{"rewrite":{"id":"r_a98bf2fdc5d742f694ef288c","clusterId":"c_75930271fbda42e3a9eee596","slug":"bad-cheese-developer-simon-lukasik-shows-kopernicus-extraction-at-bitsummit","model":"deepseek-v4-flash","headline":"Bad Cheese Developer Simon Lukasik Shows Kopernicus: Extraction at BitSummit","summary":"Simon Lukasik, the developer behind the 2025 horror game Bad Cheese, debuted his new title Kopernicus: Extraction at BitSummit PUNCH in Kyoto. The game is an incremental horror title with 2-bit top-down graphics, where players survive nightly monster attacks on an unknown planet, collect materials, and upgrade equipment. A playable demo was available at the event.","whyItMatters":"Lukasik follows his breakout Mickey Mouse-inspired horror with a survival-loop game that aims to hook players through tight difficulty balance and a grotesque atmosphere.","webCardHtml":"\u003cp\u003eSimon Lukasik, the Polish developer whose 2025 horror game Bad Cheese drew attention for its unsettling Mickey Mouse-style character design, showed his next project at BitSummit PUNCH in Kyoto. Published under the Black Lantern Collective label, Kopernicus: Extraction is an incremental horror game rendered in 2-bit top-down graphics. Players control a biologist and astronaut who crash-lands on a hostile planet, building a base, upgrading flamethrower weapons, and extracting lost memories while fighting monsters each night.\u003c/p\u003e\u003cp\u003eThe game loop is short survival sessions similar to Vampire Survivors, with each night acting as a time-limited stage. A demo at BitSummit offered two difficulty levels per night; normal mode allowed gradual upgrades to overcome early struggles, while hard mode introduced a boss enemy that easily defeated under-equipped players. The cycle of dying, collecting materials, and upgrading is designed to feel like a natural progression rather than a grind.\u003c/p\u003e","blueskyPost":"Bad Cheese dev Simon Lukasik showed Kopernicus: Extraction at BitSummit. 2-bit top-down incremental horror: survive nights, upgrade gear, extract memories. Demo had two difficulty levels per night. The hook is the balance between 'just not enough' and 'next time I can do it.'","twitterPost":"Bad Cheese dev Simon Lukasik showed Kopernicus: Extraction at BitSummit. 2-bit top-down incremental horror: survive nights, upgrade gear, extract memories. Demo had two difficulty levels per night. The hook is the balance between 'just not enough' and 'next time I can do it.'","threadsPost":null,"newsletterBlurb":"Simon Lukasik, the developer behind the 2025 horror game Bad Cheese, debuted his next title Kopernicus: Extraction at BitSummit PUNCH. The incremental horror game uses 2-bit graphics and a survival-loop structure where players build a base and upgrade weapons on a hostile planet. A playable demo offered two difficulty levels per night, with a tight balance that kept testers coming back for one more run.","attributionJson":"[{\"source\":\"4Gamer.net\",\"url\":\"https://www.4gamer.net/games/009/G100974/20260525022/\",\"title\":\"Hands-on with \\\"Kopernicus: Extraction,\\\" the New Game from the Developer of Mickey Mouse Horror \\\"Bad Cheese\\\": On a Creepy Planet Where Nightmares Repeat, I Found Myself Heading into the Next Night [BitSummit]\"}]","lintFlagsJson":"[]","lintHits":0,"costUsd":0,"inputTokens":4147,"outputTokens":697,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1779826464,"createdAt":"2026-05-25T07:34:43.000Z","publishedAt":"2026-05-25T07:46:17.000Z","updatedAt":"2026-05-25T07:46:17.000Z"},"cluster":{"id":"c_75930271fbda42e3a9eee596","canonicalTitle":"ミッキーマウス風ホラー「Bad Cheese」開発者の新作「Kopernicus: Extraction」を試遊。“悪夢”を繰り返す不気味な惑星で，気づけば次の夜へ向かっていた［BitSummit］","representativeArticleId":"a_25eba4493332499f39e8bd71","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"studios\":[],\"people\":[\"Simon Lukasik\"],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-05-25T05:22:07.000Z","lastSeenAt":"2026-05-25T05:22:07.000Z","updatedAt":"2026-05-25T07:46:17.000Z"},"attribution":[{"source":"4Gamer.net","url":"https://www.4gamer.net/games/009/G100974/20260525022/","title":"ミッキーマウス風ホラー「Bad Cheese」開発者の新作「Kopernicus: Extraction」を試遊。“悪夢”を繰り返す不気味な惑星で，気づけば次の夜へ向かっていた［BitSummit］"}],"entities":{"anime_titles":[],"manga_titles":[],"studios":[],"people":["Simon Lukasik"],"type":"news","domain":"games","is_roundup":false},"keyFacts":["Simon Lukasik, developer of the 2025 horror game Bad Cheese, debuted Kopernicus: Extraction at BitSummit PUNCH in Kyoto.","Kopernicus: Extraction is an incremental horror game with 2-bit top-down graphics, published under the Black Lantern Collective label.","Players control a biologist and astronaut who crash-lands on a hostile planet, building a base and upgrading flamethrower weapons.","The game features short survival sessions similar to Vampire Survivors, with each night acting as a time-limited stage.","A demo at BitSummit offered two difficulty levels per night: normal mode allowed gradual upgrades, while hard mode introduced a boss enemy."]}
