{"rewrite":{"id":"r_597d8002794a611d5c3eb81c","clusterId":"c_739cbbc338a3ddf21f9a3d1d","slug":"dungeons-of-dusk-brings-retro-fps-to-turn-based-dungeon-crawling","model":"deepseek-v4-flash","headline":"Dungeons of DUSK Brings Retro FPS to Turn-Based Dungeon Crawling","summary":"At BitSummit PUNCH in Kyoto, New Blood Interactive CEO Dave Oshry showed a playable build of *Dungeons of DUSK*, a turn-based 3D dungeon RPG set between the first two chapters of the cult FPS *DUSK*. The game is developed by Italy-based 68k Studios, led by Federico Fanelli, and published by New Blood. Combat is grid-based: every step the player takes, enemies also move. The player collects handguns and shotguns, spends technique points on special abilities, and uses items found in the dungeon. A skill tree system lets players build their character. A FRENZY mode triggers when enemies are killed within a set number of turns, granting bonus experience. The demo has been updated with improved field of view and map readability, and full Japanese localization has been confirmed. Oshry said the project began as an idea to make something like the mobile *DOOM RPG*, aiming to revive the pre-smartphone mobile RPG genre. A Steam demo is available now, and the full game is planned for a 2026 release.","whyItMatters":"The project explicitly targets the revival of early-2000s mobile RPGs, a niche that New Blood sees as underserved in the same way retro FPS was before *DUSK*.","webCardHtml":"\u003cp\u003eThe demo shown at BitSummit PUNCH runs on a grid where each move triggers enemy action, a design Oshry compared to *DOOM RPG*. The game's story fills the gap between *DUSK*'s first and second chapters, giving fans deeper lore. Oshry noted that the feedback from the Steam Next Fest demo was strongly positive, and that Japanese players in particular responded well to the turn-based dungeon crawler format, given the country's history with *Wizardry*. The full Japanese localization was decided after that feedback. Oshry said the company name New Blood comes from the philosophy of injecting new life into old genres, and that *Dungeons of DUSK* is meant to do for mobile RPGs what the original *DUSK* did for retro FPS. The game is also being developed for mobile platforms. A Steam demo is available now, and the full release is planned for 2026.\u003c/p\u003e","blueskyPost":"Dungeons of DUSK revives the DOOM RPG design philosophy but with New Blood's signature retro FPS aesthetic and a skill tree. The FRENZY mode rewards aggressive play in a genre that usually punishes it.","twitterPost":"Dungeons of DUSK borrows DOOM RPG's mobile structure but adds a skill tree and FRENZY mode. It's a deliberate revival of a pre-smartphone subgenre.","threadsPost":"Dungeons of DUSK is a turn-based dungeon crawler set in the DUSK universe, but its real lineage is DOOM RPG. New Blood and 68k Studios are reviving the pre-smartphone mobile RPG genre. The FRENZY mode rewards speed, which is unusual for turn-based design. A Steam demo is available now.","newsletterBlurb":"New Blood Interactive showed *Dungeons of DUSK* at BitSummit PUNCH, a turn-based dungeon RPG set in the *DUSK* universe. The game aims to revive early-2000s mobile RPGs. A demo is available on Steam, with a full release planned for 2026.","attributionJson":"[{\"source\":\"Game Spark\",\"url\":\"http://www.gamespark.jp/article/2026/05/31/167168.html\",\"title\":\"一歩進めば敵も動く、闇のターン制ダンジョンRPG！スマホ以前のモバイルRPGを蘇らせる『Dungeons of DUSK』試遊レポ【BitSummit PUNCH】\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":7174,"outputTokens":823,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1780208605,"createdAt":"2026-05-31T06:11:23.000Z","publishedAt":"2026-05-31T06:20:22.000Z","updatedAt":"2026-05-31T06:20:22.000Z"},"cluster":{"id":"c_739cbbc338a3ddf21f9a3d1d","canonicalTitle":"一歩進めば敵も動く、闇のターン制ダンジョンRPG！スマホ以前のモバイルRPGを蘇らせる『Dungeons of DUSK』試遊レポ【BitSummit PUNCH】","representativeArticleId":"a_08399db468ca537e046dc81f","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Dungeons of DUSK\",\"DUSK\"],\"studios\":[],\"people\":[],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-05-31T03:45:03.000Z","lastSeenAt":"2026-05-31T03:45:03.000Z","updatedAt":"2026-05-31T06:20:22.000Z"},"attribution":[{"source":"Game Spark","url":"http://www.gamespark.jp/article/2026/05/31/167168.html","title":"一歩進めば敵も動く、闇のターン制ダンジョンRPG！スマホ以前のモバイルRPGを蘇らせる『Dungeons of DUSK』試遊レポ【BitSummit PUNCH】"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Dungeons of DUSK","DUSK"],"studios":[],"people":[],"type":"news","domain":"games","is_roundup":false},"keyFacts":["The game is a turn-based 3D dungeon RPG set between the first two chapters of the cult FPS DUSK.","Combat is grid-based: every step the player takes, enemies also move.","A FRENZY mode triggers when enemies are killed within a set number of turns, granting bonus experience.","The demo has been updated with improved field of view and map readability, and full Japanese localization has been confirmed.","A Steam demo is available now, and the full game is planned for a 2026 release."]}
