{"rewrite":{"id":"r_f739f040388809dcaaad7554","clusterId":"c_ee1208573b95626659d27daf","slug":"bandai-namco-talks-notion-workflow-for-external-game-partners-at-cedec","model":"deepseek-v4-flash","headline":"Bandai Namco Talks Notion Workflow for External Game Partners at CEDEC","summary":"A CEDEC 2026 session by Notion Labs Japan and Bandai Namco Entertainment explained how the note-taking service can smooth project coordination with external development partners. The lecture covered an overview of Notion as a context layer, a Bandai Namco case study on collaboration with outside companies, and a demonstration for internal title development use.","whyItMatters":"The session treated Notion as a coordination hub that consolidates flow and stock information with external partners, addressing the slowdown many development teams face as outsource interactions grow.","webCardHtml":"\u003cp\u003eThe session was led by Masaya Imaizumi and Kiyohisa Kojima of Notion Labs Japan, and Mihoko Sakata of Bandai Namco Entertainment. It began with a frank account of an early failure: for about six months after introduction, information was accumulated but neither read nor utilized.\u003c/p\u003e\u003cp\u003eThe lecture was organized into three parts. It opened with an overview of Notion, positioning the service as a context layer, a technology that structures information and links meanings through a vector database. That structure is what underpins Notion AI, which allows switching between Claude, Gemini, and GPT models.\u003c/p\u003e\u003cp\u003eThe case study portion identified four stumbling blocks in projects run with external companies. The first was information that cannot be found, since meeting minutes, documents, and chat conversations tend to scatter across systems.\u003c/p\u003e","blueskyPost":"Bandai Namco Entertainment's Notion talk at CEDEC positions the tool as a shared context layer, not a project tracker. That framing targets the real cost in external game development: alignment, not task status.","twitterPost":"Bandai Namco Entertainment frames Notion as a context layer for external partners. The value is shared understanding, not task tracking.","threadsPost":"Bandai Namco Entertainment's CEDEC session on Notion with external partners emphasizes the tool as a context layer. That suggests the bottleneck in outsourced game development isn't task status, it's alignment on project history and decisions.","newsletterBlurb":"A CEDEC 2026 session laid out how Bandai Namco Entertainment uses Notion to coordinate game development with external partners. The talk admitted the first six months failed, then detailed four stumbling blocks and a workflow built around a shared context layer.","attributionJson":"[{\"source\":\"GameBusiness.jp\",\"url\":\"https://www.gamebusiness.jp/article/2026/09/06/27923.html\",\"title\":\"How to use Notion to smoothly advance projects with external companies in game development, explained through Bandai Namco Entertainment's case study [CEDEC2026]\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4576,"outputTokens":605,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1788666307,"createdAt":"2026-09-06T03:41:23.000Z","publishedAt":"2026-09-06T03:44:06.000Z","updatedAt":"2026-09-06T03:44:06.000Z"},"cluster":{"id":"c_ee1208573b95626659d27daf","canonicalTitle":"ゲーム開発で、外部の企業と円滑にプロジェクトを進めるためのNotion活用方法。バンダイナムコエンターテインメントの事例から解説【CEDEC2026】","representativeArticleId":"a_b4085d77ac667b6f839806d1","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[],\"studios\":[],\"people\":[],\"type\":\"event\",\"domain\":\"industry\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-09-06T03:00:03.000Z","lastSeenAt":"2026-09-06T03:00:03.000Z","updatedAt":"2026-09-06T03:44:06.000Z"},"attribution":[{"source":"GameBusiness.jp","url":"https://www.gamebusiness.jp/article/2026/09/06/27923.html","title":"ゲーム開発で、外部の企業と円滑にプロジェクトを進めるためのNotion活用方法。バンダイナムコエンターテインメントの事例から解説【CEDEC2026】"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":[],"studios":[],"people":[],"type":"event","domain":"industry","is_roundup":false},"keyFacts":null}
