{"rewrite":{"id":"r_d3953000e413406a9eef9d82","clusterId":"c_5f92f3d85f4d47dca5307154","slug":"developer-builds-same-game-in-unity-and-godot-to-compare-engines","model":"deepseek-v4-flash","headline":"Developer Builds Same Game in Unity and Godot to Compare Engines","summary":"Game developer Thomas Grové recreated the same horror adventure game in both Unity and Godot Engine to decide which to use going forward. He found both capable of hitting performance targets, but Godot required far less storage and dramatically faster script compilation and build times. Grové chose Godot for his current project.","whyItMatters":"The comparison gives indie developers a concrete, side-by-side look at the real-world trade-offs between Unity and Godot, with Godot's speed and small footprint challenging Unity's dominance in the indie space.","webCardHtml":"\u003cp\u003eThomas Grové, a game developer, built the same horror adventure game in both Unity and Godot Engine after finishing basic development on his current project. He wanted a direct comparison to settle which engine to use for future work. The results, posted in a May 17 video and on Reddit, show both engines can deliver the desired game at well above 60 fps, but the development experience diverged sharply.\u003c/p\u003e\u003cp\u003eUnity's development environment required about 21 GB of storage, while Godot Engine needed roughly 164 MB. Script compilation, a frequent task, took 15.4 seconds in Unity versus 0.31 seconds in Godot. The first full build of the game took Unity about 15 minutes; Godot finished in 2.5 seconds. Grové concluded he will use Godot Engine for his current game. Reddit commenters echoed frustrations with Unity's long build and reflection times, with some reporting Android builds taking seven hours.\u003c/p\u003e","blueskyPost":"Developer Thomas Grové built the same game in Unity and Godot. Godot needed 164 MB vs Unity's 21 GB, compiled scripts in 0.31 seconds vs 15.4, and built in 2.5 seconds vs 15 minutes. He chose Godot.","twitterPost":"Dev Thomas Grové built the same game in Unity and Godot. Godot: 164 MB, 0.31s script compile, 2.5s build. Unity: 21 GB, 15.4s compile, ~15 min build. He chose Godot.","threadsPost":null,"newsletterBlurb":"Game developer Thomas Grové recreated the same horror adventure game in both Unity and Godot Engine to compare them. Godot required far less storage and dramatically faster script compilation and build times. Grové chose Godot for his current project, and the video sparked discussion about Unity's development speed.","attributionJson":"[{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/newsjp/20260519-443916/\",\"title\":\"Developer Creates Same Game in Both Unity and Godot Engines for a Bold Comparison\"}]","lintFlagsJson":"[]","lintHits":0,"costUsd":0,"inputTokens":3625,"outputTokens":617,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1779826974,"createdAt":"2026-05-19T11:46:59.000Z","publishedAt":"2026-05-19T12:00:25.000Z","updatedAt":"2026-05-19T12:00:25.000Z"},"cluster":{"id":"c_5f92f3d85f4d47dca5307154","canonicalTitle":"ゲームエンジンUnityとGodotの両方で「同じゲームを2つ作ってみた」開発者あらわる。迷うのでどっちでも開発、豪快比較","representativeArticleId":"a_819e4309e90b8b21056b6af4","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"studios\":[],\"people\":[\"Thomas Grové\"],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-05-19T09:33:15.000Z","lastSeenAt":"2026-05-19T09:33:15.000Z","updatedAt":"2026-05-19T12:02:21.000Z"},"attribution":[{"source":"Automaton","url":"https://automaton-media.com/articles/newsjp/20260519-443916/","title":"ゲームエンジンUnityとGodotの両方で「同じゲームを2つ作ってみた」開発者あらわる。迷うのでどっちでも開発、豪快比較"}],"entities":{"anime_titles":[],"manga_titles":[],"studios":[],"people":["Thomas Grové"],"type":"news","domain":"games","is_roundup":false},"keyFacts":["Game developer Thomas Grové built the same horror adventure game in both Unity and Godot Engine to compare them.","Unity required about 21 GB of storage for development, while Godot needed roughly 164 MB.","Script compilation took 15.4 seconds in Unity versus 0.31 seconds in Godot.","The first full build of the game took Unity about 15 minutes; Godot finished in 2.5 seconds.","Grové chose Godot Engine for his current project after the comparison."]}
