{"rewrite":{"id":"r_e99852207a87045ad4a0840e","clusterId":"c_6b2dc01a34964121f34e3670","slug":"bigbonk-studio-on-fishing-inc-the-most-important-thing-was-to-keep-it-simple","model":"deepseek-v4-flash","headline":"BigBonk Studio on Fishing Inc: 'The Most Important Thing Was to Keep It Simple'","summary":"In a developer interview published by Game Spark, BigBonk Studio, a two-person team, discusses their debut idle fishing game Fishing Inc, released April 15 for PC and Mac. The studio explains their design philosophy of simplicity and polish, the addition of a Roguelike Mode in response to feedback that the game lacked depth, and the memorable moment when content creators covered the game.","whyItMatters":"The interview offers a direct look at how a tiny indie studio balanced a simple core design with post-launch complexity additions to address player criticism.","webCardHtml":"\u003cp\u003eBigBonk Studio, a two-person team, released Fishing Inc on April 15 for PC and Mac. In an interview with Game Spark, the developer said the guiding principle was to keep the game simple while polishing every element for a comfortable feel. The studio cited Stardew Valley and Animal Crossing as influences for the cozy atmosphere, and classic idle games Digseum and NodeBuster for the gameplay loop.\u003c/p\u003e\u003cp\u003eThe most significant post-launch addition is a Roguelike Mode, added after players said the base game was too simple and lacked depth. The studio said this mode increased replayability and gave the game a distinct identity. The interview also noted that content creator coverage, including by Idle cub and Blitz, brought a wave of new players and positive feedback.\u003c/p\u003e","blueskyPost":"BigBonk Studio, a two-person team, says their idle fishing game Fishing Inc was built on simplicity. A Roguelike Mode was added after players called the base game too shallow. The game is 31% off until July 10.","twitterPost":"BigBonk Studio on Fishing Inc: 'The most important thing was to keep it simple.' A Roguelike Mode was added after players said the base game lacked depth. On PC/Mac, 31% off until July 10.","threadsPost":null,"newsletterBlurb":"BigBonk Studio, a two-person team, released their debut idle fishing game Fishing Inc on April 15. In an interview, the developer said simplicity and polish were the core goals, and a Roguelike Mode was added after player feedback that the game was too shallow. The game is 31% off until July 10.","attributionJson":"[{\"source\":\"Game Spark\",\"url\":\"http://www.gamespark.jp/article/2026/07/08/169001.html\",\"title\":\"'The Most Important Thing Was to Keep It Simple': Idle Fishing Game 'Fishing Inc' [Developer Interview]\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4236,"outputTokens":585,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1783505798,"createdAt":"2026-07-08T10:10:48.000Z","publishedAt":"2026-07-08T10:13:32.000Z","updatedAt":"2026-07-08T10:10:48.000Z"},"cluster":{"id":"c_6b2dc01a34964121f34e3670","canonicalTitle":"「最も重視したのは、とにかくシンプルにすること」放置系釣りゲーム『Fishing Inc』【開発者インタビュー】","representativeArticleId":"a_774ff28484d0a0c4cbec4237","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Fishing Inc\"],\"studios\":[\"BigBonk Studio\"],\"people\":[],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-07-08T09:30:03.000Z","lastSeenAt":"2026-07-08T09:30:03.000Z","updatedAt":"2026-07-08T10:13:32.000Z"},"attribution":[{"source":"Game Spark","url":"http://www.gamespark.jp/article/2026/07/08/169001.html","title":"「最も重視したのは、とにかくシンプルにすること」放置系釣りゲーム『Fishing Inc』【開発者インタビュー】"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Fishing Inc"],"studios":["BigBonk Studio"],"people":[],"type":"news","domain":"games","is_roundup":false},"keyFacts":null}
