{"rewrite":{"id":"r_9143636c3e37ab29f4f9445a","clusterId":"c_22dce7dc0f510952a7ca0173","slug":"cygames-and-tokyo-institute-of-science-land-eccv2026-paper-on-motion-style-slider","model":"deepseek-v4-flash","headline":"Cygames and Tokyo Institute of Science Land ECCV2026 Paper on Motion Style Slider","summary":"Cygames and Tokyo Institute of Science had a joint research paper accepted at ECCV2026, the computer vision conference held September 8-12 in Malmo, Sweden. The paper, \"Motion Style Slider: Endpoint-Supervised Continuous Style Control for Human Motion Diffusion,\" proposes a technique that adjusts acting intensity continuously like a slider, using data from Cygames' Osaka motion capture studio. The acceptance rate was 27.5 percent. The paper is registered as a poster presentation for September 11.","whyItMatters":"The acceptance puts Cygames' research arm inside a top-tier computer vision venue, and the technique targets a specific production cost: adjusting an acting performance's intensity without extra motion capture.","webCardHtml":"\u003cp\u003eThe method takes two motion clips as input: a neutral performance with no emotional expression and one with an acting style applied. From those two endpoints it can dial intensity up or down continuously, with no intermediate takes prepared in advance.\u003c/p\u003e\u003cp\u003eThat answers a production problem the authors describe. Conventional style conversion handles expressions like joy, sadness, and anger, but fine-tuning their strength has meant extra motion capture or added data preparation, which costs time and money. The slider removes that step.\u003c/p\u003e\u003cp\u003eThe work draws on motion data recorded at Cygames\u0026#39; Osaka motion capture studio. The eight authors span Tokyo Institute of Science, Cygames, and the University of Tokyo. Cygames is looking toward games, video, animation, and virtual character production, and toward integrating the method into production workflows.\u003c/p\u003e","blueskyPost":"Cygames and Tokyo Institute of Science had a joint paper accepted at ECCV2026. \"Motion Style Slider\" adjusts acting intensity continuously from two endpoint clips, no intermediate takes needed. Acceptance rate was 27.5%. Poster shows September 11 in Malmo.","twitterPost":"Cygames and Tokyo Institute of Science landed a paper at ECCV2026. \"Motion Style Slider\" dials acting intensity up or down from two endpoint clips, skipping extra motion capture. Acceptance rate: 27.5%. Poster on September 11.","threadsPost":null,"newsletterBlurb":"Cygames and Tokyo Institute of Science had a joint research paper accepted at ECCV2026, the computer vision conference in Malmo. The \"Motion Style Slider\" technique adjusts acting intensity continuously from two endpoint clips, which the authors say removes the extra motion capture and data preparation that fine-tuning expressions used to require. The paper shows as a poster on September 11.","attributionJson":"[{\"source\":\"GameBusiness.jp\",\"url\":\"https://www.gamebusiness.jp/article/2026/09/04/27896.html\",\"title\":\"サイゲームスと東京科学大学の共同研究がECCV2026に採択-3Dキャラの演技スタイルを無段階調整する新技術\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4549,"outputTokens":3874,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":null,"createdAt":"2026-09-04T08:06:38.000Z","publishedAt":"2026-09-04T08:09:05.000Z","updatedAt":"2026-09-04T08:09:05.000Z"},"cluster":{"id":"c_22dce7dc0f510952a7ca0173","canonicalTitle":"サイゲームスと東京科学大学の共同研究がECCV2026に採択―3Dキャラの演技スタイルを無段階調整する新技術","representativeArticleId":"a_3d6b83c606c1187623044ffb","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Motion Style Slider\"],\"studios\":[\"Cygames\"],\"people\":[],\"type\":\"announcement\",\"domain\":\"other\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-09-04T07:03:35.000Z","lastSeenAt":"2026-09-04T07:03:35.000Z","updatedAt":"2026-09-04T08:09:04.000Z"},"attribution":[{"source":"GameBusiness.jp","url":"https://www.gamebusiness.jp/article/2026/09/04/27896.html","title":"サイゲームスと東京科学大学の共同研究がECCV2026に採択―3Dキャラの演技スタイルを無段階調整する新技術"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Motion Style Slider"],"studios":["Cygames"],"people":[],"type":"announcement","domain":"other","is_roundup":false},"keyFacts":null}
