{"site":"Yomimono","license":"CC BY 4.0 (citation required)","generated_at":"2026-05-24T11:13:52.286Z","story":{"id":"r_3cc92c4589c04f3f8d082800","slug":"saito-and-matsuyama-talk-indie-game-advice-at-bitsummit","url":"https://yomimono.id/saito-and-matsuyama-talk-indie-game-advice-at-bitsummit","headline":"Saito and Matsuyama Talk Indie Game Development at BitSummit","summary":"At BitSummit PUNCH, Square Enix's Yosuke Saito and CyberConnect2's Hiroshi Matsuyama discussed their careers, the challenges of building in-house teams for online titles like Dragon Quest X, and the blurred line between 'work' and 'product' for indie developers. Saito noted the similarity between early game development and modern indie practices.","why_it_matters":"The talk offers a rare candid perspective from two veteran producers on how indie developers can navigate the industry's current demands.","published_at":"2026-05-24T09:46:14.000Z","source_count":1,"sources":["4Gamer.net"],"citations":[{"source":"4Gamer.net","title":"What Major Publishers Seek from Indies: \"Work\" or \"Product\"? A Creator Talk with Yosuke Saito and Hiroshi Matsuyama [BitSummit]","url":"https://www.4gamer.net/games/991/G999104/20260524022/"}],"license_url":"https://creativecommons.org/licenses/by/4.0/","entities":{"anime_titles":[],"manga_titles":[],"studios":[],"people":["齊藤陽介","松山洋"],"type":"event","domain":"games","is_roundup":false}}}