{"rewrite":{"id":"r_c73f51672a67a6922baed826","clusterId":"c_0d34ff1fa9c4eb06bbcaa363","slug":"being-and-becoming-playable-at-tokyo-game-show-2026","model":"deepseek-v4-1-flash","headline":"Being And Becoming Playable At Tokyo Game Show 2026","summary":"Critical Reflex is showing a playable demo of Being and Becoming at Tokyo Game Show 2026. The Metroidvania is developed by Ichthys and set in a kingdom held together by a Collective Dream produced by thousands of martyrs. The protagonist is a nun who is a lucid dreamer, and the demo includes the Sublime Axe-Hatchet, sliding, and wire actions.","whyItMatters":"A hands-on demo at Tokyo Game Show 2026 puts Being and Becoming in front of players ahead of release, with the playtest flagging strict parry timing and conversation-gated progression as spots still open to adjustment.","webCardHtml":"\u003cp\u003eThe demo opens with the nun inheriting the Sublime Axe-Hatchet from the Heroic Diver, then picking up sliding and wire actions that open routes she could not reach before. Combat runs on a life chain in the upper left and a Blood Pool gauge that fills when she lands weapon hits; holding LT spends that gauge to heal. Pressing RB just before an enemy attack connects parries and staggers the enemy for a short time.\u003c/p\u003e","blueskyPost":"Being and Becoming, the Ichthys Metroidvania about a nun lucid dreamer in a kingdom held together by a Collective Dream, is playable at Tokyo Game Show 2026. The demo hands you the Sublime Axe-Hatchet, sliding, and wire actions. Parry timing is strict.","twitterPost":"Being and Becoming is playable at Tokyo Game Show 2026. Ichthys' Metroidvania follows a nun lucid dreamer in a kingdom sustained by a Collective Dream. The demo includes the Sublime Axe-Hatchet, sliding, and wire actions; parry timing is strict.","threadsPost":null,"newsletterBlurb":"Critical Reflex is showing a playable demo of Being and Becoming at Tokyo Game Show 2026. The Metroidvania, developed by Ichthys, follows a nun who is a lucid dreamer inside a Collective Dream produced by thousands of martyrs, and the demo hands her the Sublime Axe-Hatchet plus sliding and wire actions. A playtest notes strict parry timing and progression that can stall if conversation details are missed.","attributionJson":"[{\"source\":\"4Gamer.net\",\"url\":\"https://www.4gamer.net/games/637/G063730/20260920012/\",\"title\":\"A Lucid Dreamer Runs Through a Dying Kingdom Held Together by the \\\"Collective Dream\\\" of Thousands of Martyrs: A Hands-On Playtest of the Metroidvania \\\"Being and Becoming\\\" [TGS2026]\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4640,"outputTokens":611,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1789874961,"createdAt":"2026-09-20T03:23:49.000Z","publishedAt":"2026-09-20T03:28:21.000Z","updatedAt":"2026-09-20T03:28:21.000Z"},"cluster":{"id":"c_0d34ff1fa9c4eb06bbcaa363","canonicalTitle":"幾千もの殉教者による「集合夢」で形を保つ滅びゆく王国を，明晰夢者が駆ける。メトロイドヴァニア「Being and Becoming」を試遊［TGS2026］","representativeArticleId":"a_639a0e9f25cd0975a5e253ef","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Being and Becoming\"],\"studios\":[\"Critical Reflex\"],\"people\":[],\"type\":\"event\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-09-20T02:36:28.000Z","lastSeenAt":"2026-09-20T02:36:28.000Z","updatedAt":"2026-09-20T03:28:20.000Z"},"attribution":[{"source":"4Gamer.net","url":"https://www.4gamer.net/games/637/G063730/20260920012/","title":"幾千もの殉教者による「集合夢」で形を保つ滅びゆく王国を，明晰夢者が駆ける。メトロイドヴァニア「Being and Becoming」を試遊［TGS2026］"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Being and Becoming"],"studios":["Critical Reflex"],"people":[],"type":"event","domain":"games","is_roundup":false},"keyFacts":null}
