{"rewrite":{"id":"r_15b21d4e4fb9cec61426aeec","clusterId":"c_bd516f000290aa635d7b5b0a","slug":"ffvii-revelation-director-says-every-rebirth-location-returns","model":"deepseek-v4-flash","headline":"FFVII Revelation Director Says Every Rebirth Location Returns","summary":"Square Enix director Naoki Hamaguchi told 4Gamer that Final Fantasy VII Revelation, the third and final part of the Remake trilogy set for April 8, 2027, will keep every location that appeared in Rebirth rather than cut areas the story does not revisit. The team concluded it had to build them all properly, adding traversal by chocobo, parachute, and the Highwind so returning regions play differently.","whyItMatters":"Hamaguchi's answer explains the scale problem of a trilogy finale: keeping Rebirth's map intact only works if each returning location gets new content and a different feel, which is why the exploration tools carry the design rather than the map itself.","webCardHtml":"\u003cp\u003eRevelation was dated for April 8, 2027 during the September 3 State of Play, and media hands-on sessions ran ahead of that announcement. Hamaguchi said the scenario team initially offered ways to close off areas, by example having a Weapon destroy Gold Saucer or sink Gongaga, but he judged players would not accept losing places they care about.\u003c/p\u003e\u003cp\u003eHis technical background shapes the other half of the answer. Coming from an engineering role, he can argue feasibility with programmers directly and, when the obstacle is staffing, commit budget for more people.\u003c/p\u003e","blueskyPost":"Naoki Hamaguchi said the team chose to build every Rebirth location again rather than trim what the story skips. That is a production choice about scale first, and about what returning players will not lose.","twitterPost":"Naoki Hamaguchi framed the Rebirth locations as a build-all decision, not a curate decision. That is a scale bet before it is a story one.","threadsPost":"Naoki Hamaguchi said Final Fantasy VII Revelation keeps every Rebirth location instead of cutting what the story does not revisit. The chocobo, parachute, and Highwind traversal turns those returning regions into new ground. Square Enix is spending on scale the third act does not strictly need.","newsletterBlurb":"Final Fantasy VII Revelation is set for April 8, 2027, and director Naoki Hamaguchi says the third part will carry over every location from Rebirth. The team rejected story excuses for removing places, then had to give each one a reason to be revisited. Chocobo, parachute, and Highwind travel carry that load.","attributionJson":"[{\"source\":\"4Gamer.net\",\"url\":\"https://www.4gamer.net/games/013/G101379/20260904041/\",\"title\":\"[Interview] Why Final Fantasy VII Revelation Built Such a Vast World: Naoki Hamaguchi on Aerial Exploration, the Highwind, and the Wear System\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":6107,"outputTokens":596,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1789044285,"createdAt":"2026-09-10T12:41:52.000Z","publishedAt":"2026-09-10T12:43:24.000Z","updatedAt":"2026-09-10T12:43:24.000Z"},"cluster":{"id":"c_bd516f000290aa635d7b5b0a","canonicalTitle":"［インタビュー］「FFVII リベレーション」はなぜ広大な世界を作ったのか。空へ広がる探索，ハイウインド，ウェアシステムについて浜口直樹氏に聞く","representativeArticleId":"a_6cd2797acd73074b99552eeb","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Final Fantasy VII Revelation\"],\"studios\":[\"Square Enix\"],\"people\":[\"Naoki Hamaguchi\"],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-09-10T12:00:00.000Z","lastSeenAt":"2026-09-10T12:00:00.000Z","updatedAt":"2026-09-10T12:43:20.000Z"},"attribution":[{"source":"4Gamer.net","url":"https://www.4gamer.net/games/013/G101379/20260904041/","title":"［インタビュー］「FFVII リベレーション」はなぜ広大な世界を作ったのか。空へ広がる探索，ハイウインド，ウェアシステムについて浜口直樹氏に聞く"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Final Fantasy VII Revelation"],"studios":["Square Enix"],"people":["Naoki Hamaguchi"],"type":"news","domain":"games","is_roundup":false},"keyFacts":null}
