{"rewrite":{"id":"r_8c434131a9b461dea9eb43ec","clusterId":"c_f09b8ec16696cd4b7a16e4b8","slug":"cri-lipsync-alive-cuts-project-sekai-connect-live-mouth-animation-work-roughly-in-half","model":"deepseek-v4-1-flash","headline":"CRI LipSync Alive Cuts Project Sekai Connect Live Mouth-Animation Work Roughly In Half","summary":"CRI Middleware announced on October 26, 2026 that its audio-analysis lip-sync middleware CRI LipSync Alive was adopted for the first time in Project Sekai: Colorful Stage! feat. Hatsune Miku, handling mouth-movement animation for the paid Connect Live \"GO Hoppin' Parade\" held in-game on October 24 and 25, 2026. Colorful Palette ENCORE said the tool cut basic mouth-movement production time to roughly half, freeing time for facial-expression adjustments. CRI LipSync Alive is set for continued use in future Connect Live events.","whyItMatters":"The Connect Live format moved from real-time to pre-recorded singing and choreography, and that shift is what let a pre-analysis lip-sync tool replace hand-built mouth animation for the first time in the game.","webCardHtml":"\u003cp\u003eThe paid Connect Live \u0026#34;GO Hoppin\u0026#39; Parade\u0026#34; ran in-game on October 24 and 25, 2026, and its singing mouth movements were generated by CRI LipSync Alive rather than built by hand. Connect Live had previously been held in real-time; starting with this performance, singing audio and choreography are pre-recorded.\u003c/p\u003e\u003cp\u003eThat change suits the tool, which is built for pre-analysis. It outputs audio analysis as up to 14 animation curves (5 vowels, 9 consonants) using a proprietary machine learning model based on Transformer, and it corrects mouth opening by vocal intonation. CRI Middleware says real-time analysis support is planned later. The company also plans to take the product into enterprise uses such as AI assistants and avatars, targeting 300 game-market licenses worldwide by the end of 2028.\u003c/p\u003e","blueskyPost":"Colorful Palette plans to keep CRI LipSync Alive for future Connect Live events, so the mouth-animation savings become a standing budget line, not a one-off for GO Hoppin' Parade.","twitterPost":"CRI LipSync Alive stays in use for future Connect Live shows, making the halved mouth-animation time a recurring gain for Colorful Palette.","threadsPost":"CRI LipSync Alive is set for continued use in future Connect Live events, which turns the roughly halved mouth-animation time from a one-off saving on GO Hoppin' Parade into a recurring shift in how Colorful Palette budgets production hours.","newsletterBlurb":"Project Sekai's paid Connect Live \"GO Hoppin' Parade\" ran on October 24 and 25 with CRI LipSync Alive generating the characters' singing mouth movements. Colorful Palette ENCORE said the tool cut basic lip-sync production time to about half, and the format moved from real-time to pre-recorded audio and choreography. CRI Middleware plans continued use in future Connect Live events.","attributionJson":"[{\"source\":\"GameBusiness.jp\",\"url\":\"https://www.gamebusiness.jp/article/2026/10/26/28446.html\",\"title\":\"CRI Middleware's \\\"CRI LipSync Alive\\\" Adopted for First Time in \\\"Project Sekai\\\" Connect Live - Cuts Basic Mouth-Movement Production Time Roughly in Half, Also Contributes to Improved Facial Expression Quality\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4669,"outputTokens":726,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1792994679,"createdAt":"2026-10-26T05:59:44.000Z","publishedAt":"2026-10-26T06:03:35.000Z","updatedAt":"2026-10-26T06:03:35.000Z"},"cluster":{"id":"c_f09b8ec16696cd4b7a16e4b8","canonicalTitle":"『プロセカ』のコネクトライブにCRI・ミドルウェア製「CRI LipSync Alive」初採用―基本的な口の動きの制作時間を約半減、表情演出の品質向上にも貢献","representativeArticleId":"a_daa3144dcf2d48021a030e66","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Project Sekai: Colorful Stage! feat. 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