{"rewrite":{"id":"r_06c82a81759244b094d0461e","clusterId":"c_16a10d5584624debb0d8c48a","slug":"amanita-design-releases-dystopian-puzzle-adventure-phonopolis","model":"deepseek-v4-flash","headline":"Amanita Design Releases Dystopian Puzzle Adventure Phonopolis","summary":"Czech studio Amanita Design, known for Machinarium and the Samorost series, released its latest work Phonopolis on May 20, 2026. The game is a point-and-click puzzle adventure set in a cardboard-built surveillance state controlled by a leader who broadcasts commands through speakers. Players control Felix, a garbage worker who uses headphones to resist brainwashing.","whyItMatters":"The game marks a thematic departure for Amanita Design, trading its usual warm, hand-drawn worlds for a totalitarian dystopia built from paper and cardboard.","webCardHtml":"\u003cp\u003ePhonopolis, the new title from Amanita Design, launched on May 20, 2026. The studio behind Machinarium and the Samorost series built a miniature city out of hand-drawn paper and cardboard, but the setting is a surveillance state run by an authoritarian Leader who broadcasts commands through citywide speakers. The protagonist, Felix, is a garbage disposal worker who finds headphones that block the broadcasts. The puzzles involve turning the speakers' commands against the system to manipulate other residents. The game uses 3DCG fused with an analog look, drawing from Russian Constructivism and Suprematism art movements. The underlying themes reference classic dystopian sci-fi including George Orwell's 1984 and Karel Čapek's R.U.R.\u003c/p\u003e","blueskyPost":"Amanita Design's first 3DCG game uses Russian Constructivist art, a style born for propaganda, to build its dystopian city.","twitterPost":"Amanita Design's first 3DCG game borrows Russian Constructivist art, a style originally used for state propaganda, to depict its managed society.","threadsPost":"Amanita Design's Phonopolis is their first full 3DCG game, and the art style draws from Russian Constructivism and Suprematism, movements that once served state propaganda. The studio uses that aesthetic to construct a dystopia, not a utopia.","newsletterBlurb":"Amanita Design released Phonopolis on May 20. The game is a point-and-click puzzle adventure set in a cardboard-built surveillance state. Players control a garbage worker who uses headphones to resist the Leader's brainwashing broadcasts.","attributionJson":"[{\"source\":\"4Gamer.net\",\"url\":\"https://www.4gamer.net/games/632/G063273/20260527020/\",\"title\":\"Crank and Break the \\\"Control Devices\\\" of a Cardboard Dystopia! \\\"Phonopolis\\\" is a Puzzle Adventure That Mounts Small Acts of Resistance Against a Managed Society\"}]","lintFlagsJson":"[]","lintHits":0,"costUsd":0,"inputTokens":4146,"outputTokens":548,"status":"published","repairAttempts":0,"nextRepairAt":null,"factsAttemptedAt":1780016505,"createdAt":"2026-05-29T01:01:39.000Z","publishedAt":"2026-05-29T01:15:27.000Z","updatedAt":"2026-05-29T01:15:27.000Z"},"cluster":{"id":"c_16a10d5584624debb0d8c48a","canonicalTitle":"段ボール・ディストピアの“支配装置”をガチャガチャいじって壊せ！　「Phonopolis」は管理社会に小さな抵抗を仕掛けるパズルADV","representativeArticleId":"a_8d8bbb4330d2c812f63e5238","sourceCount":1,"writtenSourceCount":1,"writeAttempts":0,"isSolo":true,"entitiesJson":"{\"anime_titles\":[],\"manga_titles\":[],\"work_titles\":[\"Phonopolis\"],\"studios\":[\"Amanita Design\"],\"people\":[],\"type\":\"news\",\"domain\":\"games\",\"is_roundup\":false}","contentType":"news","status":"published","firstSeenAt":"2026-05-28T23:00:00.000Z","lastSeenAt":"2026-05-28T23:00:00.000Z","updatedAt":"2026-05-29T01:15:27.000Z"},"attribution":[{"source":"4Gamer.net","url":"https://www.4gamer.net/games/632/G063273/20260527020/","title":"段ボール・ディストピアの“支配装置”をガチャガチャいじって壊せ！　「Phonopolis」は管理社会に小さな抵抗を仕掛けるパズルADV"}],"entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Phonopolis"],"studios":["Amanita Design"],"people":[],"type":"news","domain":"games","is_roundup":false},"keyFacts":["Phonopolis launched on May 20, 2026.","The game is a point-and-click puzzle adventure set in a cardboard-built surveillance state.","Players control Felix, a garbage worker who uses headphones to resist brainwashing.","The game draws from Russian Constructivism and Suprematism art movements.","Themes reference George Orwell's 1984 and Karel Čapek's R.U.R."]}
