{"rewrite":{"id":"r_4e4ecfa717775e5f514be2ab","clusterId":"c_a43c126b3004d24c8e43340b","slug":"dead-by-daylight-and-obakeidoro-2-developers-hold-roundtable-on-asymmetric-design","model":"deepseek-v4-flash:free","headline":"Dead by Daylight and Obakeidoro 2 Developers Hold Roundtable on Asymmetric Design","summary":"Behaviour Interactive and Freestyle developers met for a roundtable interview published by Automaton. The discussion covered how Dead by Daylight influenced Obakeidoro! and the design philosophy of asymmetric battle games. Participants included DbD Executive Producer Jose Ramos and Senior Creative Director Dave Richard, plus three Freestyle staff. The first part of the interview is now available.","whyItMatters":"The interview directly connects two generations of asymmetric multiplayer design, with DbD developers acknowledging their game's influence on the Japanese tag-battle sequel.","webCardHtml":"\u003cp\u003eThe conversation opens with Freestyle staff congratulating DbD on its 10th anniversary. Tanaka said he plays DbD often, Miyanami cited it as a reference for Obakeidoro! and named Feng Min as a favorite, and Nakayama said she has played since the early days and prefers the Nurse.\u003c/p\u003e\u003cp\u003eDave Richard said he found Obakeidoro! cute and noticed parts that seemed influenced by DbD, calling it wonderful when a game inspires other developers. Jose Ramos added that he sensed an atmosphere reminiscent of Identity V as well.\u003c/p\u003e\u003cp\u003eAutomaton plans to publish the interview in two parts. The first part focuses on DbD\u0026#39;s influence and asymmetric design philosophy, while a separate interview covers UI/UX, community interaction, and development philosophy.\u003c/p\u003e","blueskyPost":"DbD and Obakeidoro 2 devs sat down for a roundtable. Freestyle staff cite DbD as a reference, and Behaviour's Dave Richard says it's wonderful to inspire other games. First part of the interview is out.","twitterPost":"DbD and Obakeidoro 2 developers held a roundtable. Freestyle cited DbD as a reference; Behaviour's Dave Richard called the inspiration 'wonderful.' Part one is out now.","threadsPost":null,"newsletterBlurb":"Automaton published the first part of a roundtable between Dead by Daylight and Obakeidoro 2 developers. Freestyle staff discussed DbD's influence on their tag-battle game, and Behaviour's team responded warmly to the inspiration.","attributionJson":"[{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/interviewsjp/deadbydaylight-obakeidoro-interview-part1-20260805-458115/\",\"title\":\"Dead by Daylight Developer and Obakeidoro 2 Developer Talk: A Conversation Between Senpai and Kohai of Asymmetric Battle Games\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4700,"outputTokens":567,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1786154286,"createdAt":"2026-08-08T01:49:32.000Z","publishedAt":"2026-08-08T01:51:44.000Z","updatedAt":"2026-08-08T01:49:32.000Z"},"cluster":{"id":"c_a43c126b3004d24c8e43340b","canonicalTitle":"『Dead by Daylight』開発者と『オバケイドロ2』開発者に、対話の場を作り“お互いのゲーム”の印象を聞いてみた。非対称対戦ゲーム先輩後輩対談","representativeArticleId":"a_7a13fc1d8ff65248884dd263","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Dead by Daylight\",\"Obakeidoro!\"],\"studios\":[],\"people\":[],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-08-05T01:00:08.000Z","lastSeenAt":"2026-08-05T01:00:08.000Z","updatedAt":"2026-08-08T01:51:45.000Z"},"attribution":[{"source":"Automaton","url":"https://automaton-media.com/articles/interviewsjp/deadbydaylight-obakeidoro-interview-part1-20260805-458115/","title":"『Dead by Daylight』開発者と『オバケイドロ2』開発者に、対話の場を作り“お互いのゲーム”の印象を聞いてみた。非対称対戦ゲーム先輩後輩対談"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Dead by Daylight","Obakeidoro!"],"studios":[],"people":[],"type":"news","domain":"games","is_roundup":false},"keyFacts":null}
