{"rewrite":{"id":"r_241ab9062da9e9509cf6ef4c","clusterId":"c_6cf5f613c55836ece48bfa9d","slug":"french-metroidvania-dust-to-dust-debuts-playable-demo-at-bitsummit-punch","model":"deepseek-v4-flash","headline":"French Metroidvania Dust to Dust Debuts Playable Demo at BitSummit PUNCH","summary":"At BitSummit PUNCH in Kyoto, French indie studio Unlimited Spoons showed a prototype of Dust to Dust, an exploration Metroidvania where a ghost escapes a spirit research facility by possessing objects and mediums. The demo featured vertical level design, puzzle-like navigation, and possession-based combat. The studio cited TUNIC and Kingdom Hearts as influences.","whyItMatters":"The game's vertical ghost-and-possession mechanic, shown in a gray-box prototype, suggests a fresh structural twist on the Metroidvania formula from a small French team.","webCardHtml":"\u003cp\u003eUnlimited Spoons, a French indie studio, brought a prototype of Dust to Dust to BitSummit PUNCH in Kyoto. The game casts the player as a ghost trapped in a spirit research facility, using possession of objects and humanoid mediums to navigate a vertical environment. The demo, still in gray-box stage, showed dash and jump movement, enemy avoidance, and possession-based combat where mediums can attack while ghosts cannot. Nathalie De Biasi, a studio founder and narrative designer, said the concept started with making a side-scrolling game vertical and making the protagonist a ghost. She cited TUNIC and Kingdom Hearts as influences. The demo took about 20 minutes to clear.\u003c/p\u003e","blueskyPost":"French indie studio Unlimited Spoons showed a vertical Metroidvania, Dust to Dust, at BitSummit PUNCH. A ghost possesses objects and mediums to escape a facility. Demo was a gray-box prototype. Influences include TUNIC and Kingdom Hearts.","twitterPost":"French indie studio Unlimited Spoons showed Dust to Dust at BitSummit PUNCH. A ghost possesses objects and mediums to escape a vertical facility. Demo was a gray-box prototype. Influences: TUNIC and Kingdom Hearts.","threadsPost":null,"newsletterBlurb":"At BitSummit PUNCH, French studio Unlimited Spoons debuted a prototype of Dust to Dust, a Metroidvania where a ghost possesses objects and mediums to escape a spirit research facility. The vertical level design and possession mechanic distinguish it. The studio cited TUNIC and Kingdom Hearts as influences.","attributionJson":"[{\"source\":\"Game Spark\",\"url\":\"http://www.gamespark.jp/article/2026/06/01/167195.html\",\"title\":\"Cooperate with a Medium and Escape from the \\\"Spirit Research Facility\\\"! French 'Dust to Dust' Is an Exploration Metroidvania Where \\\"Possession\\\" Is Key [BitSummit PUNCH]\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4136,"outputTokens":589,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1780269255,"createdAt":"2026-05-31T23:03:28.000Z","publishedAt":"2026-05-31T23:08:14.000Z","updatedAt":"2026-05-31T23:08:14.000Z"},"cluster":{"id":"c_6cf5f613c55836ece48bfa9d","canonicalTitle":"霊媒師と協力し、“霊体研究施設”から脱出せよ！フランス発『Dust to Dust』は「憑依」がカギを握る探索型メトロイドヴァニア【BitSummit PUNCH】","representativeArticleId":"a_afaa1b48bd785bca5f6eade3","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Dust to Dust\"],\"studios\":[],\"people\":[],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-05-31T22:30:04.000Z","lastSeenAt":"2026-05-31T22:30:04.000Z","updatedAt":"2026-05-31T23:08:14.000Z"},"attribution":[{"source":"Game Spark","url":"http://www.gamespark.jp/article/2026/06/01/167195.html","title":"霊媒師と協力し、“霊体研究施設”から脱出せよ！フランス発『Dust to Dust』は「憑依」がカギを握る探索型メトロイドヴァニア【BitSummit PUNCH】"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Dust to Dust"],"studios":[],"people":[],"type":"news","domain":"games","is_roundup":false},"keyFacts":["Unlimited Spoons showed a prototype of Dust to Dust at BitSummit PUNCH in Kyoto.","The game casts the player as a ghost who possesses objects and humanoid mediums to navigate a vertical environment.","The demo was in gray-box stage and took about 20 minutes to clear.","Nathalie De Biasi, a studio founder and narrative designer, cited TUNIC and Kingdom Hearts as influences.","The demo featured dash and jump movement, enemy avoidance, and possession-based combat where mediums can attack but ghosts cannot."]}
