{"rewrite":{"id":"r_8abd25541d84f0428ebd4aa5","clusterId":"c_952589f37bb09076831b674d","slug":"drix-dev-announces-roguelike-auto-battler-robo-fight-with-robot-assembly-and-programming","model":"deepseek-v4-flash","headline":"Drix Dev Announces Roguelike Auto-Battler 'Robo Fight' with Robot Assembly and Programming","summary":"Drix Dev has announced 'Robo Fight', a roguelike auto-battler where players build robots from parts and program their actions. The game features robot assembly with heads, arms, legs, and weapons, and a programming system using conditional statements like 'If Else'. Players aim to become arena champion through a tournament campaign. The Steam store page is now open, and the game is scheduled for PC release with Japanese support.","whyItMatters":"The game merges robot customization with programmable tactics, offering a distinct take on the auto-battler genre by letting players define conditional behaviors for their machines.","webCardHtml":"\u003cp\u003ePlayers will collect parts like heads, arms, legs, and weapons to build unique robots, then program their behavior using conditional statements such as \u0026#39;If Else\u0026#39;. The game is a roguelike auto-battler where the goal is to become the arena champion. After assembling a robot, players set detailed movements, weapon abilities, and priority targets. The campaign progresses in a tournament format, and losing allows players to rebuild with newly acquired parts. \u0026#39;Robo Fight\u0026#39; is scheduled for release on PC via Steam, with Japanese language support.\u003c/p\u003e","blueskyPost":"Robo Fight's programming system uses conditional statements like If Else to set robot behavior, moving beyond preset actions common in auto-battlers.","twitterPost":"Robo Fight lets players program robot actions with If Else conditionals, a layer of control unusual for the auto-battler genre.","threadsPost":"Robo Fight combines roguelite progression with robot assembly and a programming system that uses conditional statements like If Else. That level of player-defined logic is rare in auto-battlers, which typically rely on preset AI patterns.","newsletterBlurb":"Drix Dev has announced 'Robo Fight', a roguelike auto-battler that combines robot assembly with programmable tactics. Players collect parts, build unique machines, and set conditional behaviors using 'If Else' statements. The Steam store page is now open, and the game is scheduled for release on PC with Japanese support.","attributionJson":"[{\"source\":\"Game Spark\",\"url\":\"http://www.gamespark.jp/article/2026/07/15/169292.html\",\"title\":\"Clash with Original Robots! Roguelike Auto-Battler 'Robo Fight' Aims for the Top of the Arena - Conditional Actions Can Also Be Set via Programming\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":3769,"outputTokens":2149,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1784141061,"createdAt":"2026-07-15T18:36:54.000Z","publishedAt":"2026-07-15T18:37:28.000Z","updatedAt":"2026-07-15T18:36:54.000Z"},"cluster":{"id":"c_952589f37bb09076831b674d","canonicalTitle":"オリジナルのロボで大激突！アリーナの頂点を目指すローグライト・オートバトラー『Robo Fight』―プログラミングで条件付き行動も設定できる","representativeArticleId":"a_4a11dce93c4f59a327e20497","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Robo Fight\"],\"studios\":[],\"people\":[],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-07-15T09:45:02.000Z","lastSeenAt":"2026-07-15T09:45:02.000Z","updatedAt":"2026-07-15T18:37:29.000Z"},"attribution":[{"source":"Game Spark","url":"http://www.gamespark.jp/article/2026/07/15/169292.html","title":"オリジナルのロボで大激突！アリーナの頂点を目指すローグライト・オートバトラー『Robo Fight』―プログラミングで条件付き行動も設定できる"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Robo Fight"],"studios":[],"people":[],"type":"news","domain":"games","is_roundup":false},"keyFacts":null}
