{"rewrite":{"id":"r_095a37d846b7f498c7733ef4","clusterId":"c_c60cc3fe6b711ec67ea4fed0","slug":"cyberagent-sge-develops-unified-rendering-system-sirius-for-large-scale-games","model":"deepseek-v4-flash","headline":"CyberAgent SGE Develops Unified Rendering System Sirius for Large-Scale Games","summary":"CyberAgent's Game \u0026 Entertainment division core tech team is building Sirius, a unified rendering system for large-scale live-service games. Based on Unity, Sirius consolidates shaders and pipelines across subsidiaries while also conducting R\u0026D for future environmental graphics, including stylized wind, plants, volumetric clouds, and real-time weather changes. The system aims to reduce look development time.","whyItMatters":"Sirius centralizes CyberAgent's rendering technology across subsidiaries and invests in forward-looking R\u0026D for stylized mobile games, shifting from isolated solutions to a shared platform.","webCardHtml":"\u003cp\u003eThree engineers from CyberAgent\u0026#39;s SGE core tech division spoke with Automaton about the system\u0026#39;s origins and ambitions. Takayuki Kiyohara, Yasushi Okamoto, and Yuki Tatami described Sirius as a layer on top of Unity that unifies the custom shaders and rendering pipelines each subsidiary had built independently. Originally focused on efficiency, the project has taken on a stronger R\u0026amp;D role, particularly for environmental expression. Already implemented are wind, plants, and volumetric clouds, with water rendering still in development. The system supports real-time weather and time-of-day changes. The team says the system reduces the time needed for look development, letting projects start from a shared feature set rather than scratch.\u003c/p\u003e","blueskyPost":"CyberAgent's SGE core tech team is developing Sirius, a unified rendering system for large-scale mobile games. Built on Unity, it consolidates shaders across subsidiaries and adds R\u0026D for stylized environments like wind, clouds, and weather. Interview with three engineers.","twitterPost":"CyberAgent's SGE core tech team is building Sirius, a unified rendering system for large-scale mobile games. It consolidates shaders across subsidiaries and adds R\u0026D for stylized environments like wind, clouds, and weather. Interview with three engineers.","threadsPost":null,"newsletterBlurb":"CyberAgent's Game \u0026 Entertainment division core tech team is developing Sirius, a unified rendering system for large-scale live-service games. Based on Unity, the system consolidates custom shaders and pipelines from subsidiaries while also conducting R\u0026D for future environmental graphics, including stylized wind, volumetric clouds, and real-time weather changes. The team aims to reduce look development time for projects.","attributionJson":"[{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/interviewsjp/sge-20260707-453648/\",\"title\":\"サイバーエージェントのゲーム・エンタメ事業部が、大規模運営型ゲーム開発を見据えた統合型レンダリングシステム「Sirius」を開発中。Houdiniも推進、現場スタッフに話を訊いた\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":5712,"outputTokens":2117,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1783418444,"createdAt":"2026-07-07T09:55:24.000Z","publishedAt":"2026-07-07T09:58:32.000Z","updatedAt":"2026-07-07T09:55:24.000Z"},"cluster":{"id":"c_c60cc3fe6b711ec67ea4fed0","canonicalTitle":"サイバーエージェントのゲーム・エンタメ事業部が、大規模運営型ゲーム開発を見据えた統合型レンダリングシステム「Sirius」を開発中。Houdiniも推進、現場スタッフに話を訊いた","representativeArticleId":"a_7fd888cec7826af6153524e1","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[],\"studios\":[\"CyberAgent\"],\"people\":[],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-07-07T07:55:50.000Z","lastSeenAt":"2026-07-07T07:55:50.000Z","updatedAt":"2026-07-07T09:58:32.000Z"},"attribution":[{"source":"Automaton","url":"https://automaton-media.com/articles/interviewsjp/sge-20260707-453648/","title":"サイバーエージェントのゲーム・エンタメ事業部が、大規模運営型ゲーム開発を見据えた統合型レンダリングシステム「Sirius」を開発中。Houdiniも推進、現場スタッフに話を訊いた"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":[],"studios":["CyberAgent"],"people":[],"type":"news","domain":"games","is_roundup":false},"keyFacts":null}
