{"rewrite":{"id":"r_4819c8afc9c7579fc79dfa7e","clusterId":"c_5922985a9df3757fcb43fc06","slug":"dyu-tan-turns-your-outbound-run-into-the-return-route-s-reward","model":"deepseek-v4-1-flash","headline":"DYU/TAN Turns Your Outbound Run into the Return Route's Reward","summary":"DYU/TAN, exhibited by solo developer Tomato Nikomi at the indie game exhibition DREAMSCAPE #5, fuses auto-run jump action with a rhythm game. The player runs forward automatically and picks between a normal jump, a charged jump, and one that breaks terrain, with charge length matched to the ground ahead. Clearing the outbound route starts a return leg, where the landing points of your own jumps wait as traces; hitting those beats triggers resonance and a midair charged jump.","whyItMatters":"The return route makes the player's own outbound play the level to beat, and Tomato Nikomi's admission that ignoring the traces can be the easier clear names the balance problem that design creates.","webCardHtml":"\u003cp\u003eTomato Nikomi has described the target feel as the pleasure of dashing through Super Mario at full speed all the way to the goal, and he broke that down into prediction, execution, and checking the answer before using those steps as a yardstick. That is why DYU/TAN skips strict rhythm judgment. The title came from the sounds \u0026#34;dyu\u0026#34; and \u0026#34;tan\u0026#34; that slipped out during test play. The open problem is the one he raised at the exhibition: a scrappy outbound clear can make the return route easier to finish by ignoring the traces entirely, and he wants to refine it further.\u003c/p\u003e","blueskyPost":"DYU/TAN sets the return leg's beats from where your own jumps landed, so the second run is scored against the first. Tomato Nikomi's rhythm action makes you play your own trace back.","twitterPost":"DYU/TAN sets the return leg's beats from where your own jumps landed, so the second run scores you against the first.","threadsPost":"DYU/TAN sets the return leg's beats from where your own jumps landed. That makes the second half a readback of the first run: the charged jumps and terrain breaks you picked outbound become the timing you have to hit coming back.","newsletterBlurb":"At DREAMSCAPE #5, solo developer Tomato Nikomi exhibited DYU/TAN, an auto-run jump game with rhythm timing. After the outbound run, the player turns back through the stage and jumps on the traces left by their own landings, which triggers resonance and a midair charged jump. Tomato Nikomi said the return leg started as a difficulty idea that nearly became harassment, and that a near-failure outbound clear can make the way back easier to clear by ignoring the traces.","attributionJson":"[{\"source\":\"4Gamer.net\",\"url\":\"https://www.4gamer.net/games/999/G999901/20261027002/\",\"title\":\"A Rhythm Action Game with an Unexpected \\\"Return Trip\\\"!? The Fun of Looking Back on Your Own Footprints and Resonating, Learned Through DYU/TAN\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":6057,"outputTokens":3979,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1793054750,"createdAt":"2026-10-26T22:44:01.000Z","publishedAt":"2026-10-26T22:44:04.000Z","updatedAt":"2026-10-26T22:44:04.000Z"},"cluster":{"id":"c_5922985a9df3757fcb43fc06","canonicalTitle":"まさかの「復路」があるリズムアクション!?　「DYU/TAN」で気づかされた，自らの足跡を振り返り，共鳴する楽しさ","representativeArticleId":"a_aba2f2781352438cc0ef687f","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"DYU/TAN\"],\"studios\":[],\"people\":[],\"type\":\"review\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-10-26T22:00:00.000Z","lastSeenAt":"2026-10-26T22:00:00.000Z","updatedAt":"2026-10-26T22:44:04.000Z"},"attribution":[{"source":"4Gamer.net","url":"https://www.4gamer.net/games/999/G999901/20261027002/","title":"まさかの「復路」があるリズムアクション!?　「DYU/TAN」で気づかされた，自らの足跡を振り返り，共鳴する楽しさ"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["DYU/TAN"],"studios":[],"people":[],"type":"review","domain":"games","is_roundup":false},"keyFacts":null,"pageLinks":{"healthSlugs":["dyu-tan"],"storySlugs":[],"entities":[{"slug":"dyu-tan","supported":0,"disputed":0,"contradicted":0,"unverified":2,"overall":"unverified","story_count":1,"has_dossier":false}],"stories":[],"entitiesOk":true,"storiesOk":true}}
