{"rewrite":{"id":"r_17283bba27cef70e8048692a","clusterId":"c_66d0a07da38e54b9b778453b","slug":"anomalith-composer-tomoka-kitamura-joined-after-seeing-mon-s-concept-art","model":"deepseek-v4-1-flash","headline":"ANOMALITH Composer Tomoka Kitamura Joined After Seeing MON's Concept Art","summary":"Tomoka Kitamura, main composer for Furyu's survival TPS ANOMALITH, says she took the job after falling for MON's concept art. In an email interview ahead of the October 29 release, she describes field and battle music built from Japanese everyday sounds such as shopping street speakers and town time signals. She also wrote the main theme's lyrics, composition, and vocals.","whyItMatters":"Kitamura's account puts the soundtrack's method in plain terms: the game's Showa-retro otherworld is scored from recognizable everyday Japanese sound rather than dark-fantasy scale, a different register from her previous work.","webCardHtml":"\u003cp\u003eANOMALITH is set for release on October 29, a survival TPS from Furyu set in a world reminiscent of Showa-era Japan. A PS5 and Nintendo Switch 2 demo began distribution on October 8. Kitamura says she was drawn in first by MON\u0026#39;s illustrations, and that the concept art and characters pulled her toward a title unlike the dark fantasy scores she has worked on. For field and battle music, she says she kept the score from asserting itself, and built timbres from sounds she associates with ordinary Japanese scenery, including shopping street speakers, the town time signal chime, and water dripping in a housing complex.\u003c/p\u003e","blueskyPost":"Tomoka Kitamura wrote the words, music and vocals for ANOMALITH's main theme herself. MON's concept art drew her in, but the single-voice authorship on the theme is the detail worth watching for.","twitterPost":"Tomoka Kitamura handled lyrics, composition and vocals on ANOMALITH's main theme, a single-voice credit that rare for a game opener.","threadsPost":"Tomoka Kitamura didn't just score ANOMALITH. She wrote the main theme's lyrics and composition and sang it, after MON's concept art pulled her into the project. One person carrying a theme from text to performance is the part of this interview that outlasts the release date.","newsletterBlurb":"Tomoka Kitamura, main composer of Furyu's ANOMALITH, says MON's concept art was what brought her onto the project. In an email interview she describes building the score from ordinary Japanese sounds: shopping street speakers, the town time signal, water dripping in a housing complex. The survival TPS is set for October 29, with a PS5 and Switch 2 demo already out.","attributionJson":"[{\"source\":\"Automaton\",\"url\":\"https://automaton-media.com/articles/interviewsjp/kitamura-20261022-474987/\",\"title\":\"Interview with Tomoka Kitamura, Main Composer of \\\"ANOMALITH\\\": Fell in Love at First Sight with Character Designer MON's Artwork and Joined; Creating Music for an Otherworldly Japan Using Sounds of \\\"Everyday Life\\\" as a Hint\"}]","lintFlagsJson":null,"lintHits":0,"costUsd":0,"inputTokens":4688,"outputTokens":636,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1792664540,"createdAt":"2026-10-22T10:18:00.000Z","publishedAt":"2026-10-22T10:21:09.000Z","updatedAt":"2026-10-22T10:21:09.000Z"},"cluster":{"id":"c_66d0a07da38e54b9b778453b","canonicalTitle":"『アノマリス』メインコンポーザー・北村友香氏に訊く。キャラデザMON氏のイラストに一目惚れして参加、異界化した日本を描くために“日常感”のある音色をヒントに制作","representativeArticleId":"a_521e9929a4f36dc5b0e79020","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Anomalis\"],\"studios\":[],\"people\":[\"Yuka Kitamura\",\"MON\"],\"type\":\"op_ed\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-10-22T09:10:53.000Z","lastSeenAt":"2026-10-22T09:10:53.000Z","updatedAt":"2026-10-22T10:21:07.000Z"},"attribution":[{"source":"Automaton","url":"https://automaton-media.com/articles/interviewsjp/kitamura-20261022-474987/","title":"『アノマリス』メインコンポーザー・北村友香氏に訊く。キャラデザMON氏のイラストに一目惚れして参加、異界化した日本を描くために“日常感”のある音色をヒントに制作"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Anomalis"],"studios":[],"people":["Yuka Kitamura","MON"],"type":"op_ed","domain":"games","is_roundup":false},"keyFacts":null}
