{"rewrite":{"id":"r_21dad443bb89273a4c648725","clusterId":"c_254edb0bdae4adb9da626b0f","slug":"eternal-anima-sets-march-4-2027-release-with-future-prediction-battle","model":"deepseek-v4-1-flash","headline":"Eternal Anima Sets March 4, 2027 Release With Future Prediction Battle","summary":"Marvelous will release ETERNAL ANIMA, a new turn-based JRPG, on March 4, 2027 for Nintendo Switch 2, PS5, Xbox Series X|S, and PC via Steam, the Steam version arriving March 5 at 3:00. The title was first shown in 2023 as PROJECT LIFE is RPG and was formally revealed on September 9, 2026. Players control Wade, who uses the ability Dokushijutsu to read memories left in objects and travel between a submerged world's past and present. Combat runs on Future Prediction Battle, which displays enemy actions, damage, and turn order before a command is locked in, with no random damage or evasion. Striking a weakness pushes an enemy back on the timeline; repeated hits cancel its turn in a Break. Jobs and skills come through Wisdom Inheritance from relics. Director Katsuhisa Higuchi and producer Makoto Shiota spoke about the system in interviews published alongside hands-on previews.","whyItMatters":"The battle system removes the randomness usually used to create tension in turn-based RPGs, betting that visible outcomes and player deliberation can supply the drama instead.","webCardHtml":"\u003cp\u003eCreative staff assembled for the project include Keisuke Makino on story concept, Kazushige Nojima on scenario, Max Berthelot on character design, and Basiscape\u0026#39;s Hitoshi Sakimoto on music. Higuchi said he approached Nojima and Sakimoto through connections from his time at Square, and brought in Makino and Berthelot based on their past work.\u003c/p\u003e\n\u003cp\u003eSeveral team members carried over from Frederica, Higuchi\u0026#39;s 2023 release. Yuichi Nakamura voices protagonist Wade, the same actor who played Larc in Marvelous\u0026#39; 2009 Wii RPG Arc Rise Fantasia. Producer Makoto Shiota called the repeat casting \u0026#34;a sense of fate.\u0026#34; Sumire Morohoshi voices Marti, the naturalist Wade meets on Ambris, and also plays Marti\u0026#39;s descendant Mayaka later in the game.\u003c/p\u003e\n\u003cp\u003eShiota framed the target audience around players who grew up with late-1980s and 1990s JRPGs. \u0026#34;Even if it is not flashy,\u0026#34; he told Automaton, \u0026#34;I would be happy if people who want to sit down and carefully enjoy battles and character development... would say, \u0026#39;This kind of thing is good too.\u0026#39;\u0026#34; The standard edition is priced at 7,678 yen and the Digital Deluxe Edition at 8,778 yen, both tax included, for packaged and download versions.\u003c/p\u003e\n\u003cp\u003eHiguchi said the original plan had multiple jobs for characters besides Wade, but that made the Future Prediction Battle \u0026#34;more monotonous,\u0026#34; so job switching was limited to Wade. The game includes multiple difficulty settings, one Higuchi compared to a shogi endgame puzzle and another for players who want to focus on story. Boss designs include one that summons minions to redirect damage and others built around debuffs and status ailments.\u003c/p\u003e","blueskyPost":"Eternal Anima removes random damage and evasion entirely, so Future Prediction Battle makes every loss legible before the command lock. The design wager is that visible outcomes replace luck with planning.","twitterPost":"Eternal Anima shows enemy damage and turn order before you commit, with no random damage or evasion. Every loss becomes legible.","threadsPost":"Eternal Anima strips random damage and evasion out of combat. Future Prediction Battle reveals enemy actions, damage, and turn order before a command locks, and a weakness hit pushes the enemy back on the timeline. Marvelous is betting that legible outcomes feel better than lucky ones.","newsletterBlurb":"Marvelous has dated ETERNAL ANIMA for March 4, 2027, a turn-based RPG where every enemy action and damage number is visible before you choose a command. Striking weaknesses delays enemies and can cancel their turns entirely. Director Katsuhisa Higuchi and producer Makoto Shiota explained the design in interviews today.","attributionJson":"[{\"source\":\"4Gamer.net\",\"url\":\"https://www.4gamer.net/games/041/G104173/20260928009/\",\"title\":\"Command Results Are All Visible -- That's Where the \\\"Feeling of Thinking\\\" Is Born. A Hands-On Preview \\u0026 Interview for Marvelous' All-New RPG \\\"ETERNAL ANIMA\\\"\"},{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/interviewsjp/etern-20261016-473838/\",\"title\":\"New RPG 'Eternal Anima' Was the Culmination of a '40-Year JRPG Veteran Creator' - A Challenge Love Letter to JRPG Fans Packed with 'Elimination of Random Elements'\"},{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/reportjp/eternal-20261016-473787/\",\"title\":\"Hands-on impression of Marvelous' new RPG \\\"Eternal Anima.