{"site":"Yomimono","license":"CC BY 4.0 (citation required)","generated_at":"2026-05-29T18:19:25.634Z","story":{"id":"r_68658c7f584745238b8d4f68","slug":"sukeban-games-details-45-parabellum-bloodhound-development-and-design","url":"https://yomimono.id/sukeban-games-details-45-parabellum-bloodhound-development-and-design","headline":"Sukeban Games Details .45 Parabellum Bloodhound Development and Design","summary":"Sukeban Games revealed a new trailer for .45 Parabellum Bloodhound at INDIE Live Expo in April and announced a summer release window. In an interview with Game Spark, developer Christopher Ortiz discussed the game's development history, its small team, the protagonist's background, and the choice of low-poly graphics.","why_it_matters":"The interview provides the first detailed look at the creative decisions behind Sukeban Games' follow-up to VA-11 Hall-A, including a development cycle that involved two reboots and a shift to PS1-style visuals.","published_at":"2026-05-29T11:31:11.000Z","source_count":1,"sources":["Game Spark"],"citations":[{"source":"Game Spark","title":"\"Please witness the moment of Sukeban's rebirth!\" - Interview with Sukeban Games' new title '.45 Parabellum Bloodhound': The \"cold aesthetic\" behind the PS1-style visuals","url":"http://www.gamespark.jp/article/2026/05/29/167117.html"}],"license_url":"https://creativecommons.org/licenses/by/4.0/","entities":{"anime_titles":[],"manga_titles":[],"work_titles":[".45 Parabellum Bloodhound","VA-11 Hall-A"],"studios":[],"people":[],"type":"news","domain":"games","is_roundup":false}}}