{"rewrite":{"id":"r_004e790c1b6d2ac7be8933d0","clusterId":"c_69b16fc37c63035a5e515b28","slug":"descent-of-lunaris-hands-on-sanity-and-dual-battle-systems-create-genuine-horror","model":"deepseek-v4-flash","headline":"Descent Of Lunaris Hands-On: Sanity And Dual Battle Systems Create Genuine Horror","summary":"Automaton went hands-on with Descent Of Lunaris at BitSummit PUNCH, a dungeon exploration RPG from developer Unison Games that blends Wizardry and Shin Megami Tensei influences with a near-future lunar base setting. The game features grid-based exploration, turn-based combat, a sanity mechanic, and two distinct battle systems. A Steam demo is available now, with the full version planned to support Japanese.","whyItMatters":"The combination of classic dungeon-crawling mechanics with a sci-fi horror setting and sanity management suggests a fresh take on the genre that may appeal to fans of both traditional RPGs and survival horror.","webCardHtml":"\u003cp\u003eUnison Games' Descent Of Lunaris, shown at BitSummit PUNCH in Kyoto, is a dungeon exploration RPG set on a moon base in 2070. The player leads a team of four characters chosen from nine classes through grid-based corridors, managing a party sanity meter that depletes as they explore. Combat uses turn-based commands with an action-order display and AP-consuming skills on cooldowns, but at key points the game switches to a second battle system against immobile red symbol enemies. The demo on Steam does not yet support Japanese, though the full version will. The on-site trial ran in Japanese without issues.\u003c/p\u003e","blueskyPost":"Hands-on with Descent Of Lunaris: a Wizardry-inspired dungeon crawler set on a 2070 moon base. Sanity management and two battle systems make it genuinely unsettling. Demo on Steam now.","twitterPost":"Hands-on with Descent Of Lunaris: a Wizardry-inspired dungeon crawler on a 2070 moon base. Sanity management and two battle systems make it genuinely unsettling. Demo on Steam now.","threadsPost":null,"newsletterBlurb":"Automaton played Descent Of Lunaris at BitSummit PUNCH. The dungeon RPG from Unison Games uses a sanity mechanic and two battle systems to create horror in a lunar base setting. A Steam demo is available.","attributionJson":"[{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/reportjp/descent-of-lunaris-20260602-446601/\",\"title\":\"Near-future Sci-Fi Horror Dungeon RPG 'Descent Of Lunaris' Hands-On Impressions: Twists Like 'Sanity' and 'Two Different Battle Systems' Make It Genuinely Scary\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4107,"outputTokens":565,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1780401992,"createdAt":"2026-06-02T11:56:23.000Z","publishedAt":"2026-06-02T12:03:26.000Z","updatedAt":"2026-06-02T12:03:26.000Z"},"cluster":{"id":"c_69b16fc37c63035a5e515b28","canonicalTitle":"近未来SFホラーダンジョンRPG『Descent Of Lunaris』試遊感想。“正気度”や「違うバトルシステム2種盛り」などひねりが効いててしっかり怖かった","representativeArticleId":"a_4d994209da08e59aa9b73c0d","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Descent Of Lunaris\"],\"studios\":[\"Unison Games\"],\"people\":[],\"type\":\"review\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-06-02T10:00:03.000Z","lastSeenAt":"2026-06-02T10:00:03.000Z","updatedAt":"2026-06-02T12:03:26.000Z"},"attribution":[{"source":"Automaton","url":"https://automaton-media.com/articles/reportjp/descent-of-lunaris-20260602-446601/","title":"近未来SFホラーダンジョンRPG『Descent Of Lunaris』試遊感想。“正気度”や「違うバトルシステム2種盛り」などひねりが効いててしっかり怖かった"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Descent Of Lunaris"],"studios":["Unison Games"],"people":[],"type":"review","domain":"games","is_roundup":false},"keyFacts":["Descent Of Lunaris is a dungeon exploration RPG set on a moon base in 2070.","The player leads a team of four characters chosen from nine classes through grid-based corridors.","A party sanity meter depletes as the player explores.","Combat uses turn-based commands with an action-order display and AP-consuming skills on cooldowns.","A Steam demo is available now, with the full version planned to support Japanese."]}
