{"rewrite":{"id":"r_89594cf6225f8314cccb399f","clusterId":"c_e2dccdf869b7b5adf2b0931f","slug":"bandai-namco-tops-patent-deterrence-power-ranking-for-2025","model":"deepseek-v4-flash","headline":"Bandai Namco Tops Patent Deterrence Power Ranking for 2025","summary":"Patent Result has released its Deterrence Power Ranking 2025 for the game and entertainment industry, tallying how often each company's patents were cited as reasons for rejection in other companies' patent examinations during 2025. Bandai Namco Entertainment leads the ranking with 328 patents cited, followed by Konami Digital Entertainment with 285 and Sony Interactive Entertainment with 228. Sega ranks fourth with 198, Nintendo fifth with 161, and Colopl sixth with 148. GREE Holdings, Capcom, Square Enix Holdings, and DeNA round out the top ten. The ranking consolidates company groups and reflects patent holders as of May 2026. Bandai Namco's most cited patent covers an event presentation control system for virtual three-dimensional spaces, cited in examinations of four applications including one from MIXI. Konami's top patent grants benefits according to object selection in a game, affecting Capcom, Colopl, and Bandai Namco. SIE's most cited patent assigns virtual reality spectators to venue seats and transmits to head-mounted displays, used in four rejections including one from NTT Communications.","whyItMatters":"The ranking quantifies which Japanese game companies hold the most legally potent patent portfolios, giving them leverage to block competitors from securing similar intellectual property.","webCardHtml":"\u003cp\u003ePatent Result\u0026#39;s Deterrence Power Ranking 2025 measures the number of times each company\u0026#39;s patents were cited as prior art during the patent examination process, effectively showing which firms hold the strongest blocking power over competitors\u0026#39; applications. Bandai Namco\u0026#39;s top-ranked patent, an event presentation control system for virtual 3D spaces, was cited in examinations involving MIXI, Capcom, Colopl, and Tencent Technology. Konami\u0026#39;s leading patent, a program that grants benefits based on object selection, affected Capcom, Colopl, and Bandai Namco. SIE\u0026#39;s virtual reality spectator system was cited in rejections for NTT Communications, Sony Group, Capcom, and Canon. Sega\u0026#39;s most cited patent covers display switching technology for safety in location-based games, while Nintendo\u0026#39;s top patent detects sleep states and links with games. The ranking aggregates corporate groups and uses patent holder data as of May 2026, meaning company names may differ from those at the time of original filing.\u003c/p\u003e","blueskyPost":"Bandai Namco's top patent covers event presentation in virtual 3D spaces, a technology that overlaps with MIXI's applications. The ranking measures how often patents block competitors, not how many patents a company holds.","twitterPost":"Bandai Namco's 328 cited patents block competitors like MIXI. The ranking measures deterrence, not portfolio size.","threadsPost":"Bandai Namco leads Patent Result's deterrence ranking with 328 citations, but the metric is about blocking power, not patent count. Its top patent covers virtual 3D event presentation, cited against MIXI. Konami's top patent on object selection affected Capcom, Colopl, and Bandai Namco itself.","newsletterBlurb":"Patent Result ranked game and entertainment companies by how often their patents were cited to reject competitors' applications. Bandai Namco took first place with 328 citations, followed by Konami and SIE.","attributionJson":"[{\"source\":\"GameBusiness.jp\",\"url\":\"https://www.gamebusiness.jp/article/2026/06/26/27328.html\",\"title\":\"Game/Entertainment Patent \\\"Deterrence Power\\\" Ranking: Bandai Namco Takes Top Spot, Followed by Konami and SIE\"},{\"source\":\"Game Spark\",\"url\":\"http://www.gamespark.jp/article/2026/06/26/168477.html\",\"title\":\"Game/Entertainment Patent 'Deterrence Power' Ranking: Bandai Namco Takes Top Spot, Followed by Konami and SIE\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":5125,"outputTokens":808,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1782523709,"createdAt":"2026-06-27T01:24:28.000Z","publishedAt":"2026-06-27T01:25:24.000Z","updatedAt":"2026-06-27T01:25:24.000Z"},"cluster":{"id":"c_e2dccdf869b7b5adf2b0931f","canonicalTitle":"ゲーム・エンタメ特許の「他社牽制力」ランキング、バンダイナムコが首位—コナミ・SIEが続く","representativeArticleId":"a_3e9140f36ec7b982da0b9732","sourceCount":2,"writtenSourceCount":2,"writeAttempts":0,"isSolo":false,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[],\"studios\":[\"Bandai Namco\",\"Konami\",\"Sony Interactive Entertainment\"],\"people\":[],\"type\":\"news\",\"domain\":\"industry\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-06-26T06:00:04.000Z","lastSeenAt":"2026-06-26T07:15:02.000Z","updatedAt":"2026-06-27T01:25:24.000Z"},"attribution":[{"source":"Game Spark","url":"http://www.gamespark.jp/article/2026/06/26/168477.html","title":"ゲーム・エンタメ特許の「他社牽制力」ランキング、バンダイナムコが首位—コナミ・SIEが続く"},{"source":"GameBusiness.jp","url":"https://www.gamebusiness.jp/article/2026/06/26/27328.html","title":"ゲーム・エンタメ特許の「他社牽制力」ランキング、バンダイナムコが首位—コナミ・SIEが続く"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":[],"studios":["Bandai Namco","Konami","Sony Interactive Entertainment"],"people":[],"type":"news","domain":"industry","is_roundup":false},"keyFacts":["Bandai Namco Entertainment leads Patent Result's Deterrence Power Ranking 2025 with 328 patents cited in other companies' patent examinations.","Konami Digital Entertainment ranks second with 285 patents cited, followed by Sony Interactive Entertainment with 228.","Bandai Namco's most cited patent covers an event presentation control system for virtual three-dimensional spaces, cited in examinations of four applications including one from MIXI.","Konami's top patent grants benefits according to object selection in a game, affecting Capcom, Colopl, and Bandai Namco."]}