\\\" Its battles inevitably require long deliberation, a deep-thinking battle of anticipation x timeline where you chase the \\\"best possible result\\\" and spend your time doing it\"},{\"source\":\"Denfaminicogamer\",\"url\":\"https://news.denfaminicogamer.jp/kikakuthetower/261016e\",\"title\":\"First look and developer interview for Eternal Anima, a completely new RPG from Katsuhisa Higuchi, who handled the battle system for Final Fantasy. Higuchi, who has spent 40 years making JRPGs and says \\\"the fun of a JRPG is decided by its battles,\\\" discusses his aims for this game\"},{\"source\":\"Inside\",\"url\":\"https://www.inside-games.jp/article/2026/10/16/189361.html\",\"title\":\"Eternal Anima Is a Strategic RPG That Transforms \\\"the Future One Turn Ahead\\\"! Cancel Even Boss Actions to Claim Victory [Hands-On Report]\"},{\"source\":\"Inside\",\"url\":\"https://www.inside-games.jp/article/2026/10/16/189360.html\",\"title\":\"Eternal Anima, a battle to return to the past and change the future, launches as \\\"a JRPG that we adults want to play\\\"! Keywords are \\\"inheritance\\\" and \\\"future prediction\\\" [Interview]\"},{\"source\":\"Game Spark\",\"url\":\"http://www.gamespark.jp/article/2026/10/16/173683.html\",\"title\":\"'Eternal Anima' Is a Strategic RPG That Revolutionizes 'the Future One Turn Ahead'! Cancel Even the Boss's Actions to Claim Victory [Hands-On Report]\"},{\"source\":\"Game Spark\",\"url\":\"http://www.gamespark.jp/article/2026/10/16/173684.html\",\"title\":\"Eternal Anima, a Battle to Return to the Past and Change the Future, Launches as \\\"a JRPG That Adults Want to Play\\\"! Keywords Are \\\"Inheritance\\\" and \\\"Future Prediction\\\" [Interview]\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":50537,"outputTokens":1969,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1792128129,"createdAt":"2026-10-16T05:19:12.000Z","publishedAt":"2026-10-16T05:21:05.000Z","updatedAt":"2026-10-16T05:21:05.000Z"},"cluster":{"id":"c_254edb0bdae4adb9da626b0f","canonicalTitle":"コマンドの“結果”がすべて見える――そこに“考える手ごたえ”が生まれる。マーベラスの完全新作RPG「ETERNAL ANIMA」先行プレイ＆インタビュー","representativeArticleId":"a_05377ae1617a0bfbe95c3d1f","sourceCount":5,"writtenSourceCount":5,"writeAttempts":0,"isSolo":false,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"ETERNAL ANIMA\"],\"studios\":[\"Marvelous\"],\"people\":[\"Keisuke Makino\",\"Kazushige Nojima\",\"Hitoshi Sakimoto\",\"Katsuhisa Higuchi\"],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-10-16T04:00:00.000Z","lastSeenAt":"2026-10-16T04:30:04.000Z","updatedAt":"2026-10-16T05:21:05.000Z"},"attribution":[{"source":"4Gamer.net","url":"https://www.4gamer.net/games/041/G104173/20260928009/","title":"コマンドの“結果”がすべて見える――そこに“考える手ごたえ”が生まれる。マーベラスの完全新作RPG「ETERNAL ANIMA」先行プレイ＆インタビュー"},{"source":"Automaton","url":"https://automaton-media.com/articles/interviewsjp/etern-20261016-473838/","title":"新作RPG『エターナルアニマ』は、「JRPG歴40年ベテランクリエイター」の集大成だった。「ランダム要素排除」を盛り込んだ、JRPGファンへのチャレンジラブレター"},{"source":"Denfaminicogamer","url":"https://news.denfaminicogamer.jp/kikakuthetower/261016e","title":"『FF』のバトルシステムを手掛けた樋口勝久氏による完全新作RPG『エターナルアニマ』先行プレイ＆開発者インタビュー。40年に渡ってJRPGを作り続け、「JRPGの面白さはバトルで決まる」と語る樋口氏の本作における狙いを聞いた"},{"source":"Game Spark","url":"http://www.gamespark.jp/article/2026/10/16/173684.html","title":"過去に戻り、未来を変えるバトルに挑む『エターナルアニマ』は“大人になった自分たちが遊びたいJRPG”として始動！ キーワードは「継承」と「未来予測」【インタビュー】"},{"source":"Inside","url":"https://www.inside-games.jp/article/2026/10/16/189361.html","title":"『エターナルアニマ』は「1ターン先の未来」を変革する戦略的RPG！ボスの行動すら「キャンセル」して勝利を勝ち取れ【試遊レポ】"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["ETERNAL ANIMA"],"studios":["Marvelous"],"people":["Keisuke Makino","Kazushige Nojima","Hitoshi Sakimoto","Katsuhisa Higuchi"],"type":"news","domain":"games","is_roundup":false},"keyFacts":["ETERNAL ANIMA will release on March 4, 2027 for Nintendo Switch 2, PS5, Xbox Series X|S, and PC via Steam, with the Steam version arriving March 5 at 3:00.","The standard edition costs 7,678 yen including tax, and the Digital Deluxe Edition costs 8,778 yen including tax.","Marvelous announced ETERNAL ANIMA on September 9, 2026, after first showing the project in 2023 under the name PROJECT LIFE is RPG.","The protagonist Wade uses Dokushijutsu to read memories in objects, and the game's Future Prediction Battle shows enemy actions, damage, and turn order before a command is confirmed."]}
