{"rewrite":{"id":"r_fc3944db199f0028ed6a8d7d","clusterId":"c_54436300ba48e95ef686f337","slug":"capcom-and-sie-detail-pssr2-and-graphics-tech-in-resident-evil-requiem-interview","model":"deepseek-v4-flash","headline":"Capcom and SIE Detail PSSR2 and Graphics Tech in Resident Evil Requiem Interview","summary":"In an interview with Automaton, Capcom and Sony Interactive Entertainment discussed the graphical evolution of Resident Evil Requiem, including its support for the evolved PSSR (PSSR2) on PS5 Pro. Capcom's Masaru Ijuin detailed improvements to hair rendering, subsurface scattering, and texture streaming, while SIE's Toshimasa Aoki outlined the philosophy behind updating the super-resolution technology.","whyItMatters":"The interview provides the first detailed developer-side explanation of how PSSR2 works and what graphical leaps it enables, using Resident Evil Requiem as a showcase title.","webCardHtml":"\u003cp\u003eResident Evil Requiem, released in February 2026 for the series\u0026#39; 30th anniversary, is one of the first games to support the evolved version of PS5 Pro\u0026#39;s PlayStation Spectral Super Resolution, referred to as PSSR2. In an email interview published by Automaton, Capcom\u0026#39;s Masaru Ijuin and SIE\u0026#39;s Toshimasa Aoki broke down the technical changes behind the game\u0026#39;s graphics.\u003c/p\u003e\u003cp\u003eIjuin described a complete rewrite of hair simulation from Resident Evil RE:4, with automatic division based on projected hair length on screen to create smoother curves at close distances while improving performance. Subsurface scattering for skin, eyes, and teeth was improved through a new VisibilityBuffer system that raises polygon density while saving memory and maintaining high frame rates. Texture streaming now adapts per area.\u003c/p\u003e\u003cp\u003eAoki said SIE began PS5 Pro development just before the base PS5 launched, and that the policy is to continuously challenge innovation. He noted that developer and user feedback from the original PSSR informed the update to PSSR2.\u003c/p\u003e","blueskyPost":"Capcom's Masaru Ijuin and SIE's Toshimasa Aoki both spoke to Automaton about Resident Evil Requiem being the first title to adopt the evolved PSSR on PS5 Pro, with improvements to hair rendering and subsurface scattering.","twitterPost":"Resident Evil Requiem is the first title to adopt PSSR2 on PS5 Pro, with Capcom and SIE detailing specific rendering improvements.","threadsPost":"Resident Evil Requiem is the first game to support the evolved PSSR on PS5 Pro. Capcom's Ijuin and SIE's Aoki detailed improvements to hair rendering, subsurface scattering, and texture streaming in an Automaton interview.","newsletterBlurb":"Resident Evil Requiem is one of the first titles to support the evolved PSSR on PS5 Pro. In an interview, Capcom explained a complete rewrite of hair simulation and new subsurface scattering tech, while SIE discussed the philosophy behind updating the super-resolution technology.","attributionJson":"[{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/interviewsjp/biohazard-requiem-20260611-449181/\",\"title\":\"The Benefits of PS5 Pro from a Game Developer's Perspective: Interview with Capcom and SIE on 'Resident Evil Requiem' Being the First Title to Support the Evolved PSSR\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4225,"outputTokens":672,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1781237254,"createdAt":"2026-06-12T03:59:14.000Z","publishedAt":"2026-06-12T04:02:26.000Z","updatedAt":"2026-06-12T04:02:26.000Z"},"cluster":{"id":"c_54436300ba48e95ef686f337","canonicalTitle":"ゲーム開発者目線で見る、PS5 Proの恩恵。PS5 Proにて『バイオハザード レクイエム』が“PSSR進化版に第一弾対応”した背景を、カプコンとSIEに訊く","representativeArticleId":"a_9f5e57aecae7769cf7b69435","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Biohazard Requiem\"],\"studios\":[\"Capcom\"],\"people\":[],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-06-12T03:00:01.000Z","lastSeenAt":"2026-06-12T03:00:01.000Z","updatedAt":"2026-06-12T04:02:26.000Z"},"attribution":[{"source":"Automaton","url":"https://automaton-media.com/articles/interviewsjp/biohazard-requiem-20260611-449181/","title":"ゲーム開発者目線で見る、PS5 Proの恩恵。PS5 Proにて『バイオハザード レクイエム』が“PSSR進化版に第一弾対応”した背景を、カプコンとSIEに訊く"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Biohazard Requiem"],"studios":["Capcom"],"people":[],"type":"news","domain":"games","is_roundup":false},"keyFacts":["Resident Evil Requiem, released in February 2026 for the series' 30th anniversary, is one of the first games to support PSSR2, the evolved version of PS5 Pro's PlayStation Spectral Super Resolution.","Subsurface scattering for skin, eyes, and teeth was improved through a new VisibilityBuffer system that raises polygon density while saving memory and maintaining high frame rates.","SIE's Toshimasa Aoki said Sony began PS5 Pro development just before the base PS5 launched, and that developer and user feedback from the original PSSR informed the update to PSSR2."]}
