{"rewrite":{"id":"r_be04c8e7eaf10b9c1cc6da67","clusterId":"c_608ddb1d4ba4aa1df3e2cfd4","slug":"capcom-reveals-pragmata-diana-hair-and-facial-animation-secrets-at-cedec2026","model":"deepseek-v4-flash:free","headline":"Capcom Reveals Pragmata Diana Hair and Facial Animation Secrets at CEDEC2026","summary":"At CEDEC2026, Capcom developers Kenji Irie and Serina Kohara detailed the creation of Diana's facial expressions and strand hair in Pragmata. The team pursued a 'Diana-like and cute' look, manually editing motion capture noise, and considered a bob cut before committing to long hair.","whyItMatters":"The session shows Capcom's technical and artistic process for making Diana appealing, including the trade-offs of strand hair over traditional hair cards.","webCardHtml":"\u003cp\u003eCapcom\u0026#39;s CEDEC2026 session pulled back the curtain on Diana\u0026#39;s design in Pragmata, the sci-fi action adventure released in April. Lead facial animator Serina Kohara explained that the goal was lively, realistic characters, but an always-cute Diana would feel monotonous. The team instead aimed for a childlike, earnest look, manually cleaning up motion capture noise from the Faceware software.\u003c/p\u003e\u003cp\u003eLead character artist Kenji Irie covered the strand hair system, which uses 430,000 point locations versus 22 joints for traditional hair cards. The higher quality came with production, simulation, and processing costs, and a bob cut was seriously considered before long hair won out as essential to Diana\u0026#39;s character.\u003c/p\u003e","blueskyPost":"Capcom's CEDEC2026 talk revealed Diana's design process for Pragmata: strand hair with 430k points, a considered bob cut, and manual cleanup of facial mocap noise to keep her childlike and cute.","twitterPost":"At CEDEC2026, Capcom detailed Pragmata's Diana: strand hair (430k points vs 22 joints), a serious bob cut discussion, and hand-edited facial mocap for a childlike look.","threadsPost":null,"newsletterBlurb":"Capcom's CEDEC2026 session revealed the technical and artistic choices behind Pragmata's Diana, including a considered bob cut and the shift to strand hair with 430,000 points. The team detailed how they balanced realism with a childlike cuteness in her facial animations.","attributionJson":"[{\"source\":\"GAME Watch (Impress)\",\"url\":\"https://game.watch.impress.co.jp/docs/news/2127407.html\",\"title\":\"Diana's \\\"Bob Cut\\\" Was Also Considered! The Secrets of Hair and Facial Expression in \\\"Pragmata\\\" [CEDEC2026]\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4653,"outputTokens":560,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1785983670,"createdAt":"2026-08-06T02:16:45.000Z","publishedAt":"2026-08-06T02:27:24.000Z","updatedAt":"2026-08-06T02:16:45.000Z"},"cluster":{"id":"c_608ddb1d4ba4aa1df3e2cfd4","canonicalTitle":"ディアナは“ボブカット”も検討されていた！ 「プラグマタ」髪の毛と表情表現の秘訣【CEDEC2026】","representativeArticleId":"a_0bea86772d99442a646324c4","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Pragmata\"],\"studios\":[\"Capcom\"],\"people\":[\"Kenji Irie\",\"Seri Kohara\"],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-07-23T10:14:50.000Z","lastSeenAt":"2026-07-23T10:14:50.000Z","updatedAt":"2026-08-06T02:27:41.000Z"},"attribution":[{"source":"GAME Watch (Impress)","url":"https://game.watch.impress.co.jp/docs/news/2127407.html","title":"ディアナは“ボブカット”も検討されていた！ 「プラグマタ」髪の毛と表情表現の秘訣【CEDEC2026】"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Pragmata"],"studios":["Capcom"],"people":["Kenji Irie","Seri Kohara"],"type":"news","domain":"games","is_roundup":false},"keyFacts":null}
