account of doing hands-on QA on ROMEO IS A DEAD MAN until the last minute, frustrating his team, reveals a development process that looks nothing like Ueda's famously sparse, polished games. The conversation frames two very different craft approaches as complementary rather than opposed.","newsletterBlurb":"Automaton published a two-hour pub conversation between Goichi Suda and Fumito Ueda. Suda described doing extensive QA on ROMEO IS A DEAD MAN, including last-minute bug fixes that frustrated his team. Ueda noted Suda's skill at adjusting sensory details like frame timing.","attributionJson":"[{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/interviewsjp/20260703-453085/\",\"title\":\"Fumito Ueda (ICO, Shadow of the Colossus, The Last Guardian) and Goichi Suda (ROMEO IS A DEAD MAN) Have a \\\"Rainy Day Drinks\\\" Chat as Friends: Two Creators Who Seem Different but Are Alike Discuss Their Craft\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4331,"outputTokens":619,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1783052217,"createdAt":"2026-07-03T04:07:45.000Z","publishedAt":"2026-07-03T04:09:50.000Z","updatedAt":"2026-07-03T04:09:50.000Z"},"cluster":{"id":"c_f012d78754d9fb25fc20a1e6","canonicalTitle":"『ICO』『ワンダ』『トリコ』上田文人氏 x『ROMEO IS A DEAD MAN』須田剛一氏が友人として「雨の日のしっとり飲み」対談。似てないようで似ているふたりの、モノづくり論","representativeArticleId":"a_098c5f4a3daf77f007fabf93","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"ICO\",\"Shadow of the Colossus\",\"The Last Guardian\",\"ROMEO IS A DEAD MAN\"],\"studios\":[],\"people\":[\"Fumito Ueda\",\"Goichi Suda\"],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-07-03T03:33:10.000Z","lastSeenAt":"2026-07-03T03:33:10.000Z","updatedAt":"2026-07-03T04:09:50.000Z"},"attribution":[{"source":"Automaton","url":"https://automaton-media.com/articles/interviewsjp/20260703-453085/","title":"『ICO』『ワンダ』『トリコ』上田文人氏 x『ROMEO IS A DEAD MAN』須田剛一氏が友人として「雨の日のしっとり飲み」対談。似てないようで似ているふたりの、モノづくり論"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["ICO","Shadow of the Colossus","The Last Guardian","ROMEO IS A DEAD MAN"],"studios":[],"people":["Fumito Ueda","Goichi Suda"],"type":"news","domain":"games","is_roundup":false},"keyFacts":["Grasshopper Manufacture CEO Goichi Suda and game designer Fumito Ueda held a two-hour recorded conversation at a Japanese pub on a rainy spring evening, published by Automaton.","Suda described doing extensive QA work on the new IP ROMEO IS A DEAD MAN, including tuning visuals, adjusting enemy placements, and fixing bugs up to a week before master-up.","Ueda noted that Suda's adjustments to frame timing and scene transitions reflect a creator's personal style.","Suda said the development team got angry at his last-minute changes, and he tried to keep his perspective fresh by thinking like a first-time player.","ROMEO IS A DEAD MAN was released February 10 on PC, PS5, and Xbox Series X|S, and has received a 'Very Positive' rating on Steam."]}
