{"rewrite":{"id":"r_5db68c91efe9b108d2732c2f","clusterId":"c_0bd985946ac876151c21df85","slug":"celestay-turns-fishing-into-a-tower-that-climbs-past-the-clouds","model":"deepseek-v4-1-flash","headline":"CELESTAY Turns Fishing Into a Tower That Climbs Past the Clouds","summary":"Terukazu Yoshida played CELESTAY, a PC idle building game from BUBBLE GUM, and cleared it in three days with two nights of idling in between. Materials come from clicking driftwood and from fishing, either idle for a set time or manual through a minigame. A partner expands the building automatically, and a merchant who arrives by boat trades fish for materials and items.","whyItMatters":"The game calls itself idle but rewards manual fishing far more efficiently, so its progression loop leans on the player clicking rather than waiting.","webCardHtml":"\u003cp\u003eThe tower ends up at 44 floors by the time the last resident\u0026#39;s event closes and the ending arrives. Residents arrive by boat alongside the merchant, first exchanging a word or two and later moving in, and the dwelling grows from a single simple floor in stages, hitting 7 floors before the player stops counting.\u003c/p\u003e\u003cp\u003ePrecious metals and relics of the former world sometimes come up on the line, but they are not sold for a high price. Currency in this world is fish, and the relics are event items tied to a specific resident\u0026#39;s story. The ending credits rolled beside the merchant\u0026#39;s product menu because the merchant happened to be at the house at that moment.\u003c/p\u003e","blueskyPost":"CELESTAY, BUBBLE GUM's PC idle builder, cleared in three days with two nights of idling. Fishing is the currency and the engine. Manual fishing beats idle by a wide margin, which is a strange thing for a game sold on waiting.","twitterPost":"Played CELESTAY from BUBBLE GUM: click driftwood, fish, trade with the boat merchant, watch the tower climb to 44 floors. The manual fishing minigame is far more efficient than idling, so the idle label does not quite hold.","threadsPost":null,"newsletterBlurb":"Terukazu Yoshida cleared CELESTAY, BUBBLE GUM's PC idle building game, in three days with two nights of idling. Fish is the currency and the merchant who arrives by boat trades it for materials. Idle rewards are small, and manual fishing through the minigame is the faster route.","attributionJson":"[{\"source\":\"Game Spark\",\"url\":\"http://www.gamespark.jp/article/2026/11/09/174673.html\",\"title\":\"【Terukazu Yoshida's Picture Diary】Fishing galore in a sunken world! CELESTAY, an idle game about building a seaside tower mansion taller than the clouds in a submerged world\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":5614,"outputTokens":699,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1794228592,"createdAt":"2026-11-09T12:45:47.000Z","publishedAt":"2026-11-09T12:47:26.000Z","updatedAt":"2026-11-09T12:47:26.000Z"},"cluster":{"id":"c_0bd985946ac876151c21df85","canonicalTitle":"【吉田輝和の絵日記】海に沈んだ世界で釣り三昧！水没世界で雲よりも高い海上タワマンを建設する放置ゲー『CELESTAY』","representativeArticleId":"a_13ed6abcaf503253b87975c7","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"CELESTAY\"],\"studios\":[\"BUBBLE GUM\"],\"people\":[\"Terukazu Yoshida\"],\"type\":\"review\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-11-09T12:00:03.000Z","lastSeenAt":"2026-11-09T12:00:03.000Z","updatedAt":"2026-11-09T12:47:26.000Z"},"attribution":[{"source":"Game Spark","url":"http://www.gamespark.jp/article/2026/11/09/174673.html","title":"【吉田輝和の絵日記】海に沈んだ世界で釣り三昧！水没世界で雲よりも高い海上タワマンを建設する放置ゲー『CELESTAY』"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["CELESTAY"],"studios":["BUBBLE GUM"],"people":["Terukazu Yoshida"],"type":"review","domain":"games","is_roundup":false},"keyFacts":["CELESTAY is a PC idle building game from BUBBLE GUM.","Materials in CELESTAY come from clicking driftwood and from fishing, either idle or through a manual minigame.","A boat merchant exchanges caught fish for materials and items.","The tower mansion reaches 44 floors by the time the ending arrives.","Terukazu Yoshida cleared the game in three days with two nights of idling in between."],"pageLinks":{"healthSlugs":["celestay","bubble-gum","terukazu-yoshida"],"storySlugs":[],"entities":[{"slug":"celestay","supported":0,"disputed":0,"contradicted":0,"unverified":2,"overall":"unverified","story_count":1,"has_dossier":true},{"slug":"bubble-gum","supported":1,"disputed":0,"contradicted":0,"unverified":1,"overall":"green","story_count":2,"has_dossier":true},{"slug":"terukazu-yoshida","supported":0,"disputed":0,"contradicted":0,"unverified":1,"overall":"unverified","story_count":6,"has_dossier":true}],"stories":[],"entitiesOk":true,"storiesOk":true}}
