{"rewrite":{"id":"r_d1eb00b6f629ec5bbc04adfc","clusterId":"c_81caa555cef291d530e13355","slug":"astraea-oratio-art-director-on-1989-tokyo-setting-and-analog-visuals","model":"deepseek-v4-flash","headline":"Astraea Oratio Art Director On 1989 Tokyo Setting And Analog Visuals","summary":"NC exhibited a visual booth for the new RPG Astraea Oratio at Comiket, where a pre-release teaser art book sold out. Art Director Kim In discussed the visual direction in a written interview, explaining the 1989 Tokyo setting stems from a longing for nostalgia and a move away from common near-future or Western settings. The visuals aim for a lyrical analog feel.","whyItMatters":"The interview confirms the game's 1989 Tokyo backdrop is a deliberate departure from market-standard near-future or Western settings, with the team walking real Tokyo locations like Minato Ward and Tokyo Tower to refine cityscape fidelity.","webCardHtml":"\u003cp\u003eThe first offline event for Astraea Oratio wrapped at Comiket on August 15, and the venue\u0026#39;s teaser art book sold out before the official release, signaling strong local interest in the subculture-oriented title.\u003c/p\u003e\u003cp\u003eArt Director Kim In, known as concept artist hwansang, set the core keyword for the visuals as lyrical analog feel. Rather than forcing the appeal of magic and new legend genres, he said the result came from incorporating the era\u0026#39;s texture as is, inspired by the prologue\u0026#39;s atmosphere written by scenario director isakusan.\u003c/p\u003e\u003cp\u003eTo increase fidelity of real cityscapes, the scenario and background art teams walked locations such as Minato Ward and Tokyo Tower for research. The drawing style moves away from character-emphasized or fine-line digital looks toward a thick, textured style that retains the feel of the transition from cel animation to digital.\u003c/p\u003e","blueskyPost":"Kim In's 1989 Tokyo for Astraea Oratio reads as a deliberate break from the near-future and Western settings that dominate fantasy RPGs. The setting choice leans on nostalgia to ground the lyrical analog visual style.","twitterPost":"Kim In picks 1989 Tokyo for Astraea Oratio to trade near-future and Western fantasy tropes for nostalgia-driven analog visuals.","threadsPost":"Kim In's choice of 1989 Tokyo for Astraea Oratio is a clear rejection of the near-future and Western settings that fantasy RPGs lean on. The nostalgia is the point, and it's what lets the visuals feel lyrical and analog instead of digitally clean.","newsletterBlurb":"Astraea Oratio's first offline event at Comiket ended with its teaser art book selling out. Art Director Kim In discussed the 1989 Tokyo setting, citing nostalgia and a deliberate move away from near-future or Western settings, with real location walks for fidelity.","attributionJson":"[{\"source\":\"4Gamer.net\",\"url\":\"https://www.4gamer.net/games/975/G097529/20260824021/\",\"title\":\"Why the 1989 Tokyo Setting? A Longing for Nostalgia: Art Director Kim In Discusses Visual Production Goals for New Legendary Fantasy Magic RPG \\\"Astraea Oratio\\\"\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4603,"outputTokens":641,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1787918272,"createdAt":"2026-08-28T11:54:31.000Z","publishedAt":"2026-08-28T11:56:44.000Z","updatedAt":"2026-08-28T11:54:31.000Z"},"cluster":{"id":"c_81caa555cef291d530e13355","canonicalTitle":"1989年の東京を舞台にした理由は，ノスタルジーへの憧れ。新伝奇魔法RPG「アストラエ・オラティオ」，キム・インADが語るビジュアル制作の狙い","representativeArticleId":"a_334248fefe3911e913c2b396","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Astraea Oratio\"],\"studios\":[\"NC\",\"Dynamis One\"],\"people\":[\"Kim In\"],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-08-24T06:21:15.000Z","lastSeenAt":"2026-08-24T06:21:15.000Z","updatedAt":"2026-08-28T11:56:45.000Z"},"attribution":[{"source":"4Gamer.net","url":"https://www.4gamer.net/games/975/G097529/20260824021/","title":"1989年の東京を舞台にした理由は，ノスタルジーへの憧れ。新伝奇魔法RPG「アストラエ・オラティオ」，キム・インADが語るビジュアル制作の狙い"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Astraea Oratio"],"studios":["NC","Dynamis One"],"people":["Kim In"],"type":"news","domain":"games","is_roundup":false},"keyFacts":null}
